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103
.drone.yml
Normal file
103
.drone.yml
Normal file
@@ -0,0 +1,103 @@
|
||||
---
|
||||
kind: "pipeline"
|
||||
type: "docker"
|
||||
name: "Create Release from tag"
|
||||
|
||||
trigger:
|
||||
event:
|
||||
- "tag"
|
||||
|
||||
volumes:
|
||||
- name: "tmp"
|
||||
temp: {}
|
||||
- name: "server"
|
||||
temp: {}
|
||||
- name: "client"
|
||||
temp: {}
|
||||
- name: "curse"
|
||||
temp: {}
|
||||
|
||||
steps:
|
||||
- name: "Run build tool"
|
||||
image: "gitea.marquis.site/operations/modpack_buildah"
|
||||
settings:
|
||||
modpack__version: "${DRONE_TAG}"
|
||||
curseforge_apikey:
|
||||
from_secret: "curseforge_apikey"
|
||||
volumes:
|
||||
- name: "server"
|
||||
path: "/out/server"
|
||||
- name: "client"
|
||||
path: "/out/client"
|
||||
- name: "curse"
|
||||
path: "/out/curse"
|
||||
- name: "tmp"
|
||||
path: "/tmp/modpack_buildah"
|
||||
|
||||
- name: "Build and push server container image"
|
||||
image: "plugins/docker"
|
||||
privileged: true
|
||||
settings:
|
||||
dockerfile: "/out/server/Dockerfile"
|
||||
context: "/out/server"
|
||||
registry: "gitea.marquis.site"
|
||||
repo: "gitea.marquis.site/minecraft/atm8"
|
||||
username: "drone-ci"
|
||||
password:
|
||||
from_secret: "gitea_registry_password"
|
||||
tags:
|
||||
- "${DRONE_COMMIT_SHA:0:8}"
|
||||
- "latest"
|
||||
- "${DRONE_TAG}"
|
||||
volumes:
|
||||
- name: "server"
|
||||
path: "/out/server"
|
||||
|
||||
- name: "Update client files in repository"
|
||||
image: "alpine/git"
|
||||
commands:
|
||||
- "git fetch origin +refs/heads/master"
|
||||
- "git checkout master"
|
||||
- "rm -rf ./minecraft/mods"
|
||||
- "cp -r /out/client/* ."
|
||||
volumes:
|
||||
- name: "client"
|
||||
path: "/out/client"
|
||||
|
||||
- name: "Push new client version to repository"
|
||||
image: "appleboy/drone-git-push"
|
||||
settings:
|
||||
branch: "master"
|
||||
remote_name: "origin"
|
||||
author_name: "${DRONE_COMMIT_AUTHOR_NAME}"
|
||||
commit: true
|
||||
commit_message: "Version ${DRONE_TAG}"
|
||||
|
||||
- name: "Create Gitea Release for Curse Modpack"
|
||||
image: "plugins/gitea-release"
|
||||
settings:
|
||||
base_url: "https://gitea.marquis.site"
|
||||
title: "Version ${DRONE_TAG}"
|
||||
files: "/out/curse/*-${DRONE_TAG}.zip"
|
||||
api_key:
|
||||
from_secret: "gitea_registry_password"
|
||||
note: >
|
||||
Modpack Server container image: `gitea.marquis.site/minecraft/atm8:${DRONE_TAG}`
|
||||
volumes:
|
||||
- name: "curse"
|
||||
path: "/out/curse"
|
||||
|
||||
- name: "Send notification"
|
||||
image: "appleboy/drone-telegram"
|
||||
settings:
|
||||
token:
|
||||
from_secret: "drone_telegram_token"
|
||||
to: -372192466
|
||||
format: "markdown"
|
||||
template_vars:
|
||||
repo_link: "${DRONE_REPO_LINK}"
|
||||
message: >
|
||||
Modpack __{{repo.name}}__ just got updated to version __{{ build.tag }}__!
|
||||
|
||||
Go to {{ tpl.repo_link }} to get instructions on how to update or
|
||||
[download the newest Modpack zip directly]({{ tpl.repo_link }}/releases/tag/{{ build.tag }}).
|
||||
49
.gitignore
vendored
49
.gitignore
vendored
@@ -1,43 +1,42 @@
|
||||
# Files
|
||||
# MultiMC
|
||||
instance.cfg
|
||||
jei/bookmarks.ini
|
||||
|
||||
# Game Folder ################
|
||||
minecraft/.*
|
||||
minecraft/BotaniaVars.dat
|
||||
minecraft/crafttweaker.log
|
||||
minecraft/ds_private_storage.json
|
||||
minecraft/hs_err_*
|
||||
minecraft/icon.png
|
||||
minecraft/journeymap
|
||||
minecraft/keys.txt
|
||||
minecraft/knownkeys.txt
|
||||
minecraft/OpenComputersMod-*
|
||||
minecraft/patchouli_data.json
|
||||
minecraft/reauth.toml
|
||||
minecraft/rhino.local.properties
|
||||
minecraft/TrashSlotSaveState.json
|
||||
minecraft/usercache.json
|
||||
minecraft/usernamecache.json
|
||||
|
||||
|
||||
# Folders
|
||||
minecraft/astralsorcery
|
||||
minecraft/blueprints
|
||||
minecraft/config/jei/world/**/bookmarks.ini
|
||||
minecraft/crash-reports
|
||||
minecraft/discordsuite
|
||||
minecraft/ESM
|
||||
minecraft/everbook
|
||||
minecraft/fonts
|
||||
minecraft/kubejs/assets/ponderjs_generated
|
||||
minecraft/journeymap
|
||||
minecraft/llibrary
|
||||
minecraft/local
|
||||
minecraft/localconfigs
|
||||
minecraft/logs
|
||||
minecraft/modernfix/structureCache*
|
||||
minecraft/patchouli_books
|
||||
minecraft/saves
|
||||
minecraft/schematics
|
||||
minecraft/screenshots
|
||||
minecraft/shaderpacks
|
||||
minecraft/simplebackups/
|
||||
minecraft/server-resource-packs
|
||||
minecraft/TombManyGraves
|
||||
|
||||
minecraft/BotaniaVars.dat
|
||||
minecraft/ds_private_storage.json
|
||||
minecraft/hs_err_*
|
||||
minecraft/icon.png
|
||||
minecraft/knownkeys.txt
|
||||
minecraft/patchouli_data.json
|
||||
minecraft/reauth.toml
|
||||
minecraft/rhino.local.properties
|
||||
minecraft/servers.dat_old
|
||||
minecraft/usercache.json
|
||||
|
||||
minecraft/resourcepacks/*
|
||||
minecraft/shaderpacks/*
|
||||
minecraft/texturepacks/*
|
||||
|
||||
|
||||
# Libraries ##################
|
||||
natives
|
||||
|
||||
36
config.yml
Normal file
36
config.yml
Normal file
@@ -0,0 +1,36 @@
|
||||
minecraft_version: 1.19.2
|
||||
|
||||
modpack:
|
||||
curse_id: 520914 # ATM8
|
||||
|
||||
customizations:
|
||||
server:
|
||||
extra_files:
|
||||
- "./server.properties.erb"
|
||||
ignored:
|
||||
- "user_jvm_args.txt"
|
||||
- "*.sh"
|
||||
- "*.bat"
|
||||
client:
|
||||
extra_files:
|
||||
- "./servers.dat"
|
||||
config:
|
||||
- "./config/apotheosis/adventure.cfg"
|
||||
mods:
|
||||
- mod_id: 261725
|
||||
name: "ItemZoom"
|
||||
server: false
|
||||
- mod_id: 231275
|
||||
name: "Ding"
|
||||
server: false
|
||||
|
||||
# Fix stupid Curse API
|
||||
- mod_id: 574123
|
||||
name: "Dark Mode Everywhere"
|
||||
download_url: "https://mediafilez.forgecdn.net/files/4660/836/DarkModeEverywhere-1.19.2-1.1.4.jar"
|
||||
- mod_id: 448233
|
||||
name: "Entity Culling"
|
||||
download_url: "https://mediafilez.forgecdn.net/files/4404/949/entityculling-forge-1.6.1-mc1.19.2.jar"
|
||||
- mod_id: 391382
|
||||
name: "More Overlays Updated"
|
||||
download_url: "https://mediafilez.forgecdn.net/files/4571/753/moreoverlays-1.21.9-mc1.19.2.jar"
|
||||
@@ -1,139 +0,0 @@
|
||||
|
||||
#Peripherals config
|
||||
[Peripherals]
|
||||
|
||||
[Peripherals.Player_Detector]
|
||||
#Enable the Player Detector or not.
|
||||
enablePlayerDetector = true
|
||||
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range
|
||||
#Range: 0 ~ 100000000
|
||||
playerDetMaxRange = 100000000
|
||||
#Activates the "getPlayerPos" function of the Player Detector
|
||||
enablePlayerPosFunction = true
|
||||
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
|
||||
morePlayerInformation = true
|
||||
|
||||
[Peripherals.Energy_Detector]
|
||||
#Enable the Energy Detector or not.
|
||||
enableEnergyDetector = true
|
||||
#Defines the maximum energy flow of the energy detector.
|
||||
#Range: > 1
|
||||
energyDetectorMaxFlow = 2147483647
|
||||
|
||||
[Peripherals.NBT_Storage]
|
||||
#Enable the nbt storage block or not
|
||||
enableNBTStorage = true
|
||||
#Defines max nbt string length that can be stored in nbt storage
|
||||
#Range: > 0
|
||||
nbtStorageMaxSize = 1048576
|
||||
|
||||
[Peripherals.Chunky_Turtle]
|
||||
#Enable the Chunky Turtle or not.
|
||||
enableChunkyTurtle = false
|
||||
#Time in seconds, while loaded chunk can be consider as valid without touch
|
||||
#Range: > 60
|
||||
chunkLoadValidTime = 600
|
||||
|
||||
[Peripherals.Chat_Box]
|
||||
#Enable the Chat Box or not.
|
||||
enableChatBox = true
|
||||
#Defines default chatbox prefix
|
||||
defaultChatBoxPrefix = "AP"
|
||||
|
||||
[Peripherals.ME_Bridge]
|
||||
#Enable the Me Bridge or not.
|
||||
enableMeBridge = true
|
||||
#Power consumption per tick.
|
||||
#Range: > 0
|
||||
mePowerConsumption = 10
|
||||
|
||||
[Peripherals.RS_Bridge]
|
||||
#Enable the Rs Bridge or not.
|
||||
enableRsBridge = true
|
||||
#Power consumption per tick.
|
||||
#Range: > 0
|
||||
rsPowerConsumption = 10
|
||||
|
||||
[Peripherals.Environment_Detector]
|
||||
#Enable the Environment Detector or not.
|
||||
enableEnvironmentDetector = true
|
||||
|
||||
[Peripherals.AR_Controller]
|
||||
#Enable the AR goggles or not.
|
||||
enableARGoggles = true
|
||||
|
||||
[Peripherals.Inventory_Manager]
|
||||
#Enable the inventory manager or not.
|
||||
enableInventoryManager = true
|
||||
|
||||
[Peripherals.Redstone_Integrator]
|
||||
#Enable the redstone integrator or not.
|
||||
enableRedstoneIntegrator = true
|
||||
|
||||
[Peripherals.Block_Reader]
|
||||
#Enable the block reader or not.
|
||||
enableBlockReader = true
|
||||
|
||||
[Peripherals.Geo_Scanner]
|
||||
#Enable the geo scanner or not.
|
||||
enableGeoScanner = true
|
||||
|
||||
[Peripherals.Colony_Integrator]
|
||||
#Enable the colony integrator or not.
|
||||
enableColonyIntegrator = true
|
||||
|
||||
[Peripherals.Compass_Turtle]
|
||||
#Enable the compass turtle or not.
|
||||
enableCompassTurtle = true
|
||||
|
||||
[Peripherals.Powered_Peripherals]
|
||||
#Enable RF storage for peripherals, that could use it
|
||||
enablePoweredPeripherals = false
|
||||
#Defines max energy storage in any powered peripheral
|
||||
#Range: > 1000000
|
||||
poweredPeripheralMaxEnergyStored = 100000000
|
||||
|
||||
[Peripherals.Operations]
|
||||
#Range: > 1000
|
||||
digCooldown = 1000
|
||||
#Range: > 0
|
||||
digCost = 1
|
||||
#Range: > 1000
|
||||
useOnBlockCooldown = 5000
|
||||
#Range: > 0
|
||||
useOnBlockCost = 1
|
||||
#Range: > 1000
|
||||
suckCooldown = 1000
|
||||
#Range: > 0
|
||||
suckCost = 1
|
||||
#Range: > 1000
|
||||
useOnAnimalCooldown = 2500
|
||||
#Range: > 0
|
||||
useOnAnimalCost = 10
|
||||
#Range: > 1000
|
||||
captureAnimalCooldown = 50000
|
||||
#Range: > 0
|
||||
captureAnimalCost = 100
|
||||
#Range: > 1000
|
||||
warpCooldown = 1000
|
||||
#Range: > 0
|
||||
warpCost = 1
|
||||
#Range: > 1000
|
||||
scanBlocksCooldown = 2000
|
||||
#Range: 1 ~ 64
|
||||
scanBlocksMaxFreeRadius = 8
|
||||
#Range: 1 ~ 64
|
||||
scanBlocksMaxCostRadius = 16
|
||||
#Range: 0.1 ~ 1.7976931348623157E308
|
||||
scanBlocksExtraBlockCost = 0.17
|
||||
#Range: > 1000
|
||||
scanEntitiesCooldown = 2000
|
||||
#Range: 1 ~ 64
|
||||
scanEntitiesMaxFreeRadius = 8
|
||||
#Range: 1 ~ 64
|
||||
scanEntitiesMaxCostRadius = 16
|
||||
#Range: 0.1 ~ 1.7976931348623157E308
|
||||
scanEntitiesExtraBlockCost = 0.17
|
||||
#Range: > 1000
|
||||
chatMessageCooldown = 100
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
|
||||
#Config to adjust world settings
|
||||
[World]
|
||||
#Enable the villager structures for the computer scientist.
|
||||
enableVillagerStructures = true
|
||||
#Gives the ap documentation to new players.
|
||||
givePlayerBookOnJoin = false
|
||||
#The weight of the villager structures.
|
||||
#Range: 0 ~ 16000
|
||||
villagerStructureWeight = 10
|
||||
|
||||
@@ -1,212 +0,0 @@
|
||||
|
||||
#General Config. This config is synced from server to client.
|
||||
[general]
|
||||
#Log Mekanism packet names. Debug setting.
|
||||
logPackets = false
|
||||
#Disable to make the anchor upgrade not do anything.
|
||||
allowChunkloading = false
|
||||
#Enable this to allow dragging items from JEI into the target slot of Digital Miner filters.
|
||||
easyMinerFilters = false
|
||||
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
|
||||
#Range: 0 ~ 1200
|
||||
blockDeactivationDelay = 60
|
||||
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
|
||||
cardboardModBlacklist = []
|
||||
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
|
||||
transmitterAlloyUpgrade = true
|
||||
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
|
||||
#Range: > 1
|
||||
maxUpgradeMultiplier = 10
|
||||
#How much Boiler heat is immediately usable to convert water to steam.
|
||||
#Range: 0.01 ~ 1.0
|
||||
boilerWaterConductivity = 0.7
|
||||
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
|
||||
#Range: 0.1 ~ 4000000.0
|
||||
heatPerFuelTick = 400.0
|
||||
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item.
|
||||
#Range: 1 ~ 1000
|
||||
fuelwoodTickMultiplier = 1
|
||||
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
|
||||
#Range: 0.0 ~ 1.0
|
||||
resistiveHeaterEfficiency = 0.6
|
||||
#Amount of heat each Boiler heating element produces.
|
||||
#Range: 0.1 ~ 1.024E9
|
||||
superheatingHeatTransfer = 1.6E7
|
||||
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
|
||||
#Range: 1 ~ 1024
|
||||
maxSolarNeutronActivatorRate = 64
|
||||
|
||||
#Dynamic Tank Settings
|
||||
[general.dynamic_tank]
|
||||
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank
|
||||
#Range: 1 ~ 368224
|
||||
fluidPerTank = 350000
|
||||
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank
|
||||
#Range: 1 ~ 1581510980256305
|
||||
chemicalPerTank = 16000000
|
||||
|
||||
#Auto Eject Settings
|
||||
[general.auto_eject]
|
||||
#Rate at which fluid gets auto ejected from tiles.
|
||||
#Range: > 1
|
||||
fluid = 1024
|
||||
#Rate at which chemicals gets auto ejected from tiles.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemical = 1024
|
||||
#The percentage of a tank's capacity to leave contents in when set to dumping excess.
|
||||
#Range: 0.001 ~ 1.0
|
||||
dumpExcessKeepRatio = 0.9
|
||||
|
||||
#Prefilled Tanks
|
||||
[general.prefilled]
|
||||
#Add filled creative fluid tanks to creative/JEI.
|
||||
fluidTanks = true
|
||||
#Add filled creative gas tanks to creative/JEI.
|
||||
gasTanks = true
|
||||
#Add filled creative infusion tanks to creative/JEI.
|
||||
infusionTanks = true
|
||||
#Add filled creative pigment tanks to creative/JEI.
|
||||
pigmentTanks = true
|
||||
#Add filled creative slurry tanks to creative/JEI.
|
||||
slurryTanks = true
|
||||
|
||||
#Energy Conversion Rate Settings
|
||||
[general.energy_conversion]
|
||||
#Disables IC2 power integration. Requires world restart (server-side option in SMP).
|
||||
blacklistIC2 = false
|
||||
#Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
|
||||
JoulePerEU = "10"
|
||||
#Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU)
|
||||
EUPerJoule = "0.1000"
|
||||
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
|
||||
blacklistForge = false
|
||||
#Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
|
||||
JoulePerForgeEnergy = "2.5000"
|
||||
#Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE)
|
||||
ForgeEnergyPerJoule = "0.4000"
|
||||
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
|
||||
blacklistFluxNetworks = false
|
||||
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
|
||||
HydrogenEnergyDensity = "100"
|
||||
#Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
|
||||
#Range: > 1
|
||||
EthyleneBurnTime = 10
|
||||
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
|
||||
maxEnergyPerSteam = "10"
|
||||
|
||||
#Radiation Settings
|
||||
[general.radiation]
|
||||
#Enable worldwide radiation effects. Don't be a downer and disable this.
|
||||
radiationEnabled = true
|
||||
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
|
||||
#Range: 1 ~ 100
|
||||
chunkCheckRadius = 5
|
||||
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
|
||||
#Range: 0.0 ~ 1.0
|
||||
sourceDecayRate = 0.9995
|
||||
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
|
||||
#Range: 0.0 ~ 1.0
|
||||
targetDecayRate = 0.9995
|
||||
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
|
||||
#Range: 0.0 ~ 1.0
|
||||
negativeEffectsMinSeverity = 0.1
|
||||
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
radioactiveWasteBarrelMaxGas = 512000
|
||||
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
|
||||
#Range: > 1
|
||||
radioactiveWasteBarrelProcessTicks = 20
|
||||
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
radioactiveWasteBarrelDecayAmount = 1
|
||||
|
||||
#Digital Miner Settings
|
||||
[general.digital_miner]
|
||||
#Energy multiplier for using silk touch mode with the Digital Miner.
|
||||
#Range: > 1
|
||||
silkMultiplier = 12
|
||||
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
|
||||
#Range: > 1
|
||||
maxRadius = 32
|
||||
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
|
||||
#Range: > 1
|
||||
ticksPerMine = 80
|
||||
|
||||
#Laser Settings
|
||||
[general.laser]
|
||||
#If enabled, lasers can break blocks and the flamethrower starts fires.
