Ponder.registry((event) => { event.create([ "tombstone:decorative_grave_simple", "tombstone:decorative_grave_normal", "tombstone:decorative_grave_cross", "tombstone:decorative_tombstone", "tombstone:decorative_subaraki_grave", "tombstone:decorative_grave_original", "tombstone:grave_dust", "tombstone:essence_of_undeath" ]).scene("tomb1", "Getting Started with Corail Tombstone", (scene, util) => { scene.showBasePlate() scene.idle(10) const pos1 = util.grid.at(1, 0, 1) const pos1top = util.vector.topOf(pos1) const pos2 = util.grid.at(1, 0, 3) const pos2top = util.vector.topOf(pos2) const pos3 = util.grid.at(3, 0, 3) const pos3top = util.vector.topOf(pos3) const pos4 = util.grid.at(3, 0, 1) const pos4top = util.vector.topOf(pos4) const center = util.grid.at(2, 0, 2) const centerTop = util.vector.topOf(center) const zombie = scene.world.createEntity("zombie", pos1top) scene.idle(10) const skellie = scene.world.createEntity("skeleton", pos2top) scene.idle(10) scene.text(60, "Kill Undead Mobs", [1.5, 1, 1.5]).placeNearTarget() const stray = scene.world.createEntity("stray", pos3top) scene.idle(10) const zpiglin = scene.world.createEntity("zombified_piglin", pos4top) scene.idle(9) scene.world.removeEntity(zombie) scene.idle(1) const drowned = scene.world.createEntity("drowned", pos1top) scene.idle(9) scene.world.removeEntity(skellie) scene.idle(1) const wskellie = scene.world.createEntity("wither_skeleton", pos2top) scene.idle(9) scene.world.removeEntity(stray) scene.idle(1) const husk = scene.world.createEntity("husk", pos3top) scene.idle(9) scene.world.removeEntity(zpiglin) scene.idle(1) const hoglin = scene.world.createEntity("zoglin", pos4top) scene.idle(10) scene.world.removeEntity(drowned) scene.idle(10) scene.world.removeEntity(wskellie) scene.text(60, "This has a rare chance to drop Grave's Dust", [1.5, 1, 1.5]).placeNearTarget() scene.world.createItemEntity(centerTop, util.vector.of(-0.06, 0.4, -0.06), "tombstone:grave_dust") scene.idle(10) scene.world.removeEntity(husk) scene.idle(10) scene.world.removeEntity(hoglin) scene.text(60, "And a rarer chance to drop Essence of Undeath", [3.5, 1, 3.5]).placeNearTarget() scene.world.createItemEntity(centerTop, util.vector.of(0.06, 0.4, 0.06), "tombstone:essence_of_undeath") }) .scene("tomb2", "Graves", (scene, util) => { scene.showBasePlate() scene.idle(10) scene.world.showSection([1, 1, 2], Facing.down) scene.world.showSection([3, 1, 2], Facing.down) scene.overlay.showText(100) .text("Graves come in two marble colors") .independent(50) .placeNearTarget() scene.overlay.showText(100) .text("and six different styes") .independent(66) .placeNearTarget(); ["tombstone:decorative_grave_simple", "tombstone:decorative_grave_normal", "tombstone:decorative_grave_cross", "tombstone:decorative_tombstone", "tombstone:decorative_subaraki_grave", "tombstone:decorative_grave_original"].forEach(name => { scene.world.setBlock([1, 1, 2], Block.id(name), false) scene.idle(10) scene.world.setBlock([3, 1, 2], Block.id(name).with("model_texture", "1"), false) scene.idle(10) }) scene.overlay.showText(100) .text("30 minutes after a grave is placed") .independent(40) .placeNearTarget() scene.idle(10) scene.overlay.showText(100) .text("or the previous soul is used") .independent(56) .placeNearTarget() scene.idle(10) scene.overlay.showText(100) .text("a new soul will spawn") .independent(72) .placeNearTarget() scene.idle(20) scene.addKeyframe() const black = util.grid.at(1, 0, 2) const blackTop = util.vector.topOf(black) const lightning1 = scene.world.createEntity("lightning_bolt", blackTop) scene.idle(10) scene.world.removeEntity(lightning1) const white = util.grid.at(3, 0, 2) const whiteTop = util.vector.topOf(white) const lightning2 = scene.world.createEntity("lightning_bolt", whiteTop) scene.idle(10) scene.world.removeEntity(lightning2) scene.particles.rotationIndicator(60, [1, 2, 2], 0.3, 0.3, "Y").rotationSpeed(5).color("#D133ED") scene.idle(10) scene.particles.rotationIndicator(60, [3, 2, 2], 0.3, 0.3, "Y").rotationSpeed(5).color("#00FFFC") scene.idle(100) }) })