|
||||
aestheticWorldDamage = true
|
||||
#How far (in blocks) a laser can travel.
|
||||
#Range: 1 ~ 1024
|
||||
range = 64
|
||||
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
|
||||
energyNeededPerHardness = "100000"
|
||||
#Energy used per half heart of damage being transferred to entities.
|
||||
energyPerDamage = "2500"
|
||||
|
||||
#Oredictionificator Settings
|
||||
[general.oredictionificator]
|
||||
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent.
|
||||
validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/"]
|
||||
|
||||
#Pump Settings
|
||||
[general.pump]
|
||||
#Maximum block distance to pull fluid from for the Electric Pump.
|
||||
#Range: 1 ~ 512
|
||||
maxPumpRange = 80
|
||||
#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
|
||||
pumpWaterSources = false
|
||||
#Fluidic Plenisher stops after this many blocks.
|
||||
#Range: 1 ~ 1000000
|
||||
maxPlenisherNodes = 4000
|
||||
|
||||
#Quantum Entangloporter Settings
|
||||
[general.quantum_entangloporter]
|
||||
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
|
||||
energyBuffer = "256000000"
|
||||
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
|
||||
#Range: > 1
|
||||
fluidBuffer = 256000
|
||||
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalBuffer = 8192000
|
||||
|
||||
#Block security/protection Settings
|
||||
[general.security]
|
||||
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
|
||||
allowProtection = true
|
||||
#If this is enabled then players with the 'mekanism.bypass_security' permission (default ops) can bypass the block and item security restrictions.
|
||||
opsBypassRestrictions = false
|
||||
|
||||
#Nutritional Paste Settings
|
||||
[general.nutritional_paste]
|
||||
#Saturation level of Nutritional Paste when eaten.
|
||||
#Range: 0.0 ~ 100.0
|
||||
saturation = 0.8
|
||||
#How much mB of Nutritional Paste equates to one 'half-food.'
|
||||
#Range: > 1
|
||||
mbPerFood = 50
|
||||
|
||||
#Thermal Evaporation Plant Settings
|
||||
[general.thermal_evaporation]
|
||||
#Thermal Evaporation Tower heat loss per tick.
|
||||
#Range: 0.001 ~ 1000.0
|
||||
heatDissipation = 0.02
|
||||
#Temperature to amount produced ratio for Thermal Evaporation Tower.
|
||||
#Range: 0.001 ~ 1000000.0
|
||||
tempMultiplier = 0.4
|
||||
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
|
||||
#Range: 0.001 ~ 1000000.0
|
||||
solarMultiplier = 0.2
|
||||
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
|
||||
#Range: 1.0 ~ 1000000.0
|
||||
heatCapacity = 100.0
|
||||
|
||||
#SPS Settings
|
||||
[general.sps]
|
||||
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter.
|
||||
#Range: > 1
|
||||
inputPerAntimatter = 1000
|
||||
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
|
||||
energyPerInput = "500000"
|
||||
|
||||
@@ -1,149 +0,0 @@
|
||||
|
||||
#Mekanism Generators Config. This config is synced between server and client.
|
||||
[generators]
|
||||
#Affects the Injection Rate, Max Temp, and Ignition Temp.
|
||||
energyPerFusionFuel = "10000000"
|
||||
#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
solarGeneration = "50"
|
||||
#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
advancedSolarGeneration = "300"
|
||||
|
||||
#Heat Generator Settings
|
||||
[generators.heat_generator]
|
||||
#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
|
||||
heatGeneration = "200"
|
||||
#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
|
||||
heatGenerationLava = "30"
|
||||
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
|
||||
heatGenerationNether = "100"
|
||||
#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
|
||||
heatGenerationFluidRate = 10
|
||||
#The capacity in mB of the fluid tank in the Heat Generator.
|
||||
#Range: > 1
|
||||
tankCapacity = 24000
|
||||
|
||||
#Turbine Settings
|
||||
[generators.turbine]
|
||||
#The number of blades on each turbine coil per blade applied.
|
||||
#Range: 1 ~ 12
|
||||
turbineBladesPerCoil = 4
|
||||
#The rate at which steam is vented into the turbine.
|
||||
#Range: 0.1 ~ 1024000.0
|
||||
turbineVentGasFlow = 32000.0
|
||||
#The rate at which steam is dispersed into the turbine.
|
||||
#Range: 0.1 ~ 1024000.0
|
||||
turbineDisperserGasFlow = 1280.0
|
||||
#The rate at which steam is condensed in the turbine.
|
||||
#Range: 1 ~ 2000000
|
||||
condenserRate = 64000
|
||||
#Amount of energy (J) that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume
|
||||
energyCapacityPerVolume = "16000000"
|
||||
#Amount of gas (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * gasPerTank
|
||||
#Range: 1 ~ 1773043451913643
|
||||
gasPerTank = 64000
|
||||
|
||||
#Wind Generator Settings
|
||||
[generators.wind_generator]
|
||||
#Minimum base generation value of the Wind Generator.
|
||||
windGenerationMin = "60"
|
||||
#Maximum base generation value of the Wind Generator.
|
||||
generationMax = "240"
|
||||
#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's min height.
|
||||
#Range: -2032 ~ 2030
|
||||
minY = 24
|
||||
#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height.
|
||||
maxY = 2031
|
||||
#The list of dimension ids that the Wind Generator will not generate power in.
|
||||
windGenerationDimBlacklist = []
|
||||
|
||||
#Fusion Settings
|
||||
[generators.fusion_reactor]
|
||||
#The fraction of the heat dissipated from the case that is converted to Joules.
|
||||
#Range: 0.0 ~ 1.0
|
||||
thermocoupleEfficiency = 0.05
|
||||
#The fraction fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
|
||||
#Range: 0.001 ~ 1.0
|
||||
casingThermalConductivity = 0.1
|
||||
#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
|
||||
#Range: 0.0 ~ 1.0
|
||||
waterHeatingRatio = 0.3
|
||||
#Amount of fuel (mB) that the fusion reactor can store.
|
||||
#Range: 2 ~ 1000000
|
||||
fuelCapacity = 1000
|
||||
#Amount of energy (J) the fusion reactor can store.
|
||||
energyCapacity = "1000000000"
|
||||
#Amount of water (mB) per injection rate that the fusion reactor can store. Max = injectionRate * waterPerInjection
|
||||
#Range: 1 ~ 21913098
|
||||
waterPerInjection = 1000000
|
||||
#Amount of steam (mB) per injection rate that the fusion reactor can store. Max = injectionRate * steamPerInjection
|
||||
#Range: 1 ~ 94116041192395671
|
||||
steamPerInjection = 100000000
|
||||
|
||||
#Hohlraum Settings
|
||||
[generators.hohlraum]
|
||||
#Hohlraum capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
maxGas = 10
|
||||
#Amount of DT-Fuel Hohlraum can accept per tick.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 1
|
||||
|
||||
#Fission Reactor Settings
|
||||
[generators.fission_reactor]
|
||||
#Amount of energy created (in heat) from each whole mB of fission fuel.
|
||||
energyPerFissionFuel = "1000000"
|
||||
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
|
||||
#Range: 1.0 ~ 1000000.0
|
||||
casingHeatCapacity = 1000.0
|
||||
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
surfaceAreaTarget = 4.0
|
||||
#Whether catastrophic meltdowns can occur from Fission Reactors. If disabled instead of melting down the reactor will turn off and not be able to be turned back on until the damage level decreases.
|
||||
meltdownsEnabled = true
|
||||
#The radius of the explosion that occurs from a meltdown.
|
||||
#Range: 1.0 ~ 500.0
|
||||
meltdownRadius = 8.0
|
||||
#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
|
||||
#Range: 0.0 ~ 1.0
|
||||
meltdownChance = 0.001
|
||||
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
|
||||
#Range: 0.1 ~ 1000000.0
|
||||
meltdownRadiationMultiplier = 50.0
|
||||
#Damage to reset the reactor to after a meltdown.
|
||||
#Range: 0.0 ~ 100.0
|
||||
postMeltdownDamage = 75.0
|
||||
#The default burn rate of the fission reactor.
|
||||
#Range: 0.001 ~ 1.0
|
||||
defaultBurnRate = 0.1
|
||||
#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
|
||||
#Range: 1 ~ 1000000
|
||||
burnPerAssembly = 1
|
||||
#Amount of fuel (mB) that each assembly contributes to the fuel and waste capacity. Max = fuelAssemblies * maxFuelPerAssembly
|
||||
#Range: 1 ~ 2251799813685247
|
||||
maxFuelPerAssembly = 8000
|
||||
#Amount of cooled coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * cooledCoolantPerTank
|
||||
#Range: 1 ~ 368224
|
||||
cooledCoolantPerTank = 100000
|
||||
#Amount of heated coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * heatedCoolantPerTank
|
||||
#Range: 1000 ~ 1581510980256305
|
||||
heatedCoolantPerTank = 1000000
|
||||
|
||||
#Bio Generator Settings
|
||||
[generators.bio_generator]
|
||||
#Amount of energy in Joules the Bio Generator produces per tick.
|
||||
bioGeneration = "350"
|
||||
#The capacity in mB of the fluid tank in the Bio Generator.
|
||||
#Range: > 1
|
||||
tankCapacity = 24000
|
||||
|
||||
#Gas-Burning Generator Settings
|
||||
[generators.gas_generator]
|
||||
#The capacity in mB of the gas tank in the Gas-Burning Generator.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
tankCapacity = 18000
|
||||
#The number of ticks each mB of Ethylene burns for in the Gas-Burning Generator.
|
||||
#Range: > 1
|
||||
ethyleneBurnTicks = 40
|
||||
#Multiplier for calculating the energy density of Ethylene (1 mB Hydrogen + 2 * bioGeneration * densityMultiplier).
|
||||
ethyleneDensityMultiplier = "15"
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
ServerEvents.recipes(e=> {
|
||||
e.remove({id: 'mekanism:atomic_disassembler'})
|
||||
e.shaped('mekanism:atomic_disassembler',['ITI','IAI',' P '],{
|
||||
I: 'mekanism:alloy_infused',
|
||||
T: 'mekanism:energy_tablet',
|
||||
A: 'mekanism:alloy_atomic',
|
||||
P: 'allthemodium:allthemodium_pickaxe'
|
||||
})
|
||||
e.remove({id: 'mekanism:meka_tool'})
|
||||
e.shaped('mekanism:meka_tool',['UCU','TDT','PBP'],{
|
||||
U: 'mekanism:ultimate_control_circuit',
|
||||
C: 'mekanism:configurator',
|
||||
T: '#forge:plates/unobtainium',
|
||||
D: 'mekanism:atomic_disassembler',
|
||||
B: 'mekanism:basic_induction_cell',
|
||||
P: 'mekanism:pellet_polonium'
|
||||
})
|
||||
|
||||
})
|
||||
@@ -1,460 +0,0 @@
|
||||
|
||||
#World generation settings for Mekanism. This config is synced from server to client
|
||||
[world_generation]
|
||||
#Allows chunks to retrogen Mekanism ore blocks.
|
||||
enableRegeneration = false
|
||||
#Change this value to cause Mekanism to regen its ore in all loaded chunks.
|
||||
#Range: > 0
|
||||
userWorldGenVersion = 0
|
||||
|
||||
#Generation Settings for tin ore.
|
||||
[world_generation.tin]
|
||||
#Determines if tin ore should be added to world generation.
|
||||
shouldGenerate = false
|
||||
|
||||
#small tin vein Generation Settings.
|
||||
[world_generation.tin.small]
|
||||
#Determines if small tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = false
|
||||
#Chance that small tin veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 14
|
||||
#Maximum number of blocks in a small tin vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a small tin vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing small tin veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for small tin veins.
|
||||
[world_generation.tin.small.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -20
|
||||
|
||||
#Maximum (inclusive) height anchor for small tin veins.
|
||||
[world_generation.tin.small.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 94
|
||||
|
||||
#large tin vein Generation Settings.
|
||||
[world_generation.tin.large]
|
||||
#Determines if large tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = false
|
||||
#Chance that large tin veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 12
|
||||
#Maximum number of blocks in a large tin vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a large tin vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing large tin veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for large tin veins.
|
||||
[world_generation.tin.large.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for large tin veins.
|
||||
[world_generation.tin.large.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Generation Settings for osmium ore.
|
||||
[world_generation.osmium]
|
||||
#Determines if osmium ore should be added to world generation.
|
||||
shouldGenerate = false
|
||||
|
||||
#upper osmium vein Generation Settings.
|
||||
[world_generation.osmium.upper]
|
||||
#Determines if upper osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = false
|
||||
#Chance that upper osmium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 65
|
||||
#Maximum number of blocks in a upper osmium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 7
|
||||
#Chance that blocks that are directly exposed to air in a upper osmium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing upper osmium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 8
|
||||
|
||||
#Minimum (inclusive) height anchor for upper osmium veins.
|
||||
[world_generation.osmium.upper.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Maximum (inclusive) height anchor for upper osmium veins.
|
||||
[world_generation.osmium.upper.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "BELOW_TOP"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#middle osmium vein Generation Settings.
|
||||
[world_generation.osmium.middle]
|
||||
#Determines if middle osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = false
|
||||
#Chance that middle osmium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 6
|
||||
#Maximum number of blocks in a middle osmium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a middle osmium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing middle osmium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for middle osmium veins.
|
||||
[world_generation.osmium.middle.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for middle osmium veins.
|
||||
[world_generation.osmium.middle.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#small osmium vein Generation Settings.
|
||||
[world_generation.osmium.small]
|
||||
#Determines if small osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = false
|
||||
#Chance that small osmium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a small osmium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a small osmium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing small osmium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for small osmium veins.
|
||||
[world_generation.osmium.small.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for small osmium veins.
|
||||
[world_generation.osmium.small.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for uranium ore.
|
||||
[world_generation.uranium]
|
||||
#Determines if uranium ore should be added to world generation.
|
||||
shouldGenerate = false
|
||||
|
||||
#small uranium vein Generation Settings.
|
||||
[world_generation.uranium.small]
|
||||
#Determines if small uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = false
|
||||
#Chance that small uranium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 4
|
||||
#Maximum number of blocks in a small uranium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a small uranium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing small uranium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for small uranium veins.
|
||||
[world_generation.uranium.small.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for small uranium veins.
|
||||
[world_generation.uranium.small.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 8
|
||||
|
||||
#buried uranium vein Generation Settings.
|
||||
[world_generation.uranium.buried]
|
||||
#Determines if buried uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = false
|
||||
#Chance that buried uranium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 7
|
||||
#Maximum number of blocks in a buried uranium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a buried uranium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.75
|
||||
#Distribution shape for placing buried uranium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 16
|
||||
|
||||
#Minimum (inclusive) height anchor for buried uranium veins.
|
||||
[world_generation.uranium.buried.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for buried uranium veins.
|
||||
[world_generation.uranium.buried.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#Generation Settings for fluorite ore.
|
||||
[world_generation.fluorite]
|
||||
#Determines if fluorite ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#normal fluorite vein Generation Settings.
|
||||
[world_generation.fluorite.normal]
|
||||
#Determines if normal fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that normal fluorite veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 5
|
||||
#Maximum number of blocks in a normal fluorite vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 5
|
||||
#Chance that blocks that are directly exposed to air in a normal fluorite vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing normal fluorite veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for normal fluorite veins.
|
||||
[world_generation.fluorite.normal.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for normal fluorite veins.
|
||||
[world_generation.fluorite.normal.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 23
|
||||
|
||||
#buried fluorite vein Generation Settings.
|
||||
[world_generation.fluorite.buried]
|
||||
#Determines if buried fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that buried fluorite veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 3
|
||||
#Maximum number of blocks in a buried fluorite vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 13
|
||||
#Chance that blocks that are directly exposed to air in a buried fluorite vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 1.0
|
||||
#Distribution shape for placing buried fluorite veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for buried fluorite veins.
|
||||
[world_generation.fluorite.buried.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for buried fluorite veins.
|
||||
[world_generation.fluorite.buried.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 4
|
||||
|
||||
#Generation Settings for lead ore.
|
||||
[world_generation.lead]
|
||||
#Determines if lead ore should be added to world generation.
|
||||
shouldGenerate = false
|
||||
|
||||
#normal lead vein Generation Settings.
|
||||
[world_generation.lead.normal]
|
||||
#Determines if normal lead veins should be added to world generation. Note: Requires generating lead ore to be enabled.
|
||||
shouldGenerate = false
|
||||
#Chance that normal lead veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a normal lead vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a normal lead vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.25
|
||||
#Distribution shape for placing normal lead veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for normal lead veins.
|
||||
[world_generation.lead.normal.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for normal lead veins.
|
||||
[world_generation.lead.normal.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for salt.
|
||||
[world_generation.salt]
|
||||
#Determines if salt should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that salt generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 2
|
||||
#Base radius of a vein of salt.
|
||||
#Range: 1 ~ 4
|
||||
minRadius = 2
|
||||
#Extended variability (spread) for the radius in a vein of salt.
|
||||
maxRadius = 3
|
||||
#Number of blocks to extend up and down when placing a vein of salt.
|
||||
#Range: 0 ~ 2031
|
||||
halfHeight = 1
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"client": {
|
||||
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
|
||||
"enableFacadesInJEI": false
|
||||
}
|
||||
}
|
||||
1
minecraft/config/almostunified/.gitignore
vendored
1
minecraft/config/almostunified/.gitignore
vendored
@@ -1 +0,0 @@
|
||||
debug.json
|
||||
@@ -1,29 +0,0 @@
|
||||
{
|
||||
"ignoredRecipeTypes": [
|
||||
"cucumber:shaped_tag"
|
||||
],
|
||||
"ignoredRecipes": [],
|
||||
"defaultDuplicateRules": {
|
||||
"ignoredFields": [
|
||||
"conditions",
|
||||
"group"
|
||||
],
|
||||
"rules": {
|
||||
"cookingtime": "HigherRule",
|
||||
"energy": "HigherRule",
|
||||
"experience": "HigherRule"
|
||||
}
|
||||
},
|
||||
"overrideDuplicateRules": {
|
||||
"minecraft:crafting_shaped": {
|
||||
"ignoredFields": [
|
||||
"pattern",
|
||||
"conditions",
|
||||
"key",
|
||||
"group"
|
||||
],
|
||||
"rules": {}
|
||||
}
|
||||
},
|
||||
"strictMode": false
|
||||
}
|
||||
@@ -1,138 +0,0 @@
|
||||
{
|
||||
"modPriorities": [
|
||||
"minecraft",
|
||||
"alltheores",
|
||||
"allthemodium",
|
||||
"kubejs",
|
||||
"thermal",
|
||||
"mekanism",
|
||||
"create",
|
||||
"immersiveengineering",
|
||||
"occultism",
|
||||
"ae2",
|
||||
"ftbic",
|
||||
"chemlib",
|
||||
"biggerreactors",
|
||||
"createaddition",
|
||||
"silentgear",
|
||||
"blue_skies",
|
||||
"botania",
|
||||
"ad_astra",
|
||||
"hexcasting",
|
||||
"thermal_extra",
|
||||
"undergarden",
|
||||
"productivebees",
|
||||
"immersivepetroleum"
|
||||
],
|
||||
"stoneStrata": [
|
||||
"stone",
|
||||
"nether",
|
||||
"deepslate",
|
||||
"granite",
|
||||
"diorite",
|
||||
"andesite"
|
||||
],
|
||||
"tags": [
|
||||
"forge:nuggets/{material}",
|
||||
"forge:dusts/{material}",
|
||||
"forge:gears/{material}",
|
||||
"forge:gems/{material}",
|
||||
"forge:ingots/{material}",
|
||||
"forge:raw_materials/{material}",
|
||||
"forge:ores/{material}",
|
||||
"forge:plates/{material}",
|
||||
"forge:rods/{material}",
|
||||
"forge:wires/{material}",
|
||||
"forge:storage_blocks/{material}",
|
||||
"forge:storage_blocks/raw_{material}",
|
||||
"forge:silicon",
|
||||
"forge:rubber",
|
||||
"forge:bitumen",
|
||||
"forge:wax"
|
||||
],
|
||||
"materials": [
|
||||
"aeternium",
|
||||
"allthemodium",
|
||||
"aluminum",
|
||||
"amber",
|
||||
"apatite",
|
||||
"aquite",
|
||||
"azure_silver",
|
||||
"bitumen",
|
||||
"brass",
|
||||
"bronze",
|
||||
"calorite",
|
||||
"charcoal",
|
||||
"charoite",
|
||||
"chrome",
|
||||
"cinnabar",
|
||||
"cloggrum",
|
||||
"coal",
|
||||
"coal_coke",
|
||||
"cobalt",
|
||||
"constantan",
|
||||
"copper",
|
||||
"crimson_iron",
|
||||
"desh",
|
||||
"diamond",
|
||||
"dragonsteel",
|
||||
"electrum",
|
||||
"elementium",
|
||||
"emerald",
|
||||
"ender",
|
||||
"enderium",
|
||||
"falsite",
|
||||
"fluorite",
|
||||
"froststeel",
|
||||
"gold",
|
||||
"graphite",
|
||||
"horizonite",
|
||||
"iesnium",
|
||||
"invar",
|
||||
"iridium",
|
||||
"iron",
|
||||
"lapis",
|
||||
"lead",
|
||||
"lumium",
|
||||
"mithril",
|
||||
"netherite",
|
||||
"nickel",
|
||||
"obsidian",
|
||||
"osmium",
|
||||
"ostrum",
|
||||
"peridot",
|
||||
"platinum",
|
||||
"potassium_nitrate",
|
||||
"rose_gold",
|
||||
"ruby",
|
||||
"sapphire",
|
||||
"shellite",
|
||||
"signalum",
|
||||
"silver",
|
||||
"soul_infused",
|
||||
"steel",
|
||||
"sulfur",
|
||||
"tin",
|
||||
"tungsten",
|
||||
"twinite",
|
||||
"unobtainium",
|
||||
"uranium",
|
||||
"ventium",
|
||||
"vibranium",
|
||||
"zinc"
|
||||
],
|
||||
"priorityOverrides": {},
|
||||
"customTags": {},
|
||||
"tagOwnerships": {},
|
||||
"itemTagInheritanceMode": "ALLOW",
|
||||
"itemTagInheritance": {},
|
||||
"blockTagInheritanceMode": "ALLOW",
|
||||
"blockTagInheritance": {},
|
||||
"ignoredTags": [],
|
||||
"ignoredItems": [],
|
||||
"ignoredRecipeTypes": [
|
||||
"cucumber:shaped_tag"
|
||||
],
|
||||
"ignoredRecipes": [],
|
||||
"itemsHidingJeiRei": true
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Module Control
|
||||
|
||||
# This file allows individual modules of Apotheosis to be enabled or disabled.
|
||||
# Changes will have no effect until the next game restart.
|
||||
# This file must match on client and server.
|
||||
|
||||
|
||||
general {
|
||||
# If the enchantment module is enabled.
|
||||
# Default: true
|
||||
B:"Enable Enchantment Module"=true
|
||||
|
||||
# If the adventure module is loaded.
|
||||
# Default: true
|
||||
B:"Enable Adventure Module"=true
|
||||
|
||||
# If the spawner module is enabled.
|
||||
# Default: true
|
||||
B:"Enable Spawner Module"=true
|
||||
|
||||
# If the potion module is loaded.
|
||||
# Default: true
|
||||
B:"Enable Potion Module"=true
|
||||
|
||||
# If the village module is loaded.
|
||||
# Default: true
|
||||
B:"Enable Village Module"=true
|
||||
|
||||
# If the garden module is loaded.
|
||||
# Default: true
|
||||
B:"Enable Garden Module"=true
|
||||
|
||||
# If the Chronicle of Shadows is given to new players.
|
||||
# Default: true
|
||||
B:"Give Book on First Join"=false
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,22 +0,0 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Garden Module Configuration
|
||||
|
||||
general {
|
||||
# The max height a stack of cacti may grow to. Vanilla is 3. Values greater than 32 are uncapped growth.
|
||||
# Server-authoritative.
|
||||
# Default: 5; Range: [1 ~ 512]
|
||||
I:"Cactus Height"=8
|
||||
|
||||
# The max height a stack of reeds may grow to. Vanilla is 3. Values greater than 32 are uncapped growth.
|
||||
# Server-authoritative.
|
||||
# Default: 255; Range: [1 ~ 512]
|
||||
I:"Reed Height"=18
|
||||
|
||||
# The max height a stack of bamboo may grow to. Vanilla is 16.
|
||||
# Server-authoritative.
|
||||
# Default: 32; Range: [1 ~ 64]
|
||||
I:"Bamboo Height"=32
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,24 +0,0 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Potion Module Configuration
|
||||
|
||||
general {
|
||||
# The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted.
|
||||
# Server-authoritative.
|
||||
# Default: 4; Range: [1 ~ 2147483647]
|
||||
I:"Knowledge XP Multiplier"=4
|
||||
|
||||
# If Potion Charms will only work when in a curios slot, instead of in the inventory.
|
||||
# Default: false
|
||||
B:"Restrict Charms to Curios"=false
|
||||
|
||||
# A list of effects that, when as charms, will be applied and reapplied at a longer threshold to avoid issues at low durations, like night vision.
|
||||
# Server-authoritative.
|
||||
# Default: [minecraft:night_vision], [minecraft:health_boost]
|
||||
S:"Extended Potion Charms" <
|
||||
minecraft:night_vision
|
||||
minecraft:health_boost
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Spawner Module Configuration
|
||||
|
||||
general {
|
||||
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch.
|
||||
# Functionally server-authoritative, but should match on client for information.
|
||||
# Default: 1; Range: [-1 ~ 127]
|
||||
I:"Spawner Silk Level"=1
|
||||
|
||||
# The durability damage dealt to an item that silk touches a spawner.
|
||||
# Server-authoritative.
|
||||
# Default: 100; Range: [0 ~ 100000]
|
||||
I:"Spawner Silk Damage"=100
|
||||
}
|
||||
|
||||
|
||||
spawn_eggs {
|
||||
# A list of entity registry names that cannot be applied to spawners via egg.
|
||||
# Should match between client and server.
|
||||
# Default: [
|
||||
S:"Banned Mobs" <
|
||||
productivebees:ashy_mining_bee
|
||||
productivebees:bee_bomb
|
||||
productivebees:blue_banded_bee
|
||||
productivebees:bumble_bee
|
||||
productivebees:chocolate_mining_bee
|
||||
productivebees:collector_bee
|
||||
productivebees:configurable_bee
|
||||
productivebees:creeper_bee
|
||||
productivebees:cupid_bee
|
||||
productivebees:digger_bee
|
||||
productivebees:dye_bee
|
||||
productivebees:farmer_bee
|
||||
productivebees:green_carpenter_bee
|
||||
productivebees:hoarder_bee
|
||||
productivebees:leafcutter_bee
|
||||
productivebees:lumber_bee
|
||||
productivebees:mason_bee
|
||||
productivebees:neon_cuckoo_bee
|
||||
productivebees:nomad_bee
|
||||
productivebees:quarry_bee
|
||||
productivebees:rancher_bee
|
||||
productivebees:reed_bee
|
||||
productivebees:resin_bee
|
||||
productivebees:sweat_bee
|
||||
productivebees:yellow_black_carpenter_bee
|
||||
artifacts:mimic
|
||||
twilightforest:swarm_spider
|
||||
twilightforest:hedge_spider
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Village Module Configuration
|
||||
|
||||
wanderer {
|
||||
# If the generic trade list will be cleared before datapack loaded trades are added.
|
||||
# Server-authoritative.
|
||||
# Default: false
|
||||
B:"Clear Generic Trades"=false
|
||||
|
||||
# If the rare trade list will be cleared before datapack loaded trades are added.
|
||||
# Server-authoritative.
|
||||
# Default: false
|
||||
B:"Clear Rare Trades"=false
|
||||
|
||||
# If the Wandering Trader can attempt to spawn underground.
|
||||
# Server-authoritative.
|
||||
# Default: true
|
||||
B:"Underground Trader"=true
|
||||
}
|
||||
|
||||
|
||||
arrows {
|
||||
# If explosive arrows can break blocks.
|
||||
# Server-authoritative.
|
||||
# Default: true
|
||||
B:"Explosive Arrow Block Damage"=true
|
||||
}
|
||||
|
||||
|
||||
@@ -1,90 +0,0 @@
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
|
||||
dimensionBlacklist = ["twilightforest:twilight_forest", "ae2:spatial_storage", "compactmachines:compact_world"]
|
||||
#Spawn a book in the players inventory on login
|
||||
spawnBook = false
|
||||
#How much mana whirlisprigs consume per generation
|
||||
#Range: 0 ~ 10000
|
||||
sylphManaCost = 250
|
||||
#How much progress whirlisprigs must accumulate before creating resources
|
||||
#Range: 0 ~ 10000
|
||||
whirlisprigProgress = 250
|
||||
#Should the Wilden Hunter attack animals?
|
||||
hunterHuntsAnimals = true
|
||||
#Should the Wilden Stalker attack animals?
|
||||
stalkerHuntsAnimals = false
|
||||
#Should the Wilden Defender attack animals?
|
||||
defenderHuntsAnimals = false
|
||||
#Archwood forest spawn weight
|
||||
#Range: > 0
|
||||
archwoodForest = 2
|
||||
|
||||
[drygmy_production]
|
||||
#How much source drygmys consume per generation
|
||||
#Range: 0 ~ 10000
|
||||
drygmyManaCost = 1000
|
||||
#How many channels must occur before a drygmy produces loot
|
||||
#Range: 0 ~ 300
|
||||
drygmyMaxProgress = 20
|
||||
#Bonus number of items a drygmy produces per unique mob
|
||||
#Range: 0 ~ 300
|
||||
drygmyUniqueBonus = 2
|
||||
#Base number of items a drygmy produces per cycle before bonuses.
|
||||
#Range: > -2147483648
|
||||
drygmyBaseItems = 1
|
||||
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
|
||||
#Range: 0 ~ 300
|
||||
drygmyQuantityCap = 5
|
||||
|
||||
#Mana
|
||||
[mana]
|
||||
#Base mana regen in seconds
|
||||
#Range: > 0
|
||||
baseRegen = 5
|
||||
#Base max mana
|
||||
#Range: > 0
|
||||
baseMax = 100
|
||||
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
|
||||
#Range: 1 ~ 20
|
||||
updateInterval = 5
|
||||
#Max mana bonus per glyph
|
||||
#Range: > 0
|
||||
glyphmax = 15
|
||||
#Max mana bonus for tier of book
|
||||
#Range: > 0
|
||||
tierMax = 50
|
||||
#Mana Boost value per level
|
||||
#Range: > 0
|
||||
manaBoost = 25
|
||||
#(enchantment) Mana regen per second per level
|
||||
#Range: > 0
|
||||
manaRegenEnchantment = 2
|
||||
#Regen bonus per glyph
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
glyphRegen = 0.33
|
||||
#Regen bonus per potion level
|
||||
#Range: > 0
|
||||
potionRegen = 10
|
||||
|
||||
[Spells]
|
||||
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
|
||||
enforceCapOnCast = true
|
||||
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
|
||||
enforceGlyphLimitOnCast = true
|
||||
|
||||
#Items
|
||||
[item]
|
||||
#Cost per glyph in a codex
|
||||
#Range: > 0
|
||||
codexCost = 10
|
||||
#Spawn Caster Tomes in Dungeon Loot?
|
||||
spawnTomes = true
|
||||
|
||||
#Debug
|
||||
[debug]
|
||||
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
|
||||
#Range: > 0
|
||||
maxLogEvents = 100
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Is Enabled?
|
||||
enabled = false
|
||||
#Cost
|
||||
#Range: > -2147483648
|
||||
cost = 200
|
||||
#Is Starter Glyph?
|
||||
starter = false
|
||||
#The maximum number of times this glyph may appear in a single spell
|
||||
#Range: > 1
|
||||
per_spell_limit = 2147483647
|
||||
#The tier of the glyph
|
||||
#Range: 1 ~ 99
|
||||
glyph_tier = 2
|
||||
#Limits the number of times a given augment may be applied to a given effect
|
||||
#Example entry: "glyph_amplify=5"
|
||||
augment_limits = []
|
||||
#Base duration in seconds
|
||||
#Range: > 0
|
||||
duration = 60
|
||||
#Extend time duration, in seconds
|
||||
#Range: > 0
|
||||
extend_time = 60
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
{
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
#
|
||||
# Enabled advanced config options
|
||||
# Additional options will be shown after next config load
|
||||
#
|
||||
EnableAdvancedConfig = false
|
||||
|
||||
[Reactor.GUI]
|
||||
#
|
||||
# Default: 2000
|
||||
#
|
||||
HeatDisplayMax = 2000
|
||||
|
||||
[Turbine.GUI]
|
||||
#
|
||||
# Default: 10
|
||||
#
|
||||
DeltaMB = 10
|
||||
|
||||
#
|
||||
# Default: 100
|
||||
#
|
||||
DeltaMBShift = 100
|
||||
|
||||
#
|
||||
# Default: 500
|
||||
#
|
||||
DeltaMBCtrl = 500
|
||||
|
||||
#
|
||||
# Default: 1000
|
||||
#
|
||||
DeltaMBHCtrlShift = 1000
|
||||
|
||||
[HeatExchanger.gui]
|
||||
#
|
||||
# Default: 2000
|
||||
#
|
||||
HeatDisplayMax = 2000
|
||||
@@ -1,153 +0,0 @@
|
||||
#
|
||||
# Enabled advanced config options
|
||||
# Additional options will be shown after next config load
|
||||
#
|
||||
EnableAdvancedConfig = false
|
||||
|
||||
[WorldGen]
|
||||
#
|
||||
# Valid range: [1,)
|
||||
# Default: 5
|
||||
#
|
||||
UraniumOreMaxClustersPerChunk = 5
|
||||
|
||||
#
|
||||
# Valid range: [1,)
|
||||
# Default: 6
|
||||
#
|
||||
UraniumMaxOrePerCluster = 6
|
||||
|
||||
#
|
||||
# Valid range: [5,)
|
||||
# Default: 50
|
||||
#
|
||||
UraniumOreMaxSpawnY = 50
|
||||
|
||||
#
|
||||
# Default: true
|
||||
#
|
||||
EnableUraniumGeneration = false
|
||||
|
||||
[Reactor]
|
||||
#
|
||||
# Valid range: [3,)
|
||||
# Default: 128
|
||||
#
|
||||
MaxLength = 128
|
||||
|
||||
#
|
||||
# Valid range: [3,)
|
||||
# Default: 128
|
||||
#
|
||||
MaxWidth = 128
|
||||
|
||||
#
|
||||
# Valid range: [3,)
|
||||
# Default: 192
|
||||
#
|
||||
MaxHeight = 192
|
||||
|
||||
#
|
||||
# Valid range: (0,)
|
||||
# Default: 1.0
|
||||
#
|
||||
FuelUsageMultiplier = 1.0
|
||||
|
||||
#
|
||||
# Valid range: (0,)
|
||||
# Default: 1.0
|
||||
#
|
||||
OutputMultiplier = 3.0
|
||||
|
||||
#
|
||||
# Valid range: (0,)
|
||||
# Default: 100000
|
||||
#
|
||||
PassiveBatteryPerExternalBlock = 300000
|
||||
|
||||
#
|
||||
# Valid range: (0,)
|
||||
# Default: 10000
|
||||
#
|
||||
CoolantTankAmountPerFuelRod = 30000
|
||||
|
||||
[Turbine]
|
||||
#
|
||||
# Valid range: [5,)
|
||||
# Default: 32
|
||||
#
|
||||
MaxLength = 32
|
||||
|
||||
#
|
||||
# Valid range: [5,)
|
||||
# Default: 32
|
||||
#
|
||||
MaxWidth = 32
|
||||
|
||||
#
|
||||
# Valid range: [4,)
|
||||
# Default: 192
|
||||
#
|
||||
MaxHeight = 192
|
||||
|
||||
[HeatExchanger]
|
||||
#
|
||||
# Valid range: [3,)
|
||||
# Default: 64
|
||||
#
|
||||
MaxLength = 64
|
||||
|
||||
#
|
||||
# Valid range: [3,)
|
||||
# Default: 64
|
||||
#
|
||||
MaxWidth = 64
|
||||
|
||||
#
|
||||
# Valid range: [4,)
|
||||
# Default: 96
|
||||
#
|
||||
MaxHeight = 96
|
||||
|
||||
[CyaniteReprocessor]
|
||||
#
|
||||
# Max transfer rate of fluids and energy.
|
||||
# Valid range: (0,)
|
||||
# Default: 500
|
||||
#
|
||||
TransferRate = 500
|
||||
|
||||
#
|
||||
# Max energy capacity.
|
||||
# Valid range: (0,)
|
||||
# Default: 5000
|
||||
#
|
||||
EnergyTankCapacity = 5000
|
||||
|
||||
#
|
||||
# Max water capacity
|
||||
# Valid range: (0,)
|
||||
# Default: 5000
|
||||
#
|
||||
WaterTankCapacity = 5000
|
||||
|
||||
#
|
||||
# Power usage per tick of work.
|
||||
# Valid range: (0,)
|
||||
# Default: 1
|
||||
#
|
||||
EnergyConsumptionPerTick = 1
|
||||
|
||||
#
|
||||
# Water usage per tick of work.
|
||||
# Valid range: (0,)
|
||||
# Default: 1
|
||||
#
|
||||
WaterConsumptionPerTick = 1
|
||||
|
||||
#
|
||||
# Time (in ticks) it takes to complete a job.
|
||||
# Valid range: (0,)
|
||||
# Default: 200
|
||||
#
|
||||
TotalWorkTime = 200
|
||||
@@ -1,37 +0,0 @@
|
||||
|
||||
[Visuals]
|
||||
#
|
||||
# Should blue skies override the title screen panorama.
|
||||
# Default: true
|
||||
custom_panorama = false
|
||||
#
|
||||
# Whether or not brightness should be capped when inside the dimensions for aesthetic purposes.
|
||||
# Default: true
|
||||
limit_brightness = true
|
||||
|
||||
["Inventory Tabs"]
|
||||
#
|
||||
# If set to true, inventory tabs will use simple buttons that can be placed anywhere on the screen.
|
||||
# Default: false
|
||||
use_simple_inventory_tabs = false
|
||||
|
||||
["Inventory Tabs"."Sliding Tabs"]
|
||||
#
|
||||
# If set to true, inventory tabs appear on the bottom left corner instead of the bottom right.
|
||||
# Default: false
|
||||
left_align = true
|
||||
|
||||
["Inventory Tabs".Buttons]
|
||||
#
|
||||
# The x position of the inventory tabs.
|
||||
# Default: -88
|
||||
x = -88
|
||||
#
|
||||
# The y position of the inventory tabs.
|
||||
# Default: -83
|
||||
y = -83
|
||||
#
|
||||
# If set to true, inventory tabs are sorted vertically. If set to false, they are sorted horizontally.
|
||||
# Default: false
|
||||
is_vertical = false
|
||||
|
||||
@@ -1,56 +0,0 @@
|
||||
#Set this to false to disable the animation when an item is charging on top of a mana pool
|
||||
chargeAnimation = true
|
||||
#Turn this off ONLY IF you're on an extremely large world with an exaggerated count of Mana Spreaders/Mana Pools and are experiencing TPS lag. This toggles whether flowers are strict with their checking for connecting to pools/spreaders or just check whenever possible.
|
||||
flowerBindingForceCheck = true
|
||||
#Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests
|
||||
enderPickpocket = false
|
||||
#Set this to false to disable the Mana Enchanter. Since some people find it OP or something. This only disables the entry and creation. Old ones that are already in the world will stay.
|
||||
manaEnchanter = true
|
||||
#Set this to false to disable the Relic System. This only disables the entries, drops and achievements. Old ones that are already in the world will stay.
|
||||
relics = true
|
||||
#Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work)
|
||||
invertMagnetRing = false
|
||||
#List of modids to prioritize when choosing a random ore from the tag.
|
||||
#By default, the chosen ore is randomly picked from all ores in the ore's tag.
|
||||
#Ores from mods present on this list will be picked over mods listed lower or not listed at all.
|
||||
#Applying changes at runtime requires /reload afterwards.
|
||||
orechidPriorityMods = ["minecraft","alltheores","kubejs","thermal","mekanism","occultism","silentgear","blue_skies","ad_astra","undergarden"]
|
||||
|
||||
[blockBreakingParticles]
|
||||
#Set this to false to remove the block breaking particles from the flowers and other items in the mod.
|
||||
enabled = true
|
||||
#Set this to false to remove the block breaking particles from the Terra Shatterer, as there can be a good amount in higher levels.
|
||||
toolEnabled = true
|
||||
|
||||
[manaSpreaders]
|
||||
#Set this to true to disable the mana spreader shooting sound
|
||||
silent = false
|
||||
#How many ticks into the future will mana spreaders attempt to predict where mana bursts go? Setting this lower will improve spreader performance, but will cause them to not fire at targets that are too far away.
|
||||
#Range: > 1
|
||||
traceTime = 400
|
||||
|
||||
[harvestLevels]
|
||||
#The harvest level of the Mana Lens: Weight. 3 is diamond level. Defaults to 2 (iron level)
|
||||
#Range: > 0
|
||||
weightLens = 2
|
||||
#The harvest level of the Mana Lens: Bore. 3 is diamond level. Defaults to 3
|
||||
#Range: > 0
|
||||
boreLens = 3
|
||||
|
||||
[gardenOfGlass]
|
||||
#Set this to false to disable spawning with a Lexica Botania in Garden of Glass worlds, if you are modifying the modpack's progression to not start with Botania.
|
||||
spawnWithLexicon = true
|
||||
#The multiplier for island distances for multiplayer Garden of Glass worlds.
|
||||
#Islands are placed on a grid with 256 blocks between points, with the spawn island always being placed on 256, 256.
|
||||
#By default, the scale is 8, putting each island on points separated by 2048 blocks.
|
||||
#Values below 4 (1024 block spacing) are not recommended due to Nether portal collisions.
|
||||
#Range: 1 ~ 512
|
||||
islandScaleMultiplier = 8
|
||||
|
||||
[rannuncarpus]
|
||||
#List of item registry names that will be ignored by rannuncarpuses when placing blocks.
|
||||
itemBlacklist = []
|
||||
#List of mod names for rannuncarpuses to ignore.
|
||||
#Ignores Storage Drawers by default due to crashes with placing drawer blocks without player involvement.
|
||||
modBlacklist = ["storagedrawers"]
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
For information on how BYG configs work, you can find that here: https://github.com/AOCAWOL/BYG/wiki/Configs
|
||||
Binary file not shown.
@@ -1,15 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
*/
|
||||
{
|
||||
// Whether to give the biomepedia book ITEM to new players for the first time.
|
||||
"give_item": false,
|
||||
// Whether the biomepedia inventory BUTTON is enabled or not in the player inventory for all users connected to this host.
|
||||
"inventory_enabled": false
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
*/
|
||||
{
|
||||
// Inventory GUI settings for the biomepedia button position.
|
||||
"inventory_position": {
|
||||
"height_offset": 22,
|
||||
"width_offset": 126
|
||||
},
|
||||
/* Whether the biomepedia button is visible in the player inventory.
|
||||
Servers can disable this button from functioning regardless of this value.
|
||||
*/
|
||||
"visible": false
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
*/
|
||||
{
|
||||
"version": 6
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
|
||||
If your settings in this file seem to have to no effect on the generation of the end, it is more than likely that another mod(s) related to the end has taken control instead, and you should user their config.
|
||||
*/
|
||||
{
|
||||
// Does this config automatically fill with all biomes using the "the_end" biome category? Note: Vanilla at the time of writing does not have an end biomes tag.
|
||||
"addAllEndBiomeCategoryEntries": true,
|
||||
/* Is BYG's End Biome Source used?
|
||||
BYG's end biome source will automatically add all known end biomes that specify their biome category as "the_end", see "addAllEndBiomeCategoryEntries" comment.
|
||||
*/
|
||||
"forceBYGEndBiomeSource": true,
|
||||
// Biomes that spawn where the large end islands/surface generate.
|
||||
"islandLayer": {
|
||||
"biomeSize": 4,
|
||||
/* Higher weight, means the biome in question is bound to spawn more frequently against all other biomes listed here.
|
||||
Weight of 0 means the biome is disabled.
|
||||
|
||||
"data" should be a valid biome ID from vanilla, mods, or datapacks.
|
||||
If the biome in question is not in the biome registry, the biome is ignored & logged in the "latest.log".
|
||||
*/
|
||||
"biomeWeights": [
|
||||
{
|
||||
"data": "minecraft:end_midlands",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:end_barrens",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:end_highlands",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:ivis_fields",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"data": "byg:nightshade_forest",
|
||||
"weight": 3
|
||||
},
|
||||
{
|
||||
"data": "byg:ethereal_islands",
|
||||
"weight": 3
|
||||
},
|
||||
{
|
||||
"data": "byg:bulbis_gardens",
|
||||
"weight": 3
|
||||
},
|
||||
{
|
||||
"data": "byg:shulkren_forest",
|
||||
"weight": 3
|
||||
},
|
||||
{
|
||||
"data": "byg:cryptic_wastes",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"data": "byg:imparius_grove",
|
||||
"weight": 3
|
||||
},
|
||||
{
|
||||
"data": "minecraft:small_end_islands",
|
||||
"weight": 0
|
||||
},
|
||||
{
|
||||
"data": "byg:viscal_isles",
|
||||
"weight": 0
|
||||
},
|
||||
{
|
||||
"data": "minecraft:the_end",
|
||||
"weight": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
// Biomes that spawn in the Y range of "skyLayerStartY to Dimension Max Y.
|
||||
"skyLayer": {
|
||||
"biomeSize": 3,
|
||||
/* Higher weight, means the biome in question is bound to spawn more frequently against all other biomes listed here.
|
||||
Weight of 0 means the biome is disabled.
|
||||
|
||||
"data" should be a valid biome ID from vanilla, mods, or datapacks.
|
||||
If the biome in question is not in the biome registry, the biome is ignored & logged in the "latest.log".
|
||||
*/
|
||||
"biomeWeights": [
|
||||
{
|
||||
"data": "byg:viscal_isles",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"data": "minecraft:the_end",
|
||||
"weight": 9
|
||||
}
|
||||
]
|
||||
},
|
||||
"skyLayerStartY": 180,
|
||||
// Biomes that spawn where there is no ground aka void.
|
||||
"voidLayer": {
|
||||
"biomeSize": 3,
|
||||
/* Higher weight, means the biome in question is bound to spawn more frequently against all other biomes listed here.
|
||||
Weight of 0 means the biome is disabled.
|
||||
|
||||
"data" should be a valid biome ID from vanilla, mods, or datapacks.
|
||||
If the biome in question is not in the biome registry, the biome is ignored & logged in the "latest.log".
|
||||
*/
|
||||
"biomeWeights": [
|
||||
{
|
||||
"data": "minecraft:small_end_islands",
|
||||
"weight": 2
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,258 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
|
||||
If your settings in this file seem to have to no effect on the generation of the nether, it is more than likely that another mod(s) related to the nether has taken control instead, and you should user their config.
|
||||
*/
|
||||
{
|
||||
// Does this config automatically fill with all values specified in the "minecraft:is_nether" biome tag?
|
||||
"addAllNetherBiomeTagEntries": true,
|
||||
/* Biomes that appear at the bottom of the nether dimension.
|
||||
This layer appears in the y range of: "dimension min Y to layer size".
|
||||
*/
|
||||
"bottomLayer": {
|
||||
"biomeSize": 4,
|
||||
/* Higher weight, means the biome in question is bound to spawn more frequently against all other biomes listed here.
|
||||
Weight of 0 means the biome is disabled.
|
||||
|
||||
"data" should be a valid biome ID from vanilla, mods, or datapacks.
|
||||
If the biome in question is not in the biome registry, the biome is ignored & logged in the "latest.log".
|
||||
*/
|
||||
"biomeWeights": [
|
||||
{
|
||||
"data": "minecraft:crimson_forest",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:nether_wastes",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:soul_sand_valley",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:basalt_deltas",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:warped_forest",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:weeping_mire",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:embur_bog",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:brimstone_caverns",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:subzero_hypogeal",
|
||||
"weight": 0
|
||||
},
|
||||
{
|
||||
"data": "byg:warped_desert",
|
||||
"weight": 0
|
||||
},
|
||||
{
|
||||
"data": "byg:magma_wastes",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:quartz_desert",
|
||||
"weight": 0
|
||||
},
|
||||
{
|
||||
"data": "byg:crimson_gardens",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:glowstone_gardens",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:sythian_torrids",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:wailing_garth",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:arisian_undergrowth",
|
||||
"weight": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
/* Is BYG's Nether Biome Source used?
|
||||
BYG's nether biome source will automatically add all known nether biomes that specify their biomes in the "minecraft:is_nether" tag, see "addAllNetherBiomeTagEntries" comment.
|
||||
*/
|
||||
"forceBYGNetherBiomeSource": true,
|
||||
"layerSizeInBlocks": 40,
|
||||
/* Biomes that appear at the middle of the nether dimension above the bottom layer.
|
||||
This layer appears in the y range of: "layer size to (layer size + layer size)".
|
||||
ie. y40 to y80 if layer size is 40 or y60 to y120 if layer size is 60.
|
||||
*/
|
||||
"middleLayer": {
|
||||
"biomeSize": 4,
|
||||
/* Higher weight, means the biome in question is bound to spawn more frequently against all other biomes listed here.
|
||||
Weight of 0 means the biome is disabled.
|
||||
|
||||
"data" should be a valid biome ID from vanilla, mods, or datapacks.
|
||||
If the biome in question is not in the biome registry, the biome is ignored & logged in the "latest.log".
|
||||
*/
|
||||
"biomeWeights": [
|
||||
{
|
||||
"data": "minecraft:crimson_forest",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:nether_wastes",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:soul_sand_valley",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:basalt_deltas",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:warped_forest",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:brimstone_caverns",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:subzero_hypogeal",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:warped_desert",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:weeping_mire",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:magma_wastes",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:embur_bog",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:quartz_desert",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:crimson_gardens",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:glowstone_gardens",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:sythian_torrids",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:wailing_garth",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:arisian_undergrowth",
|
||||
"weight": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
"upperLayer": {
|
||||
"biomeSize": 4,
|
||||
"biomeWeights": [
|
||||
{
|
||||
"data": "minecraft:crimson_forest",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:nether_wastes",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:soul_sand_valley",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:basalt_deltas",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "minecraft:warped_forest",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:brimstone_caverns",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:subzero_hypogeal",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:embur_bog",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:weeping_mire",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:warped_desert",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:quartz_desert",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:crimson_gardens",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:magma_wastes",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:glowstone_gardens",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:sythian_torrids",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:wailing_garth",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"data": "byg:arisian_undergrowth",
|
||||
"weight": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on terrain bordering oceans, here is the "beach_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "minecraft:snowy_beach", "minecraft:snowy_beach", "minecraft:snowy_beach", "minecraft:snowy_beach", "minecraft:snowy_beach" ],
|
||||
[ "minecraft:beach", "minecraft:beach", "minecraft:beach", "minecraft:beach", "minecraft:beach" ],
|
||||
[ "byg:basalt_barrera", "byg:basalt_barrera", "byg:basalt_barrera", "byg:basalt_barrera", "byg:basalt_barrera" ],
|
||||
[ "byg:rainbow_beach", "byg:rainbow_beach", "byg:rainbow_beach", "byg:rainbow_beach", "byg:rainbow_beach" ],
|
||||
[ "byg:windswept_desert", "byg:windswept_desert", "byg:windswept_desert", "byg:windswept_desert", "byg:windswept_desert" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on terrain bordering oceans, here is the "beach_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "minecraft:snowy_beach", "minecraft:snowy_beach", "minecraft:snowy_beach", "minecraft:snowy_beach", "minecraft:snowy_beach" ],
|
||||
[ "minecraft:beach", "minecraft:beach", "minecraft:beach", "minecraft:beach", "minecraft:beach" ],
|
||||
[ "minecraft:beach", "minecraft:beach", "minecraft:beach", "minecraft:beach", "minecraft:beach" ],
|
||||
[ "minecraft:beach", "minecraft:beach", "minecraft:beach", "minecraft:beach", "minecraft:beach" ],
|
||||
[ "minecraft:desert", "minecraft:desert", "minecraft:desert", "minecraft:desert", "minecraft:desert" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "middle_biomes_variants", here is the "middle_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "byg:cardinal_tundra", "byg:cardinal_tundra", "byg:cardinal_tundra", "byg:frosted_coniferous_forest", "byg:coniferous_forest" ],
|
||||
[ "byg:autumnal_valley", "byg:autumnal_valley", "byg:skyris_vale", "byg:skyris_vale", "byg:cika_woods" ],
|
||||
[ "byg:prairie", "byg:allium_fields", "byg:allium_fields", "byg:red_oak_forest", "byg:temperate_rainforest" ],
|
||||
[ "byg:araucaria_savanna", "byg:araucaria_savanna", "byg:amaranth_fields", "byg:ebony_woods", "byg:jacaranda_forest" ],
|
||||
[ "byg:mojave_desert", "byg:mojave_desert", "byg:windswept_desert", "byg:atacama_desert", "byg:atacama_desert" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "middle_biomes_variants", here is the "middle_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "byg:cardinal_tundra", "byg:cardinal_tundra", "byg:frosted_taiga", "byg:frosted_taiga", "byg:autumnal_taiga" ],
|
||||
[ "byg:coconino_meadow", "byg:coconino_meadow", "byg:maple_taiga", "byg:autumnal_forest", "byg:autumnal_forest" ],
|
||||
[ "byg:prairie", "byg:orchard", "byg:orchard", "byg:aspen_forest", "byg:weeping_witch_forest" ],
|
||||
[ "byg:baobab_savanna", "byg:baobab_savanna", "byg:red_oak_forest", "byg:crag_gardens", "byg:tropical_rainforest" ],
|
||||
[ "byg:mojave_desert", "byg:mojave_desert", "byg:windswept_desert", "byg:atacama_desert", "byg:atacama_desert" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "middle_biomes_variants", here is the "middle_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "byg:cardinal_tundra", "byg:cardinal_tundra", "byg:frosted_coniferous_forest", "byg:frosted_taiga", "byg:black_forest" ],
|
||||
[ "byg:coconino_meadow", "byg:coconino_meadow", "byg:maple_taiga", "byg:zelkova_forest", "byg:dacite_ridges" ],
|
||||
[ "byg:prairie", "byg:prairie", "byg:allium_fields", "byg:aspen_forest", "byg:temperate_rainforest" ],
|
||||
[ "byg:firecracker_shrubland", "byg:firecracker_shrubland", "byg:amaranth_fields", "byg:forgotten_forest", "byg:fragment_forest" ],
|
||||
[ "byg:mojave_desert", "byg:mojave_desert", "byg:windswept_desert", "byg:atacama_desert", "byg:atacama_desert" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "middle_biomes_variants", here is the "middle_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "minecraft:snowy_plains", "minecraft:snowy_plains", "minecraft:snowy_plains", "minecraft:snowy_taiga", "minecraft:taiga" ],
|
||||
[ "minecraft:plains", "minecraft:plains", "minecraft:forest", "minecraft:taiga", "minecraft:old_growth_spruce_taiga" ],
|
||||
[ "minecraft:flower_forest", "minecraft:plains", "minecraft:forest", "minecraft:birch_forest", "minecraft:dark_forest" ],
|
||||
[ "minecraft:savanna", "minecraft:savanna", "minecraft:forest", "minecraft:jungle", "minecraft:jungle" ],
|
||||
[ "minecraft:desert", "minecraft:desert", "minecraft:desert", "minecraft:desert", "minecraft:desert" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on terrain ABOVE weirdness 0, here is the "middle_biomes_variant" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "middle_biomes" will be used instead.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "minecraft:ice_spikes", "minecraft:the_void", "minecraft:snowy_taiga", "minecraft:the_void", "minecraft:the_void" ],
|
||||
[ "minecraft:the_void", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void", "minecraft:old_growth_pine_taiga" ],
|
||||
[ "minecraft:sunflower_plains", "minecraft:the_void", "minecraft:the_void", "minecraft:old_growth_birch_forest", "minecraft:the_void" ],
|
||||
[ "minecraft:the_void", "minecraft:the_void", "minecraft:plains", "minecraft:sparse_jungle", "minecraft:bamboo_jungle" ],
|
||||
[ "minecraft:the_void", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void" ]
|
||||
]
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on terrain below sea level, here is the "ocean_biomes" layout:
|
||||
[ DEEP-ICY, DEEP-COLD, DEEP-NEUTRAL, DEEP-WARM, DEEP-HOT ]
|
||||
[ SHALLOW-ICY, SHALLOW-COLD, SHALLOW-NEUTRAL, SHALLOW-WARM, SHALLOW-HOT ],
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "minecraft:deep_frozen_ocean", "minecraft:cold_ocean", "minecraft:ocean", "byg:lush_stacks", "byg:dead_sea" ],
|
||||
[ "minecraft:frozen_ocean", "minecraft:cold_ocean", "minecraft:ocean", "byg:lush_stacks", "byg:dead_sea" ]
|
||||
]
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on terrain below sea level, here is the "ocean_biomes" layout:
|
||||
[ DEEP-ICY, DEEP-COLD, DEEP-NEUTRAL, DEEP-WARM, DEEP-HOT ]
|
||||
[ SHALLOW-ICY, SHALLOW-COLD, SHALLOW-NEUTRAL, SHALLOW-WARM, SHALLOW-HOT ],
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "minecraft:deep_frozen_ocean", "minecraft:deep_cold_ocean", "minecraft:deep_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:warm_ocean" ],
|
||||
[ "minecraft:frozen_ocean", "minecraft:cold_ocean", "minecraft:ocean", "minecraft:lukewarm_ocean", "minecraft:warm_ocean" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on mountainous terrain & BELOW weirdness 0, here is the "peak_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "byg:shattered_glacier", "byg:howling_peaks", "byg:howling_peaks", "byg:howling_peaks", "byg:howling_peaks" ],
|
||||
[ "byg:shattered_glacier", "byg:howling_peaks", "byg:howling_peaks", "byg:howling_peaks", "byg:howling_peaks" ],
|
||||
[ "byg:shattered_glacier", "byg:howling_peaks", "byg:howling_peaks", "byg:howling_peaks", "byg:howling_peaks" ],
|
||||
[ "byg:howling_peaks", "byg:howling_peaks", "byg:howling_peaks", "byg:howling_peaks", "byg:guiana_shield" ],
|
||||
[ "byg:red_rock_valley", "byg:red_rock_valley", "byg:sierra_badlands", "byg:sierra_badlands", "byg:sierra_badlands" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on mountainous terrain & BELOW weirdness 0, here is the "peak_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "minecraft:jagged_peaks", "minecraft:jagged_peaks", "minecraft:jagged_peaks", "minecraft:jagged_peaks", "minecraft:jagged_peaks" ],
|
||||
[ "minecraft:jagged_peaks", "minecraft:jagged_peaks", "minecraft:jagged_peaks", "minecraft:jagged_peaks", "minecraft:jagged_peaks" ],
|
||||
[ "minecraft:jagged_peaks", "minecraft:jagged_peaks", "minecraft:jagged_peaks", "minecraft:jagged_peaks", "minecraft:jagged_peaks" ],
|
||||
[ "minecraft:stony_peaks", "minecraft:stony_peaks", "minecraft:stony_peaks", "minecraft:stony_peaks", "minecraft:stony_peaks" ],
|
||||
[ "minecraft:eroded_badlands", "minecraft:eroded_badlands", "minecraft:badlands", "minecraft:wooded_badlands", "minecraft:wooded_badlands" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on mountainous terrain & ABOVE weirdness 0, here is the "peak_biome_variants" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "slope_biomes" will be used instead.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "minecraft:frozen_peaks", "minecraft:frozen_peaks", "minecraft:frozen_peaks", "minecraft:frozen_peaks", "minecraft:frozen_peaks" ],
|
||||
[ "minecraft:frozen_peaks", "minecraft:frozen_peaks", "minecraft:frozen_peaks", "minecraft:frozen_peaks", "minecraft:frozen_peaks" ],
|
||||
[ "minecraft:frozen_peaks", "minecraft:frozen_peaks", "minecraft:frozen_peaks", "byg:dacite_ridges", "byg:dacite_ridges" ],
|
||||
[ "minecraft:stony_peaks", "minecraft:stony_peaks", "minecraft:stony_peaks", "minecraft:stony_peaks", "minecraft:stony_peaks" ],
|
||||
[ "minecraft:badlands", "minecraft:badlands", "minecraft:badlands", "minecraft:wooded_badlands", "minecraft:wooded_badlands" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on elevated flat terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "plateau_biome_variants", here is the "plateau_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "byg:cardinal_tundra", "byg:cardinal_tundra", "byg:frosted_coniferous_forest", "byg:frosted_taiga", "byg:coniferous_forest" ],
|
||||
[ "byg:coconino_meadow", "byg:coconino_meadow", "byg:aspen_forest", "byg:skyris_vale", "byg:skyris_vale" ],
|
||||
[ "byg:temperate_grove", "byg:temperate_grove", "byg:temperate_grove", "byg:rose_fields", "byg:dacite_ridges" ],
|
||||
[ "byg:baobab_savanna", "byg:baobab_savanna", "byg:temperate_rainforest", "byg:ebony_woods", "byg:jacaranda_forest" ],
|
||||
[ "byg:red_rock_valley", "byg:red_rock_valley", "byg:red_rock_valley", "byg:sierra_badlands", "byg:sierra_badlands" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on elevated flat terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "plateau_biome_variants", here is the "plateau_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "byg:cardinal_tundra", "byg:cardinal_tundra", "byg:frosted_coniferous_forest", "byg:frosted_taiga", "byg:coniferous_forest" ],
|
||||
[ "byg:coconino_meadow", "byg:coconino_meadow", "byg:cika_woods", "byg:black_forest", "byg:black_forest" ],
|
||||
[ "byg:temperate_grove", "byg:temperate_grove", "byg:temperate_grove", "byg:rose_fields", "byg:weeping_witch_forest" ],
|
||||
[ "byg:araucaria_savanna", "byg:araucaria_savanna", "byg:red_oak_forest", "byg:ebony_woods", "byg:tropical_rainforest" ],
|
||||
[ "byg:red_rock_valley", "byg:red_rock_valley", "byg:red_rock_valley", "byg:sierra_badlands", "byg:sierra_badlands" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on elevated flat terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "plateau_biome_variants", here is the "plateau_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "byg:cardinal_tundra", "byg:cardinal_tundra", "byg:frosted_coniferous_forest", "byg:frosted_taiga", "byg:coniferous_forest" ],
|
||||
[ "byg:coconino_meadow", "byg:coconino_meadow", "byg:cherry_blossom_forest", "byg:cherry_blossom_forest", "byg:autumnal_taiga" ],
|
||||
[ "byg:temperate_grove", "byg:temperate_grove", "byg:temperate_grove", "byg:rose_fields", "byg:weeping_witch_forest" ],
|
||||
[ "byg:firecracker_shrubland", "byg:firecracker_shrubland", "byg:redwood_thicket", "byg:ebony_woods", "byg:forgotten_forest" ],
|
||||
[ "byg:red_rock_valley", "byg:red_rock_valley", "byg:red_rock_valley", "byg:sierra_badlands", "byg:sierra_badlands" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on elevated flat terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "plateau_biome_variants", here is the "plateau_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "minecraft:snowy_plains", "minecraft:snowy_plains", "minecraft:snowy_plains", "minecraft:snowy_taiga", "minecraft:snowy_taiga" ],
|
||||
[ "minecraft:meadow", "minecraft:meadow", "minecraft:forest", "minecraft:taiga", "minecraft:old_growth_spruce_taiga" ],
|
||||
[ "minecraft:meadow", "minecraft:meadow", "minecraft:meadow", "minecraft:meadow", "minecraft:dark_forest" ],
|
||||
[ "minecraft:savanna_plateau", "minecraft:savanna_plateau", "minecraft:forest", "minecraft:forest", "minecraft:jungle" ],
|
||||
[ "minecraft:badlands", "minecraft:badlands", "minecraft:badlands", "minecraft:wooded_badlands", "minecraft:wooded_badlands" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on elevated flat terrain ABOVE weirdness 0, here is the "plateau_biomes_variant" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "plateau_biomes" will be used instead.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "minecraft:ice_spikes", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void" ],
|
||||
[ "minecraft:the_void", "minecraft:the_void", "minecraft:meadow", "minecraft:meadow", "minecraft:old_growth_pine_taiga" ],
|
||||
[ "minecraft:the_void", "minecraft:the_void", "minecraft:forest", "minecraft:birch_forest", "minecraft:the_void" ],
|
||||
[ "minecraft:the_void", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void" ],
|
||||
[ "minecraft:eroded_badlands", "minecraft:eroded_badlands", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on shattered terrain here is the "shattered_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "middle_biomes" will be used instead.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "minecraft:windswept_gravelly_hills", "minecraft:windswept_gravelly_hills", "minecraft:windswept_hills", "minecraft:windswept_forest", "minecraft:windswept_forest" ],
|
||||
[ "minecraft:windswept_gravelly_hills", "minecraft:windswept_gravelly_hills", "minecraft:windswept_hills", "minecraft:windswept_forest", "minecraft:windswept_forest" ],
|
||||
[ "minecraft:windswept_hills", "minecraft:windswept_hills", "minecraft:windswept_hills", "minecraft:windswept_forest", "minecraft:windswept_forest" ],
|
||||
[ "minecraft:the_void", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void" ],
|
||||
[ "minecraft:the_void", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on sloped terrain, near mountainous terrain, & BELOW weirdness 0, here is the "slope_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "byg:shattered_glacier", "byg:howling_peaks", "byg:canadian_shield", "byg:twilight_meadow", "byg:borealis_grove" ],
|
||||
[ "byg:shattered_glacier", "byg:howling_peaks", "byg:canadian_shield", "byg:twilight_meadow", "byg:borealis_grove" ],
|
||||
[ "byg:shattered_glacier", "byg:howling_peaks", "byg:canadian_shield", "byg:twilight_meadow", "byg:borealis_grove" ],
|
||||
[ "byg:red_rock_valley", "byg:red_rock_valley", "byg:redwood_thicket", "byg:redwood_thicket", "byg:guiana_shield" ],
|
||||
[ "byg:red_rock_valley", "byg:red_rock_valley", "byg:sierra_badlands", "byg:sierra_badlands", "byg:sierra_badlands" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on sloped terrain, near mountainous terrain, & BELOW weirdness 0, here is the "slope_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "minecraft:snowy_slopes", "minecraft:snowy_slopes", "minecraft:grove", "minecraft:grove", "minecraft:grove" ],
|
||||
[ "minecraft:snowy_slopes", "minecraft:snowy_slopes", "minecraft:grove", "minecraft:grove", "minecraft:grove" ],
|
||||
[ "minecraft:snowy_slopes", "minecraft:snowy_slopes", "minecraft:grove", "minecraft:grove", "minecraft:grove" ],
|
||||
[ "minecraft:savanna_plateau", "minecraft:savanna_plateau", "minecraft:forest", "minecraft:forest", "minecraft:jungle" ],
|
||||
[ "minecraft:badlands", "minecraft:badlands", "minecraft:badlands", "minecraft:wooded_badlands", "minecraft:wooded_badlands" ]
|
||||
]
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
Appearing on sloped terrain, near mountainous terrain, & ABOVE weirdness 0, here is the "slope_biome_variants" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "slope_biomes" will be used instead.
|
||||
*/
|
||||
{
|
||||
"value": [
|
||||
[ "minecraft:snowy_slopes", "minecraft:snowy_slopes", "minecraft:grove", "minecraft:grove", "minecraft:grove" ],
|
||||
[ "minecraft:snowy_slopes", "minecraft:snowy_slopes", "minecraft:grove", "minecraft:grove", "minecraft:grove" ],
|
||||
[ "minecraft:snowy_slopes", "minecraft:snowy_slopes", "minecraft:grove", "minecraft:grove", "minecraft:grove" ],
|
||||
[ "minecraft:the_void", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void" ],
|
||||
[ "minecraft:eroded_badlands", "minecraft:eroded_badlands", "minecraft:the_void", "minecraft:the_void", "minecraft:the_void" ]
|
||||
]
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
*/
|
||||
{
|
||||
/* Global biome swapper that swaps any biome of your choice with another in all Overworld regions.
|
||||
|
||||
You must use biome ids.
|
||||
|
||||
Example:
|
||||
=====================
|
||||
|
||||
"global_biome_swapper": {
|
||||
"byg:atacama_desert": "minecraft:desert",
|
||||
"byg:bayou": "minecraft:swamp",
|
||||
"minecraft:sunflower_plains": "byg:black_forest"
|
||||
}
|
||||
|
||||
=====================
|
||||
*/
|
||||
"global_biome_swapper": { },
|
||||
// Global toggle to enable or disable BYG's overworld biomes.
|
||||
"overworld_enabled": true,
|
||||
/* A list of weighted regions containing a unique biome layout.
|
||||
Regions may be inlined or may call a file from "this_file_parent_directory/regions"
|
||||
*/
|
||||
"regions": [
|
||||
"region_1",
|
||||
"region_2",
|
||||
"region_3",
|
||||
"rare_region_1"
|
||||
]
|
||||
}
|
||||
@@ -1,142 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
|
||||
A region is a unique biome layout comprised of numerous biome selectors for a given type of terrain in an MC world.
|
||||
Biome selectors may be inlined or may call a file from "this_file_parent_directory/biome_selectors"
|
||||
*/
|
||||
{
|
||||
/* Appearing on terrain bordering oceans, here is the "beach_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"beach_biomes": "beach_biomes/beach_biomes_1",
|
||||
/* Appearing on terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "middle_biomes_variants", here is the "middle_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"middle_biomes": "middle_biomes/middle_biomes_3",
|
||||
/* Appearing on terrain ABOVE weirdness 0, here is the "middle_biomes_variant" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "middle_biomes" will be used instead.
|
||||
*/
|
||||
"middle_biomes_variant": "middle_biomes_variant/middle_biomes_variant_vanilla",
|
||||
/* Appearing on terrain below sea level, here is the "ocean_biomes" layout:
|
||||
[ DEEP-ICY, DEEP-COLD, DEEP-NEUTRAL, DEEP-WARM, DEEP-HOT ]
|
||||
[ SHALLOW-ICY, SHALLOW-COLD, SHALLOW-NEUTRAL, SHALLOW-WARM, SHALLOW-HOT ],
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"ocean_biomes": "oceans/oceans_1",
|
||||
/* Appearing on mountainous terrain & BELOW weirdness 0, here is the "peak_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"peak_biomes": "peak_biomes/peak_biomes_1",
|
||||
/* Appearing on mountainous terrain & ABOVE weirdness 0, here is the "peak_biome_variants" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "slope_biomes" will be used instead.
|
||||
*/
|
||||
"peak_biomes_variant": "peak_biomes_variant/peak_biomes_variant_vanilla",
|
||||
/* Appearing on elevated flat terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "plateau_biome_variants", here is the "plateau_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"plateau_biomes": "plateau_biomes/plateau_biomes_3",
|
||||
/* Appearing on elevated flat terrain ABOVE weirdness 0, here is the "plateau_biomes_variant" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "plateau_biomes" will be used instead.
|
||||
*/
|
||||
"plateau_biomes_variant": "plateau_biomes_variant/plateau_biomes_variant_vanilla",
|
||||
/* Appearing on shattered terrain here is the "shattered_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "middle_biomes" will be used instead.
|
||||
*/
|
||||
"shattered_biomes": "shattered_biomes/shattered_biomes_vanilla",
|
||||
"slope_biomes": "slope_biomes/slope_biomes_1",
|
||||
"slope_biomes_variant": "slope_biomes_variant/slope_biomes_variant_vanilla",
|
||||
/* Used to swap biomes not found in the biome selectors.
|
||||
Biomes found within the biome selectors, may not be used as the swapped "value" and biomes only from Minecraft may be used as the "key".
|
||||
|
||||
"key" = "minecraft:biome_registry_path"
|
||||
"value" = "modid:new_biome_registry_path"
|
||||
|
||||
For example:
|
||||
{
|
||||
"key1":"value1",
|
||||
"key2":"value2",
|
||||
"key3":"value3"
|
||||
}
|
||||
*/
|
||||
"swapper": {
|
||||
"minecraft:mangrove_swamp": "byg:bayou",
|
||||
"minecraft:swamp": "byg:cypress_swamplands"
|
||||
},
|
||||
/* The weight of this provider/region against all other providers.
|
||||
Higher numbers do NOT increase the provider's size.
|
||||
Weight "0" disables this provider and all its entries.
|
||||
*/
|
||||
"weight": 1
|
||||
}
|
||||
@@ -1,143 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
|
||||
A region is a unique biome layout comprised of numerous biome selectors for a given type of terrain in an MC world.
|
||||
Biome selectors may be inlined or may call a file from "this_file_parent_directory/biome_selectors"
|
||||
*/
|
||||
{
|
||||
/* Appearing on terrain bordering oceans, here is the "beach_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"beach_biomes": "beach_biomes/beach_biomes_1",
|
||||
/* Appearing on terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "middle_biomes_variants", here is the "middle_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"middle_biomes": "middle_biomes/middle_biomes_1",
|
||||
/* Appearing on terrain ABOVE weirdness 0, here is the "middle_biomes_variant" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "middle_biomes" will be used instead.
|
||||
*/
|
||||
"middle_biomes_variant": "middle_biomes_variant/middle_biomes_variant_vanilla",
|
||||
/* Appearing on terrain below sea level, here is the "ocean_biomes" layout:
|
||||
[ DEEP-ICY, DEEP-COLD, DEEP-NEUTRAL, DEEP-WARM, DEEP-HOT ]
|
||||
[ SHALLOW-ICY, SHALLOW-COLD, SHALLOW-NEUTRAL, SHALLOW-WARM, SHALLOW-HOT ],
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"ocean_biomes": "oceans/oceans_vanilla",
|
||||
/* Appearing on mountainous terrain & BELOW weirdness 0, here is the "peak_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"peak_biomes": "peak_biomes/peak_biomes_1",
|
||||
/* Appearing on mountainous terrain & ABOVE weirdness 0, here is the "peak_biome_variants" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "slope_biomes" will be used instead.
|
||||
*/
|
||||
"peak_biomes_variant": "peak_biomes_variant/peak_biomes_variant_vanilla",
|
||||
/* Appearing on elevated flat terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "plateau_biome_variants", here is the "plateau_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"plateau_biomes": "plateau_biomes/plateau_biomes_1",
|
||||
/* Appearing on elevated flat terrain ABOVE weirdness 0, here is the "plateau_biomes_variant" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "plateau_biomes" will be used instead.
|
||||
*/
|
||||
"plateau_biomes_variant": "plateau_biomes_variant/plateau_biomes_variant_vanilla",
|
||||
/* Appearing on shattered terrain here is the "shattered_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "middle_biomes" will be used instead.
|
||||
*/
|
||||
"shattered_biomes": "shattered_biomes/shattered_biomes_vanilla",
|
||||
"slope_biomes": "slope_biomes/slope_biomes_1",
|
||||
"slope_biomes_variant": "slope_biomes_variant/slope_biomes_variant_vanilla",
|
||||
/* Used to swap biomes not found in the biome selectors.
|
||||
Biomes found within the biome selectors, may not be used as the swapped "value" and biomes only from Minecraft may be used as the "key".
|
||||
|
||||
"key" = "minecraft:biome_registry_path"
|
||||
"value" = "modid:new_biome_registry_path"
|
||||
|
||||
For example:
|
||||
{
|
||||
"key1":"value1",
|
||||
"key2":"value2",
|
||||
"key3":"value3"
|
||||
}
|
||||
*/
|
||||
"swapper": {
|
||||
"minecraft:mangrove_swamp": "byg:white_mangrove_marshes",
|
||||
"minecraft:stony_shore": "byg:dacite_shore",
|
||||
"minecraft:swamp": "byg:cypress_swamplands"
|
||||
},
|
||||
/* The weight of this provider/region against all other providers.
|
||||
Higher numbers do NOT increase the provider's size.
|
||||
Weight "0" disables this provider and all its entries.
|
||||
*/
|
||||
"weight": 3
|
||||
}
|
||||
@@ -1,142 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
|
||||
A region is a unique biome layout comprised of numerous biome selectors for a given type of terrain in an MC world.
|
||||
Biome selectors may be inlined or may call a file from "this_file_parent_directory/biome_selectors"
|
||||
*/
|
||||
{
|
||||
/* Appearing on terrain bordering oceans, here is the "beach_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"beach_biomes": "beach_biomes/beach_biomes_1",
|
||||
/* Appearing on terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "middle_biomes_variants", here is the "middle_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"middle_biomes": "middle_biomes/middle_biomes_2",
|
||||
/* Appearing on terrain ABOVE weirdness 0, here is the "middle_biomes_variant" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "middle_biomes" will be used instead.
|
||||
*/
|
||||
"middle_biomes_variant": "middle_biomes_variant/middle_biomes_variant_vanilla",
|
||||
/* Appearing on terrain below sea level, here is the "ocean_biomes" layout:
|
||||
[ DEEP-ICY, DEEP-COLD, DEEP-NEUTRAL, DEEP-WARM, DEEP-HOT ]
|
||||
[ SHALLOW-ICY, SHALLOW-COLD, SHALLOW-NEUTRAL, SHALLOW-WARM, SHALLOW-HOT ],
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"ocean_biomes": "oceans/oceans_vanilla",
|
||||
/* Appearing on mountainous terrain & BELOW weirdness 0, here is the "peak_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"peak_biomes": "peak_biomes/peak_biomes_1",
|
||||
/* Appearing on mountainous terrain & ABOVE weirdness 0, here is the "peak_biome_variants" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "slope_biomes" will be used instead.
|
||||
*/
|
||||
"peak_biomes_variant": "peak_biomes_variant/peak_biomes_variant_vanilla",
|
||||
/* Appearing on elevated flat terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "plateau_biome_variants", here is the "plateau_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"plateau_biomes": "plateau_biomes/plateau_biomes_2",
|
||||
/* Appearing on elevated flat terrain ABOVE weirdness 0, here is the "plateau_biomes_variant" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "plateau_biomes" will be used instead.
|
||||
*/
|
||||
"plateau_biomes_variant": "plateau_biomes_variant/plateau_biomes_variant_vanilla",
|
||||
/* Appearing on shattered terrain here is the "shattered_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "middle_biomes" will be used instead.
|
||||
*/
|
||||
"shattered_biomes": "shattered_biomes/shattered_biomes_vanilla",
|
||||
"slope_biomes": "slope_biomes/slope_biomes_1",
|
||||
"slope_biomes_variant": "slope_biomes_variant/slope_biomes_variant_vanilla",
|
||||
/* Used to swap biomes not found in the biome selectors.
|
||||
Biomes found within the biome selectors, may not be used as the swapped "value" and biomes only from Minecraft may be used as the "key".
|
||||
|
||||
"key" = "minecraft:biome_registry_path"
|
||||
"value" = "modid:new_biome_registry_path"
|
||||
|
||||
For example:
|
||||
{
|
||||
"key1":"value1",
|
||||
"key2":"value2",
|
||||
"key3":"value3"
|
||||
}
|
||||
*/
|
||||
"swapper": {
|
||||
"minecraft:stony_shore": "byg:dacite_shore",
|
||||
"minecraft:swamp": "byg:white_mangrove_marshes"
|
||||
},
|
||||
/* The weight of this provider/region against all other providers.
|
||||
Higher numbers do NOT increase the provider's size.
|
||||
Weight "0" disables this provider and all its entries.
|
||||
*/
|
||||
"weight": 3
|
||||
}
|
||||
@@ -1,142 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
|
||||
A region is a unique biome layout comprised of numerous biome selectors for a given type of terrain in an MC world.
|
||||
Biome selectors may be inlined or may call a file from "this_file_parent_directory/biome_selectors"
|
||||
*/
|
||||
{
|
||||
/* Appearing on terrain bordering oceans, here is the "beach_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"beach_biomes": "beach_biomes/beach_biomes_1",
|
||||
/* Appearing on terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "middle_biomes_variants", here is the "middle_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"middle_biomes": "middle_biomes/middle_biomes_3",
|
||||
/* Appearing on terrain ABOVE weirdness 0, here is the "middle_biomes_variant" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "middle_biomes" will be used instead.
|
||||
*/
|
||||
"middle_biomes_variant": "middle_biomes_variant/middle_biomes_variant_vanilla",
|
||||
/* Appearing on terrain below sea level, here is the "ocean_biomes" layout:
|
||||
[ DEEP-ICY, DEEP-COLD, DEEP-NEUTRAL, DEEP-WARM, DEEP-HOT ]
|
||||
[ SHALLOW-ICY, SHALLOW-COLD, SHALLOW-NEUTRAL, SHALLOW-WARM, SHALLOW-HOT ],
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"ocean_biomes": "oceans/oceans_vanilla",
|
||||
/* Appearing on mountainous terrain & BELOW weirdness 0, here is the "peak_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"peak_biomes": "peak_biomes/peak_biomes_1",
|
||||
/* Appearing on mountainous terrain & ABOVE weirdness 0, here is the "peak_biome_variants" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "slope_biomes" will be used instead.
|
||||
*/
|
||||
"peak_biomes_variant": "peak_biomes_variant/peak_biomes_variant_vanilla",
|
||||
/* Appearing on elevated flat terrain BELOW weirdness 0 or in unfilled("NULL(nothing)") spots in "plateau_biome_variants", here is the "plateau_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
"minecraft:the_void" is invalid as it represents a value of "NULL(nothing)" internally.
|
||||
*/
|
||||
"plateau_biomes": "plateau_biomes/plateau_biomes_3",
|
||||
/* Appearing on elevated flat terrain ABOVE weirdness 0, here is the "plateau_biomes_variant" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "plateau_biomes" will be used instead.
|
||||
*/
|
||||
"plateau_biomes_variant": "plateau_biomes_variant/plateau_biomes_variant_vanilla",
|
||||
/* Appearing on shattered terrain here is the "shattered_biomes" layout:
|
||||
|
||||
[ ARID-ICY, DRY-ICY, NEUTRAL-ICY, WET-ICY, HUMID-ICY ],
|
||||
[ ARID-COLD, DRY-COLD, NEUTRAL-COLD, WET-COLD, HUMID-COLD ],
|
||||
[ ARID-NEUTRAL, DRY-NEUTRAL, NEUTRAL-NEUTRAL, WET-NEUTRAL, HUMID-NEUTRAL ],
|
||||
[ ARID-WARM, DRY-WARM, NEUTRAL-WARM, WET-WARM, HUMID-WARM ],
|
||||
[ ARID-HOT, DRY-HOT, NEUTRAL-HOT, WET-HOT, HUMID-HOT ]
|
||||
|
||||
All keys passed in must be valid in the biome registry!
|
||||
In slots containing "minecraft:the_void", biomes at the equivalent temperature/humidity index in "middle_biomes" will be used instead.
|
||||
*/
|
||||
"shattered_biomes": "shattered_biomes/shattered_biomes_vanilla",
|
||||
"slope_biomes": "slope_biomes/slope_biomes_1",
|
||||
"slope_biomes_variant": "slope_biomes_variant/slope_biomes_variant_vanilla",
|
||||
/* Used to swap biomes not found in the biome selectors.
|
||||
Biomes found within the biome selectors, may not be used as the swapped "value" and biomes only from Minecraft may be used as the "key".
|
||||
|
||||
"key" = "minecraft:biome_registry_path"
|
||||
"value" = "modid:new_biome_registry_path"
|
||||
|
||||
For example:
|
||||
{
|
||||
"key1":"value1",
|
||||
"key2":"value2",
|
||||
"key3":"value3"
|
||||
}
|
||||
*/
|
||||
"swapper": {
|
||||
"minecraft:mangrove_swamp": "byg:white_mangrove_marshes",
|
||||
"minecraft:swamp": "byg:bayou"
|
||||
},
|
||||
/* The weight of this provider/region against all other providers.
|
||||
Higher numbers do NOT increase the provider's size.
|
||||
Weight "0" disables this provider and all its entries.
|
||||
*/
|
||||
"weight": 3
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
*/
|
||||
{
|
||||
// Add custom BYG Structures?
|
||||
"add_custom_structures": true,
|
||||
// Add custom BYG Villagers & Structures to villages?
|
||||
"add_custom_villagers": true,
|
||||
/*
|
||||
Add global BYG features to non BYG biomes?
|
||||
|
||||
By disabling this, you remove BYG placed features not designated to specific BYG biomes.
|
||||
|
||||
Such features include but are not limited to:
|
||||
-Ores
|
||||
-Stones
|
||||
-Palm Trees
|
||||
|
||||
To configure the features that spawn using this, use the "/corgilib worldRegistryExport" command and edit the files found at:
|
||||
|
||||
"byg/worldgen/placed_feature/global/<decoration_stage>"
|
||||
"byg/worldgen/placed_feature/global/placed_feature/<feature>"
|
||||
"byg/worldgen/configured_feature/global/<decoration_stage>"
|
||||
|
||||
in the output folder.
|
||||
*/
|
||||
"add_global_biome_placed_features": true,
|
||||
/*
|
||||
Add BYG items automatically to applicable loot tables?
|
||||
|
||||
For example BYG may add:
|
||||
-Piglin trades to the piglin trade loot table.
|
||||
-Loot to vanilla structures such as Abandoned Mineshafts or Jungle temples.
|
||||
|
||||
To configure these loot tables or add your own, create a datapack with loot tables matching the following path:
|
||||
"data/modid/append_loot_tables/file_path_to_loot_table_you_want_to_append"
|
||||
|
||||
Examples:
|
||||
BYG's added Piglin trades: "data/byg/append_loot_tables/minecraft/gameplay/piglin_bartering.json",
|
||||
BYG's added loot to abandoned mineshafts: "data/byg/append_loot_tables/minecraft/chests/abandoned_mineshaft.json"
|
||||
BYG's added loot to Repurposed Structure's Jungle Village Jungle House: "data/byg/append_loot_tables/repurposed_structures/chests/villages/jungle_house.json"
|
||||
*/
|
||||
"add_loot_tables": true,
|
||||
// Logger settings.
|
||||
"logger_settings": {
|
||||
/* Exclude BYG loggers that may contain any of the words or phrases in this list.
|
||||
Example:
|
||||
"exclude": [
|
||||
"event",
|
||||
"load event",
|
||||
"loaded"
|
||||
]
|
||||
*/
|
||||
"exclude": [],
|
||||
"log_debug": false,
|
||||
"log_info": false,
|
||||
"log_warnings": true
|
||||
},
|
||||
// Use BYG world generation?
|
||||
"world_generation": true
|
||||
}
|
||||
@@ -1,292 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
|
||||
Surface rules in this file are added after data packs load for this dimension(file name is the dimension).
|
||||
A guide for surface rules can be found here: https://github.com/TheForsakenFurby/Surface-Rules-Guide-Minecraft-JE-1.18/blob/main/Guide.md
|
||||
*/
|
||||
{
|
||||
"sequence": [
|
||||
{
|
||||
"if_true": {
|
||||
"biome_is": [
|
||||
"byg:bulbis_gardens"
|
||||
],
|
||||
"type": "minecraft:biome"
|
||||
},
|
||||
"then_run": {
|
||||
"sequence": [
|
||||
{
|
||||
"if_true": {
|
||||
"add_stone_depth": false,
|
||||
"offset": -1,
|
||||
"surface_depth_multiplier": 0,
|
||||
"type": "minecraft:water"
|
||||
},
|
||||
"then_run": {
|
||||
"if_true": {
|
||||
"add_surface_depth": false,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:bulbis_phycelium"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"biome_is": [
|
||||
"byg:nightshade_forest"
|
||||
],
|
||||
"type": "minecraft:biome"
|
||||
},
|
||||
"then_run": {
|
||||
"sequence": [
|
||||
{
|
||||
"if_true": {
|
||||
"add_stone_depth": false,
|
||||
"offset": -1,
|
||||
"surface_depth_multiplier": 0,
|
||||
"type": "minecraft:water"
|
||||
},
|
||||
"then_run": {
|
||||
"if_true": {
|
||||
"add_surface_depth": false,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:nightshade_phylium"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"biome_is": [
|
||||
"byg:imparius_grove"
|
||||
],
|
||||
"type": "minecraft:biome"
|
||||
},
|
||||
"then_run": {
|
||||
"sequence": [
|
||||
{
|
||||
"if_true": {
|
||||
"add_stone_depth": false,
|
||||
"offset": -1,
|
||||
"surface_depth_multiplier": 0,
|
||||
"type": "minecraft:water"
|
||||
},
|
||||
"then_run": {
|
||||
"if_true": {
|
||||
"add_surface_depth": false,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:imparius_phylium"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"biome_is": [
|
||||
"byg:ivis_fields"
|
||||
],
|
||||
"type": "minecraft:biome"
|
||||
},
|
||||
"then_run": {
|
||||
"sequence": [
|
||||
{
|
||||
"if_true": {
|
||||
"add_stone_depth": false,
|
||||
"offset": -1,
|
||||
"surface_depth_multiplier": 0,
|
||||
"type": "minecraft:water"
|
||||
},
|
||||
"then_run": {
|
||||
"if_true": {
|
||||
"add_surface_depth": false,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:ivis_phylium"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"biome_is": [
|
||||
"byg:shulkren_forest"
|
||||
],
|
||||
"type": "minecraft:biome"
|
||||
},
|
||||
"then_run": {
|
||||
"sequence": [
|
||||
{
|
||||
"if_true": {
|
||||
"add_stone_depth": false,
|
||||
"offset": -1,
|
||||
"surface_depth_multiplier": 0,
|
||||
"type": "minecraft:water"
|
||||
},
|
||||
"then_run": {
|
||||
"if_true": {
|
||||
"add_surface_depth": false,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:shulkren_phylium"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"biome_is": [
|
||||
"byg:ethereal_islands"
|
||||
],
|
||||
"type": "minecraft:biome"
|
||||
},
|
||||
"then_run": {
|
||||
"sequence": [
|
||||
{
|
||||
"if_true": {
|
||||
"add_stone_depth": false,
|
||||
"offset": -1,
|
||||
"surface_depth_multiplier": 0,
|
||||
"type": "minecraft:water"
|
||||
},
|
||||
"then_run": {
|
||||
"if_true": {
|
||||
"add_surface_depth": false,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:ether_phylium"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"result_state": {
|
||||
"Name": "byg:ether_stone"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"biome_is": [
|
||||
"byg:cryptic_wastes"
|
||||
],
|
||||
"type": "minecraft:biome"
|
||||
},
|
||||
"then_run": {
|
||||
"sequence": [
|
||||
{
|
||||
"if_true": {
|
||||
"max_threshold": 0.0125,
|
||||
"min_threshold": -0.0125,
|
||||
"noise": "minecraft:calcite",
|
||||
"type": "minecraft:noise_threshold"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:cryptic_magma_block"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"result_state": {
|
||||
"Name": "byg:cryptic_stone"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
}
|
||||
@@ -1,980 +0,0 @@
|
||||
/*
|
||||
This file uses the ".json5" file extension which allows for comments like this in a json file!
|
||||
Your text editor may show this file with invalid/no syntax, if so, we recommend you download:
|
||||
|
||||
VSCode: https://code.visualstudio.com/
|
||||
JSON5 plugin(for VSCode): https://marketplace.visualstudio.com/items?itemName=mrmlnc.vscode-json5
|
||||
|
||||
to make editing this file much easier.
|
||||
|
||||
Surface rules in this file are added after data packs load for this dimension(file name is the dimension).
|
||||
A guide for surface rules can be found here: https://github.com/TheForsakenFurby/Surface-Rules-Guide-Minecraft-JE-1.18/blob/main/Guide.md
|
||||
*/
|
||||
{
|
||||
"sequence": [
|
||||
{
|
||||
"if_true": {
|
||||
"false_at_and_above": {
|
||||
"above_bottom": 5
|
||||
},
|
||||
"random_name": "minecraft:bedrock_floor",
|
||||
"true_at_and_below": {
|
||||
"above_bottom": 0
|
||||
},
|
||||
"type": "minecraft:vertical_gradient"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "minecraft:bedrock"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"invert": {
|
||||
"false_at_and_above": {
|
||||
"below_top": 0
|
||||
},
|
||||
"random_name": "minecraft:bedrock_roof",
|
||||
"true_at_and_below": {
|
||||
"below_top": 5
|
||||
},
|
||||
"type": "minecraft:vertical_gradient"
|
||||
},
|
||||
"type": "minecraft:not"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "minecraft:bedrock"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"add_stone_depth": false,
|
||||
"anchor": {
|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:wailing_nylium"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"add_surface_depth": true,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "minecraft:soul_soil"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"add_surface_depth": false,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "ceiling",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "minecraft:soul_soil"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"add_surface_depth": true,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "ceiling",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "minecraft:soul_soil"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
},
|
||||
"weight": 2
|
||||
}
|
||||
],
|
||||
"type": "byg:state_provider"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"add_stone_depth": false,
|
||||
"anchor": {
|
||||
"absolute": 31
|
||||
},
|
||||
"surface_depth_multiplier": 0,
|
||||
"type": "minecraft:y_above"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:scoria_stone"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"biome_is": [
|
||||
"byg:magma_wastes"
|
||||
],
|
||||
"type": "minecraft:biome"
|
||||
},
|
||||
"then_run": {
|
||||
"provider": [
|
||||
{
|
||||
"data": {
|
||||
"sequence": [
|
||||
{
|
||||
"if_true": {
|
||||
"add_surface_depth": false,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:magmatic_stone"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"add_surface_depth": true,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:magmatic_stone"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"add_surface_depth": false,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "ceiling",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:magmatic_stone"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"add_surface_depth": true,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "ceiling",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:magmatic_stone"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
},
|
||||
"weight": 4
|
||||
},
|
||||
{
|
||||
"data": {
|
||||
"sequence": [
|
||||
{
|
||||
"if_true": {
|
||||
"add_surface_depth": false,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "minecraft:magma_block"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"add_surface_depth": true,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "minecraft:magma_block"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"add_surface_depth": false,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "ceiling",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "minecraft:magma_block"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"add_surface_depth": true,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "ceiling",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "minecraft:magma_block"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
},
|
||||
"weight": 1
|
||||
}
|
||||
],
|
||||
"type": "byg:state_provider"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"biome_is": [
|
||||
"byg:embur_bog"
|
||||
],
|
||||
"type": "minecraft:biome"
|
||||
},
|
||||
"then_run": {
|
||||
"sequence": [
|
||||
{
|
||||
"if_true": {
|
||||
"add_stone_depth": false,
|
||||
"anchor": {
|
||||
"absolute": 31
|
||||
},
|
||||
"surface_depth_multiplier": 0,
|
||||
"type": "minecraft:y_above"
|
||||
},
|
||||
"then_run": {
|
||||
"if_true": {
|
||||
"add_surface_depth": false,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:embur_nylium"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"result_state": {
|
||||
"Name": "byg:blue_netherrack"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"biome_is": [
|
||||
"byg:subzero_hypogeal"
|
||||
],
|
||||
"type": "minecraft:biome"
|
||||
},
|
||||
"then_run": {
|
||||
"sequence": [
|
||||
{
|
||||
"if_true": {
|
||||
"add_surface_depth": false,
|
||||
"offset": 0,
|
||||
"secondary_depth_range": 0,
|
||||
"surface_type": "floor",
|
||||
"type": "minecraft:stone_depth"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:subzero_ash_block"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"result_state": {
|
||||
"Name": "byg:travertine"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"biome_is": [
|
||||
"byg:brimstone_caverns"
|
||||
],
|
||||
"type": "minecraft:biome"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:brimstone"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
},
|
||||
{
|
||||
"if_true": {
|
||||
"biome_is": [
|
||||
"byg:quartz_desert"
|
||||
],
|
||||
"type": "minecraft:biome"
|
||||
},
|
||||
"then_run": {
|
||||
"result_state": {
|
||||
"Name": "byg:quartzite_sand"
|
||||
},
|
||||
"type": "minecraft:block"
|
||||
},
|
||||
"type": "minecraft:condition"
|
||||
}
|
||||
],
|
||||
"type": "minecraft:sequence"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,13 +0,0 @@
|
||||
|
||||
[Tooltips]
|
||||
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
|
||||
"Show Enchantment Descriptions" = true
|
||||
#If TRUE, Items will be associated with various keywords which assist with searching in various menus such as JEI.
|
||||
"Show Item Descriptions" = true
|
||||
#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible.
|
||||
"Show Item Tags" = false
|
||||
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
|
||||
"Always Show Item Details" = true
|
||||
#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display.
|
||||
"Show 'Hold Shift for Details' Message" = true
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
|
||||
[core]
|
||||
|
||||
[core.general]
|
||||
#If mod compatibility loader should crash hard if errors occur in that process.
|
||||
crashOnModCompatCrash = false
|
||||
#If the recipe loader should crash when finding invalid recipes.
|
||||
crashOnInvalidRecipe = false
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = false
|
||||
#If the version checker should be enabled.
|
||||
versionChecker = false
|
||||
|
||||
[machine]
|
||||
|
||||
[machine.general]
|
||||
#The NBT Paths that should be filtered away when checking equality.
|
||||
ignoreNbtPathsForEqualityFilters = ["$.ForgeCaps[\"astralsorcery:cap_item_amulet_holder\"]", "$.binding", "$.energy"]
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
#The renderer to use for monitors. Generally this should be kept at "best" - if
|
||||
#monitors have performance issues, you may wish to experiment with alternative
|
||||
#renderers.
|
||||
#Allowed Values: BEST, TBO, VBO
|
||||
monitor_renderer = "BEST"
|
||||
#The maximum distance monitors will render at. This defaults to the standard tile
|
||||
#entity limit, but may be extended if you wish to build larger monitors.
|
||||
#Range: 16 ~ 1024
|
||||
monitor_distance = 64
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
|
||||
[common]
|
||||
#Set this to true if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server)
|
||||
compressAnywhere = false
|
||||
#A list of modid:name entries that will not be crafted by the compress key.
|
||||
compressBlacklist = ["minecraft:sandstone", "minecraft:iron_trapdoor"]
|
||||
|
||||
[client]
|
||||
#This option is toggled by the 'Toggle Buttons' key that can be defined in the Controls settings.
|
||||
hideButtons = false
|
||||
#If set to true, right-clicking the result slot in a crafting table will craft a full stack.
|
||||
rightClickCraftsStack = true
|
||||
#Set this to true if you don't want the tweak buttons' tooltips to show.
|
||||
hideButtonTooltips = false
|
||||
#We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
|
||||
hideVanillaCraftingGuide = true
|
||||
#Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only.
|
||||
#Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED
|
||||
craftingTweaksMode = "DEFAULT"
|
||||
#Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
|
||||
disabledAddons = []
|
||||
|
||||
@@ -1,128 +0,0 @@
|
||||
|
||||
#
|
||||
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
|
||||
[client]
|
||||
#
|
||||
#Show item descriptions on Shift and controls on Ctrl.
|
||||
enableTooltips = true
|
||||
#
|
||||
#Display a tooltip when looking at overstressed components.
|
||||
enableOverstressedTooltip = true
|
||||
#
|
||||
#Log a stack-trace when rendering issues happen within a moving contraption.
|
||||
explainRenderErrors = false
|
||||
#
|
||||
#Higher density means more spawned particles.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fanParticleDensity = 0.5
|
||||
#
|
||||
#[in Blocks]
|
||||
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
|
||||
#Range: 1.0 ~ 3.4028234663852886E38
|
||||
filterItemRenderDistance = 10.0
|
||||
#
|
||||
#Show colourful debug information while the F3-Menu is open.
|
||||
enableRainbowDebug = true
|
||||
#
|
||||
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
|
||||
#Range: > 0
|
||||
maximumContraptionLightVolume = 16384
|
||||
#
|
||||
#Choose the menu row that the Create config button appears on in the main menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 4
|
||||
mainMenuConfigButtonRow = 0
|
||||
#
|
||||
#Offset the Create config button in the main menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
mainMenuConfigButtonOffsetX = -4
|
||||
#
|
||||
#Choose the menu row that the Create config button appears on in the in-game menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 5
|
||||
ingameMenuConfigButtonRow = 0
|
||||
#
|
||||
#Offset the Create config button in the in-game menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
ingameMenuConfigButtonOffsetX = -4
|
||||
#
|
||||
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
|
||||
ignoreFabulousWarning = false
|
||||
|
||||
#
|
||||
#Settings for the Goggle Overlay
|
||||
[client.goggleOverlay]
|
||||
#
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetX = 20
|
||||
#
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetY = 0
|
||||
#
|
||||
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
|
||||
customColorsOverlay = false
|
||||
#
|
||||
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBackgroundOverlay = -267386864
|
||||
#
|
||||
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBorderTopOverlay = 1347420415
|
||||
#
|
||||
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
#Range: > -2147483648
|
||||
customBorderBotOverlay = 1344798847
|
||||
|
||||
#
|
||||
#Settings for the Placement Assist
|
||||
[client.placementAssist]
|
||||
#
|
||||
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
|
||||
#Choose 'NONE' to disable the Indicator altogether
|
||||
#Allowed Values: TEXTURE, TRIANGLE, NONE
|
||||
indicatorType = "TEXTURE"
|
||||
#
|
||||
#Change the size of the Indicator by this multiplier
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
indicatorScale = 1.0
|
||||
|
||||
#
|
||||
#Ponder settings
|
||||
[client.ponder]
|
||||
#
|
||||
#Slow down a ponder scene whenever there is text on screen.
|
||||
comfyReading = false
|
||||
#
|
||||
#Show additional info in the ponder view and reload scene scripts more frequently.
|
||||
editingMode = false
|
||||
|
||||
#
|
||||
#Sound settings
|
||||
[client.sound]
|
||||
#
|
||||
#Make cogs rumble and machines clatter.
|
||||
enableAmbientSounds = true
|
||||
#
|
||||
#Maximum volume modifier of Ambient noise
|
||||
#Range: 0.0 ~ 1.0
|
||||
ambientVolumeCap = 0.10000000149011612
|
||||
|
||||
#
|
||||
#Railway related settings
|
||||
[client.trains]
|
||||
#
|
||||
#How far away the Camera should zoom when seated on a train
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
mountedZoomMultiplier = 3.0
|
||||
|
||||
@@ -1,64 +0,0 @@
|
||||
|
||||
[worldgen]
|
||||
|
||||
#
|
||||
#Modify Create's impact on your terrain
|
||||
[worldgen.v2]
|
||||
#
|
||||
#Prevents all worldgen added by Create from taking effect
|
||||
disableWorldGen = false
|
||||
|
||||
[worldgen.v2.striated_ores_nether]
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 32
|
||||
#
|
||||
#Amount of clusters generated per Chunk.
|
||||
# >1 to spawn multiple.
|
||||
# <1 to make it a chance.
|
||||
# 0 to disable.
|
||||
#Range: 0.0 ~ 512.0
|
||||
frequency = 0.0833333358168602
|
||||
#
|
||||
#Range: > -2147483648
|
||||
minHeight = 40
|
||||
#
|
||||
#Range: > -2147483648
|
||||
maxHeight = 90
|
||||
|
||||
[worldgen.v2.striated_ores_overworld]
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 32
|
||||
#
|
||||
#Amount of clusters generated per Chunk.
|
||||
# >1 to spawn multiple.
|
||||
# <1 to make it a chance.
|
||||
# 0 to disable.
|
||||
#Range: 0.0 ~ 512.0
|
||||
frequency = 0.0833333358168602
|
||||
#
|
||||
#Range: > -2147483648
|
||||
minHeight = -30
|
||||
#
|
||||
#Range: > -2147483648
|
||||
maxHeight = 70
|
||||
|
||||
[worldgen.v2.zinc_ore]
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 0
|
||||
#
|
||||
#Amount of clusters generated per Chunk.
|
||||
# >1 to spawn multiple.
|
||||
# <1 to make it a chance.
|
||||
# 0 to disable.
|
||||
#Range: 0.0 ~ 512.0
|
||||
frequency = 0.0
|
||||
#
|
||||
#Range: > -2147483648
|
||||
minHeight = -63
|
||||
#
|
||||
#Range: > -2147483648
|
||||
maxHeight = 70
|
||||
|
||||
@@ -1,116 +0,0 @@
|
||||
#allows the user to right click harvest crops
|
||||
rightClickHarvest = false
|
||||
#allows the user to disable salt generation in the world, default is false
|
||||
disableSaltGeneration = false
|
||||
|
||||
#Croptopia tree generation
|
||||
[worldGeneration]
|
||||
|
||||
#Settings for orange_tree_configured
|
||||
[worldGeneration.orange_tree_configured]
|
||||
biomes = ["byg:aspen_forest", "minecraft:forest", "minecraft:sunflower_plains", "minecraft:plains", "byg:orchard", "byg:red_oak_forest", "minecraft:flower_forest", "minecraft:windswept_forest"]
|
||||
|
||||
#Settings for dragon_fruit_tree_configured
|
||||
[worldGeneration.dragon_fruit_tree_configured]
|
||||
biomes = ["minecraft:jungle", "byg:tropical_rainforest", "minecraft:sparse_jungle", "byg:crag_gardens", "byg:tropical_islands"]
|
||||
|
||||
#Settings for kumquat_tree_configured
|
||||
[worldGeneration.kumquat_tree_configured]
|
||||
biomes = ["minecraft:jungle", "byg:tropical_rainforest", "minecraft:sparse_jungle", "byg:crag_gardens", "byg:tropical_islands"]
|
||||
|
||||
#Settings for banana_tree_configured
|
||||
[worldGeneration.banana_tree_configured]
|
||||
biomes = ["minecraft:jungle", "byg:tropical_rainforest", "minecraft:sparse_jungle", "byg:crag_gardens", "byg:tropical_islands"]
|
||||
|
||||
#Settings for plum_tree_configured
|
||||
[worldGeneration.plum_tree_configured]
|
||||
biomes = ["byg:aspen_forest", "minecraft:forest", "byg:autumnal_taiga", "byg:orchard", "byg:red_oak_forest", "minecraft:flower_forest", "byg:jacaranda_forest", "minecraft:windswept_forest", "byg:autumnal_forest"]
|
||||
|
||||
#Settings for date_tree_configured
|
||||
[worldGeneration.date_tree_configured]
|
||||
biomes = ["minecraft:jungle", "byg:tropical_rainforest", "minecraft:sparse_jungle", "byg:crag_gardens", "byg:tropical_islands"]
|
||||
|
||||
#Settings for cashew_tree_configured
|
||||
[worldGeneration.cashew_tree_configured]
|
||||
biomes = ["byg:dacite_ridges", "byg:weeping_witch_forest", "byg:twilight_meadow", "minecraft:dark_forest", "byg:ebony_woods", "byg:maple_taiga"]
|
||||
|
||||
#Settings for mango_tree_configured
|
||||
[worldGeneration.mango_tree_configured]
|
||||
biomes = ["minecraft:jungle", "byg:tropical_rainforest", "minecraft:sparse_jungle", "byg:crag_gardens", "byg:tropical_islands"]
|
||||
|
||||
#Settings for coconut_tree_configured
|
||||
[worldGeneration.coconut_tree_configured]
|
||||
biomes = ["minecraft:jungle", "byg:tropical_rainforest", "minecraft:sparse_jungle", "byg:crag_gardens", "byg:tropical_islands"]
|
||||
|
||||
#Settings for apricot_tree_configured
|
||||
[worldGeneration.apricot_tree_configured]
|
||||
biomes = ["byg:aspen_forest", "minecraft:forest", "byg:orchard", "byg:red_oak_forest", "minecraft:flower_forest", "minecraft:windswept_forest"]
|
||||
|
||||
#Settings for nutmeg_tree_configured
|
||||
[worldGeneration.nutmeg_tree_configured]
|
||||
biomes = ["minecraft:jungle", "byg:tropical_rainforest", "minecraft:sparse_jungle", "byg:crag_gardens", "byg:tropical_islands"]
|
||||
|
||||
#Settings for persimmon_tree_configured
|
||||
[worldGeneration.persimmon_tree_configured]
|
||||
biomes = ["byg:aspen_forest", "minecraft:forest", "byg:autumnal_taiga", "byg:orchard", "byg:red_oak_forest", "minecraft:flower_forest", "byg:jacaranda_forest", "minecraft:windswept_forest", "byg:autumnal_forest"]
|
||||
|
||||
#Settings for almond_tree_configured
|
||||
[worldGeneration.almond_tree_configured]
|
||||
biomes = ["byg:dacite_ridges", "byg:weeping_witch_forest", "byg:twilight_meadow", "minecraft:dark_forest", "byg:ebony_woods", "byg:maple_taiga"]
|
||||
|
||||
#Settings for avocado_tree_configured
|
||||
[worldGeneration.avocado_tree_configured]
|
||||
biomes = ["byg:aspen_forest", "minecraft:forest", "byg:orchard", "byg:red_oak_forest", "minecraft:flower_forest", "minecraft:windswept_forest"]
|
||||
|
||||
#Settings for fig_tree_configured
|
||||
[worldGeneration.fig_tree_configured]
|
||||
biomes = ["minecraft:jungle", "byg:tropical_rainforest", "minecraft:sparse_jungle", "byg:crag_gardens", "byg:tropical_islands"]
|
||||
|
||||
#Settings for cinnamon_tree_configured
|
||||
[worldGeneration.cinnamon_tree_configured]
|
||||
biomes = ["byg:temperate_rainforest", "minecraft:jungle", "byg:white_mangrove_marshes", "byg:crag_gardens", "byg:tropical_islands", "byg:tropical_rainforest", "byg:cypress_swamplands", "minecraft:sparse_jungle"]
|
||||
|
||||
#Settings for peach_tree_configured
|
||||
[worldGeneration.peach_tree_configured]
|
||||
biomes = ["minecraft:sunflower_plains", "minecraft:plains"]
|
||||
|
||||
#Settings for apple_tree_configured
|
||||
[worldGeneration.apple_tree_configured]
|
||||
biomes = ["minecraft:sunflower_plains", "minecraft:plains", "byg:prairie"]
|
||||
|
||||
#Settings for pear_tree_configured
|
||||
[worldGeneration.pear_tree_configured]
|
||||
biomes = ["byg:aspen_forest", "minecraft:forest", "byg:autumnal_taiga", "byg:orchard", "byg:red_oak_forest", "minecraft:flower_forest", "byg:jacaranda_forest", "minecraft:windswept_forest", "byg:autumnal_forest"]
|
||||
|
||||
#Settings for grapefruit_tree_configured
|
||||
[worldGeneration.grapefruit_tree_configured]
|
||||
biomes = ["minecraft:jungle", "byg:tropical_rainforest", "minecraft:sparse_jungle", "byg:crag_gardens", "byg:tropical_islands"]
|
||||
|
||||
#Settings for star_fruit_tree_configured
|
||||
[worldGeneration.star_fruit_tree_configured]
|
||||
biomes = ["byg:aspen_forest", "minecraft:forest", "byg:orchard", "byg:red_oak_forest", "minecraft:flower_forest", "minecraft:windswept_forest"]
|
||||
|
||||
#Settings for nectarine_tree_configured
|
||||
[worldGeneration.nectarine_tree_configured]
|
||||
biomes = ["byg:aspen_forest", "minecraft:forest", "byg:orchard", "byg:red_oak_forest", "minecraft:flower_forest", "minecraft:windswept_forest"]
|
||||
|
||||
#Settings for lemon_tree_configured
|
||||
[worldGeneration.lemon_tree_configured]
|
||||
biomes = ["byg:aspen_forest", "minecraft:forest", "byg:orchard", "byg:red_oak_forest", "minecraft:flower_forest", "minecraft:windswept_forest"]
|
||||
|
||||
#Settings for cherry_tree_configured
|
||||
[worldGeneration.cherry_tree_configured]
|
||||
biomes = ["byg:aspen_forest", "minecraft:forest", "byg:cherry_blossom_forest", "byg:orchard", "byg:red_oak_forest", "minecraft:flower_forest", "minecraft:windswept_forest"]
|
||||
|
||||
#Settings for lime_tree_configured
|
||||
[worldGeneration.lime_tree_configured]
|
||||
biomes = ["byg:aspen_forest", "minecraft:forest", "byg:orchard", "byg:red_oak_forest", "minecraft:flower_forest", "minecraft:windswept_forest"]
|
||||
|
||||
#Settings for pecan_tree_configured
|
||||
[worldGeneration.pecan_tree_configured]
|
||||
biomes = ["byg:dacite_ridges", "byg:weeping_witch_forest", "byg:twilight_meadow", "minecraft:dark_forest", "byg:ebony_woods", "byg:maple_taiga"]
|
||||
|
||||
#Settings for walnut_tree_configured
|
||||
[worldGeneration.walnut_tree_configured]
|
||||
biomes = ["byg:dacite_ridges", "byg:weeping_witch_forest", "byg:twilight_meadow", "minecraft:dark_forest", "byg:ebony_woods", "byg:maple_taiga"]
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
|
||||
#General configuration options.
|
||||
[General]
|
||||
#Enable tag list tooltips for blocks/items?
|
||||
tagTooltips = true
|
||||
#Enable NBT tooltips for items?
|
||||
nbtTooltips = true
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
|
||||
#General configuration options.
|
||||
[General]
|
||||
#Mod ids (in order) to prioritize using items for when generating the cucumber-tags.json file.
|
||||
modTagPriorities = [
|
||||
"minecraft",
|
||||
"alltheores",
|
||||
"kubejs",
|
||||
"thermal",
|
||||
"mekanism",
|
||||
"create",
|
||||
"immersiveengineering",
|
||||
"occultism",
|
||||
"ae2",
|
||||
"ftbic",
|
||||
"chemlib",
|
||||
"biggerreactors"
|
||||
]
|
||||
@@ -1,78 +0,0 @@
|
||||
{
|
||||
"__comment": "Instructions: https://blakesmods.com/docs/cucumber/tags-config",
|
||||
"forge:dusts/niter": "chemlib:potassium_nitrate_dust",
|
||||
"forge:ingots/steel": "alltheores:steel_ingot",
|
||||
"forge:ingots/invar": "alltheores:invar_ingot",
|
||||
"forge:ingots/brass": "alltheores:brass_ingot",
|
||||
"forge:ingots/platinum": "alltheores:platinum_ingot",
|
||||
"forge:ingots/electrum": "alltheores:electrum_ingot",
|
||||
"forge:ingots/titanium": "chemlib:titanium_ingot",
|
||||
"forge:ingots/uranium": "alltheores:uranium_ingot",
|
||||
"forge:gems/apatite": "null",
|
||||
"forge:ingots/constantan": "alltheores:constantan_ingot",
|
||||
"forge:ingots/graphite": "biggerreactors:graphite_ingot",
|
||||
"forge:dusts/saltpeter": "immersiveengineering:dust_saltpeter",
|
||||
"forge:ingots/lead": "alltheores:lead_ingot",
|
||||
"forge:gems/ruby": "alltheores:ruby",
|
||||
"forge:gems/sapphire": "alltheores:sapphire",
|
||||
"forge:ingots/mithril": "null",
|
||||
"forge:ingots/nickel": "alltheores:nickel_ingot",
|
||||
"forge:ingots/iridium": "alltheores:iridium_ingot",
|
||||
"forge:ingots/zinc": "alltheores:zinc_ingot",
|
||||
"forge:rubber": "null",
|
||||
"forge:ingots/bronze": "alltheores:bronze_ingot",
|
||||
"forge:dusts/sulfur": "mekanism:dust_sulfur",
|
||||
"forge:ingots/chrome": "null",
|
||||
"forge:ingots/aluminum": "alltheores:aluminum_ingot",
|
||||
"forge:ingots/tungsten": "chemlib:tungsten_ingot",
|
||||
"forge:silicon": "ae2:silicon",
|
||||
"forge:ingots/silver": "alltheores:silver_ingot",
|
||||
"forge:ingots/tin": "alltheores:tin_ingot",
|
||||
"forge:dusts/signalum": "alltheores:signalum_dust",
|
||||
"forge:dusts/iron": "alltheores:iron_dust",
|
||||
"forge:dusts/emerald": "mekanism:dust_emerald",
|
||||
"forge:dusts/uranium": "alltheores:uranium_dust",
|
||||
"forge:dusts/graphite": "biggerreactors:graphite_dust",
|
||||
"forge:dusts/zinc": "alltheores:zinc_dust",
|
||||
"forge:dusts/lumium": "alltheores:lumium_dust",
|
||||
"forge:dusts/osmium": "alltheores:osmium_dust",
|
||||
"forge:dusts/potassium_nitrate": "chemlib:potassium_nitrate_dust",
|
||||
"forge:dusts/nickel": "alltheores:nickel_dust",
|
||||
"forge:dusts/lead": "alltheores:lead_dust",
|
||||
"forge:dusts/bronze": "alltheores:bronze_dust",
|
||||
"forge:dusts/cobalt": "chemlib:cobalt_dust",
|
||||
"forge:dusts/tungsten": "chemlib:tungsten_dust",
|
||||
"forge:dusts/silver": "alltheores:silver_dust",
|
||||
"forge:dusts/coal": "mekanism:dust_coal",
|
||||
"forge:dusts/iridium": "alltheores:iridium_dust",
|
||||
"forge:dusts/steel": "alltheores:steel_dust",
|
||||
"forge:dusts/ruby": "alltheores:ruby_dust",
|
||||
"forge:dusts/diamond": "alltheores:diamond_dust",
|
||||
"forge:dusts/enderium": "alltheores:enderium_dust",
|
||||
"forge:dusts/electrum": "alltheores:electrum_dust",
|
||||
"forge:dusts/constantan": "alltheores:constantan_dust",
|
||||
"forge:dusts/aluminum": "alltheores:aluminum_dust",
|
||||
"forge:dusts/obsidian": "mekanism:dust_obsidian",
|
||||
"forge:dusts/tin": "alltheores:tin_dust",
|
||||
"forge:dusts/netherite": "mekanism:dust_netherite",
|
||||
"forge:dusts/brass": "alltheores:brass_dust",
|
||||
"forge:dusts/charcoal": "mekanism:dust_charcoal",
|
||||
"forge:dusts/peridot": "alltheores:peridot_dust",
|
||||
"forge:dusts/gold": "alltheores:gold_dust",
|
||||
"forge:dusts/coal_coke": "immersiveengineering:dust_coke",
|
||||
"forge:dusts/platinum": "alltheores:platinum_dust",
|
||||
"forge:dusts/fluorite": "mekanism:dust_fluorite",
|
||||
"forge:dusts/sapphire": "alltheores:sapphire_dust",
|
||||
"forge:dusts/copper": "alltheores:copper_dust",
|
||||
"forge:dusts/lapis": "mekanism:dust_lapis_lazuli",
|
||||
"forge:dusts/invar": "alltheores:invar_dust",
|
||||
"forge:ingots/osmium": "alltheores:osmium_ingot",
|
||||
"forge:ingots/netherite": "minecraft:netherite_ingot",
|
||||
"forge:ingots/lumium": "alltheores:lumium_ingot",
|
||||
"forge:ingots/signalum": "alltheores:signalum_ingot",
|
||||
"forge:ingots/gold": "minecraft:gold_ingot",
|
||||
"forge:ingots/copper": "minecraft:copper_ingot",
|
||||
"forge:ingots/enderium": "alltheores:enderium_ingot",
|
||||
"forge:ingots/cobalt": "chemlib:cobalt_ingot",
|
||||
"forge:ingots/iron": "minecraft:iron_ingot"
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
|
||||
[core]
|
||||
|
||||
[core.general]
|
||||
#If mod compatibility loader should crash hard if errors occur in that process.
|
||||
crashOnModCompatCrash = false
|
||||
#Set 'true' to enable development debug mode. This will result in a lower performance!
|
||||
debug = false
|
||||
#The anonymous id used by the analytics service.
|
||||
anonymousAnalyticsID = ""
|
||||
#If the recipe loader should crash when finding invalid recipes.
|
||||
crashOnInvalidRecipe = false
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = false
|
||||
#If the version checker should be enabled.
|
||||
versionChecker = false
|
||||
|
||||
[general]
|
||||
|
||||
[general.general]
|
||||
#If a button should be added to the main menu to open a dev world (shift-click creates a new world).
|
||||
devWorldButton = false
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
#A list of class:method strings (render methods) that the dark shader will not be applied to.
|
||||
#Each string consists of the class and the method (or any substring) to block the dark shader.
|
||||
#For example, 'renderHunger' is sufficient to block 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' (either will work).
|
||||
METHOD_SHADER_BLACKLIST = ["mezz.jei.common.render.FluidTankRenderer:drawTextureWithMasking", "mezz.jei.library.render.FluidTankRenderer:drawTextureWithMasking", "renderCrosshair", "shadows.packmenu.logo.Logo:draw", "shadows.packmenu.ExtendedMenuScreen:m88315", "shadows.packmenu.buttons.JsonButton:renderImageButton", "m_93080_", "net.minecraft.client.gui.screens.TitleScreen", "renderSky", "m_202423_", "renderHotbar", "m_93009_", "m_193837_", "setupOverlayRenderState", "net.minecraftforge.client.gui.overlay.ForgeGui", "renderFood", "renderExperienceBar", "m_93071_"]
|
||||
#Enabling this config will (every 5 seconds) dump which methods were used to render GUIs that the dark shader was applied to
|
||||
#The dump will consist of a list of class:method strings, e.g. 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood'
|
||||
#Use this feature to help find the render method strings of GUIs you would like to blacklist.
|
||||
METHOD_SHADER_DUMP = false
|
||||
|
||||
["Button Position"]
|
||||
#Pixels away from the left of the GUI in the x axis
|
||||
#Range: > 0
|
||||
X = 64
|
||||
#Pixels away from the bottom of the GUI in the y axis
|
||||
#Range: > 0
|
||||
Y = 0
|
||||
|
||||
["Button Position"."Main Menu Button"]
|
||||
#Enabled
|
||||
SHOW = true
|
||||
#Pixels away from the left of the GUI in the x axis
|
||||
#Range: > 0
|
||||
MAIN_X = 4
|
||||
#Pixels away from the bottom of the GUI in the y axis
|
||||
#Range: > 0
|
||||
MAIN_Y = 40
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
{
|
||||
// Whether the Sculk Jaw can eat items or not (eating an item will cause it to disappear forever)
|
||||
"sculk_jaw_eats_items": false,
|
||||
"warden_armor": {
|
||||
"warden_armor_toughness": 3.0,
|
||||
"warden_armor_durability": 45,
|
||||
"warden_armor_knockback_resistance": 0.5,
|
||||
// How much strength/armor you get from the Soul Elytra
|
||||
"soul_elytra_armor_modifier": 4.0,
|
||||
},
|
||||
"warden_tools": {
|
||||
"warden_tools_durability": 2464,
|
||||
"warden_tools_damage": 7.0,
|
||||
"warden_tools_speed": 11.0,
|
||||
},
|
||||
"otherside": {
|
||||
"sculk_centipede_spawning": true,
|
||||
// Whether Sculk Blocks can spawn in the Otherside or not (Sculk Sensor, Sculk Vein, and Sculk Catalyst)
|
||||
"sculk_blocks_in_otherside": true,
|
||||
"phantom_spawning": true,
|
||||
"sculk_snapper_spawning": false,
|
||||
"shattered_spawning": true,
|
||||
},
|
||||
}
|
||||
@@ -1,307 +0,0 @@
|
||||
key.attack:key.mouse.left:NONE
|
||||
key.use:key.mouse.right:NONE
|
||||
key.forward:key.keyboard.w:NONE
|
||||
key.left:key.keyboard.a:NONE
|
||||
key.back:key.keyboard.s:NONE
|
||||
key.right:key.keyboard.d:NONE
|
||||
key.jump:key.keyboard.space:NONE
|
||||
key.sneak:key.keyboard.left.shift:NONE
|
||||
key.sprint:key.keyboard.left.control:NONE
|
||||
key.drop:key.keyboard.q:NONE
|
||||
key.inventory:key.keyboard.e:NONE
|
||||
key.chat:key.keyboard.t:NONE
|
||||
key.playerlist:key.keyboard.tab:NONE
|
||||
key.pickItem:key.mouse.middle:NONE
|
||||
key.command:key.keyboard.slash:NONE
|
||||
key.socialInteractions:key.keyboard.p:NONE
|
||||
key.screenshot:key.keyboard.f2:NONE
|
||||
key.togglePerspective:key.keyboard.f5:NONE
|
||||
key.smoothCamera:key.keyboard.unknown:NONE
|
||||
key.fullscreen:key.keyboard.f11:NONE
|
||||
key.spectatorOutlines:key.keyboard.unknown:NONE
|
||||
key.swapOffhand:key.keyboard.f:NONE
|
||||
key.saveToolbarActivator:key.keyboard.c:NONE
|
||||
key.loadToolbarActivator:key.keyboard.x:NONE
|
||||
key.advancements:key.keyboard.l:NONE
|
||||
key.hotbar.1:key.keyboard.1:NONE
|
||||
key.hotbar.2:key.keyboard.2:NONE
|
||||
key.hotbar.3:key.keyboard.3:NONE
|
||||
key.hotbar.4:key.keyboard.4:NONE
|
||||
key.hotbar.5:key.keyboard.5:NONE
|
||||
key.hotbar.6:key.keyboard.6:NONE
|
||||
key.hotbar.7:key.keyboard.7:NONE
|
||||
key.hotbar.8:key.keyboard.8:NONE
|
||||
key.hotbar.9:key.keyboard.9:NONE
|
||||
keys.simplemagnets.toggle:key.keyboard.h:NONE
|
||||
key.integratedterminals.terminal.tab.next:key.keyboard.tab:NONE
|
||||
key.integratedterminals.terminal.tab.previous:key.keyboard.tab:SHIFT
|
||||
key.integratedterminals.terminal.craftinggrid.clearplayer:key.keyboard.c:SHIFT
|
||||
key.integratedterminals.terminal.craftinggrid.clearstorage:key.keyboard.c:NONE
|
||||
key.integratedterminals.terminal.craftinggrid.balance:key.keyboard.b:NONE
|
||||
key.integratedterminals.terminal.portable.open:key.keyboard.c:NONE
|
||||
keybind.ironjetpacks.engine:key.keyboard.keypad.1:NONE
|
||||
keybind.ironjetpacks.hover:key.keyboard.keypad.2:NONE
|
||||
keybind.ironjetpacks.descend:key.keyboard.unknown:NONE
|
||||
keybind.ironjetpacks.increment_throttle:key.keyboard.period:NONE
|
||||
keybind.ironjetpacks.decrement_throttle:key.keyboard.comma:NONE
|
||||
key.evilcraft.fart:key.keyboard.p:NONE
|
||||
key.evilcraft.exaltedCrafting:key.keyboard.c:NONE
|
||||
key.evilcraft.fart:key.keyboard.p:NONE
|
||||
key.evilcraft.exaltedCrafting:key.keyboard.c:NONE
|
||||
key.shrink.shrink:key.keyboard.g:NONE
|
||||
supplementaries.keybind.quiver:key.keyboard.v:NONE
|
||||
info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
|
||||
info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
|
||||
key.curios.open.desc:key.keyboard.g:NONE
|
||||
iris.keybind.reload:key.keyboard.r:NONE
|
||||
iris.keybind.toggleShaders:key.keyboard.k:NONE
|
||||
iris.keybind.shaderPackSelection:key.keyboard.o:NONE
|
||||
tombstone.message.knowledge_of_death:key.keyboard.unknown:NONE
|
||||
tombstone.message.config:key.keyboard.unknown:NONE
|
||||
tombstone.message.compendium:key.keyboard.unknown:NONE
|
||||
key.jei.showUses:key.keyboard.u:NONE
|
||||
key.jei.previousPage:key.keyboard.unknown:NONE
|
||||
key.jei.showRecipe2:key.mouse.left:NONE
|
||||
key.jei.previousCategory:key.keyboard.page.up:SHIFT
|
||||
key.jei.showRecipe:key.keyboard.r:NONE
|
||||
key.jei.cheatItemStack2:key.mouse.middle:NONE
|
||||
key.jei.toggleBookmarkOverlay:key.keyboard.unknown:NONE
|
||||
key.jei.toggleEditMode:key.keyboard.unknown:NONE
|
||||
key.jei.clearSearchBar:key.mouse.right:NONE
|
||||
key.jei.cheatOneItem2:key.mouse.right:NONE
|
||||
key.jei.copy.recipe.id:key.keyboard.unknown:NONE
|
||||
key.jei.nextPage:key.keyboard.unknown:NONE
|
||||
key.jei.cheatOneItem:key.mouse.left:NONE
|
||||
key.jei.cheatItemStack:key.mouse.left:SHIFT
|
||||
key.jei.toggleOverlay:key.keyboard.o:CONTROL
|
||||
key.jei.focusSearch:key.keyboard.f:CONTROL
|
||||
key.jei.nextSearch:key.keyboard.down:NONE
|
||||
key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
|
||||
key.jei.previousRecipePage:key.keyboard.page.up:NONE
|
||||
key.jei.recipeBack:key.keyboard.backspace:NONE
|
||||
key.jei.showUses2:key.mouse.right:NONE
|
||||
key.jei.nextCategory:key.keyboard.page.down:SHIFT
|
||||
key.jei.toggleHideIngredient:key.mouse.left:CONTROL
|
||||
key.jei.closeRecipeGui:key.keyboard.escape:NONE
|
||||
key.jei.bookmark:key.keyboard.a:NONE
|
||||
key.jei.toggleCheatMode:key.keyboard.unknown:NONE
|
||||
key.jei.previousSearch:key.keyboard.up:NONE
|
||||
key.jei.nextRecipePage:key.keyboard.page.down:NONE
|
||||
key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
|
||||
key.mekanism.mode:key.keyboard.n:NONE
|
||||
key.mekanism.head_mode:key.keyboard.v:NONE
|
||||
key.mekanism.chest_mode:key.keyboard.g:NONE
|
||||
key.mekanism.legs_mode:key.keyboard.j:NONE
|
||||
key.mekanism.feet_mode:key.keyboard.b:NONE
|
||||
key.mekanism.details:key.keyboard.left.shift:NONE
|
||||
key.mekanism.description:key.keyboard.n:SHIFT
|
||||
key.mekanism.module_tweaker:key.keyboard.backslash:NONE
|
||||
key.mekanism.key_boost:key.keyboard.left.control:NONE
|
||||
key.mekanism.key_hud:key.keyboard.h:NONE
|
||||
pneumaticcraft.armor.options:key.keyboard.u:NONE
|
||||
pneumaticcraft.helmet.hack:key.keyboard.h:NONE
|
||||
pneumaticcraft.helmet.debugging.drone:key.keyboard.y:NONE
|
||||
pneumaticcraft.boots.kick:key.keyboard.x:CONTROL
|
||||
pneumaticcraft.chestplate.launcher:key.keyboard.c:CONTROL
|
||||
pneumaticcraft.boots.jet_boots:key.keyboard.space:NONE
|
||||
key.toggleVisible:key.keyboard.unknown:NONE
|
||||
key.toggleLiquids:key.keyboard.unknown:NONE
|
||||
key.ae2.wireless_pattern_access_terminal:key.keyboard.unknown:NONE
|
||||
key.ae2.ae2wtlib_restock:key.keyboard.unknown:NONE
|
||||
key.ae2.ae2wtlib_magnet:key.keyboard.unknown:NONE
|
||||
key.ae2.portable_item_cell:key.keyboard.unknown:NONE
|
||||
key.ae2.portable_fluid_cell:key.keyboard.unknown:NONE
|
||||
key.ae2.wireless_pattern_encoding_terminal:key.keyboard.unknown:NONE
|
||||
key.ae2.wireless_terminal:key.keyboard.unknown:NONE
|
||||
key.immersiveengineering.magnetEquip:key.keyboard.s:NONE
|
||||
key.immersiveengineering.railgunZoom:key.mouse.middle:NONE
|
||||
key.immersiveengineering.chemthrowerSwitch:key.keyboard.unknown:NONE
|
||||
key.integrateddynamics.logic_programmer_focus_search:key.keyboard.f:ALT
|
||||
key.integrateddynamics.logic_programmer_open_rename:key.keyboard.r:ALT
|
||||
key.securitycraft.cameraZoomIn:key.keyboard.equal:NONE
|
||||
key.securitycraft.cameraZoomOut:key.keyboard.minus:NONE
|
||||
key.securitycraft.cameraEmitRedstone:key.keyboard.r:NONE
|
||||
key.securitycraft.cameraActivateNightVision:key.keyboard.n:NONE
|
||||
key.occultism.backpack:key.keyboard.b:NONE
|
||||
key.occultism.storage_remote:key.keyboard.n:NONE
|
||||
key.occultism.familiar.greedy_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.otherworld_bird:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.bat_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.deer_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.cthulhu_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.devil_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.dragon_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.blacksmith_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.guardian_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.headless_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.chimera_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.goat_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.shub_niggurath_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.beholder_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.fairy_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.mummy_familiar:key.keyboard.unknown:NONE
|
||||
key.occultism.familiar.beaver_familiar:key.keyboard.unknown:NONE
|
||||
key.open_muffler_gui:key.keyboard.unknown:NONE
|
||||
cos.key.opencosarmorinventory:key.keyboard.unknown:NONE
|
||||
keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE
|
||||
keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:NONE
|
||||
keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:NONE
|
||||
keybind.sophisticatedbackpacks.sort:key.mouse.middle:NONE
|
||||
keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
|
||||
keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE
|
||||
keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE
|
||||
keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE
|
||||
keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
|
||||
key.buildinggadgets.settings_menu:key.keyboard.g:NONE
|
||||
key.buildinggadgets.range:key.keyboard.r:NONE
|
||||
key.buildinggadgets.undo:key.keyboard.u:NONE
|
||||
key.buildinggadgets.anchor:key.keyboard.h:NONE
|
||||
key.buildinggadgets.fuzzy:key.keyboard.unknown:NONE
|
||||
key.buildinggadgets.connected_area:key.keyboard.unknown:NONE
|
||||
key.buildinggadgets.rotate_mirror:key.keyboard.unknown:NONE
|
||||
key.buildinggadgets.material_list:key.keyboard.m:NONE
|
||||
framedblocks.key.update_cull:key.keyboard.f9:NONE
|
||||
key.ars_nouveau.open_book:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.selection_hud:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.next_slot:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.previous_slot:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.head_curio_hotkey:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.qc1:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.qc2:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.qc3:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.qc4:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.qc5:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.qc6:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.qc7:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.qc8:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.qc9:key.keyboard.unknown:NONE
|
||||
key.ars_nouveau.qc10:key.keyboard.unknown:NONE
|
||||
key.spirit.toggle:key.keyboard.v:NONE
|
||||
key.ftbultimine:key.keyboard.grave.accent:NONE
|
||||
key.ftbchunks.map:key.keyboard.m:NONE
|
||||
key.ftbchunks.minimap.zoomIn:key.keyboard.equal:NONE
|
||||
key.ftbchunks.minimap.zoomOut:key.keyboard.minus:NONE
|
||||
key.moreoverlays.lightoverlay.desc:key.keyboard.f7:NONE
|
||||
key.moreoverlays.chunkbounds.desc:key.keyboard.f9:NONE
|
||||
key.ship_forward:key.keyboard.w:NONE
|
||||
key.ship_backward:key.keyboard.s:NONE
|
||||
key.ship_left:key.keyboard.a:NONE
|
||||
key.ship_right:key.keyboard.d:NONE
|
||||
key.ship_sail:key.keyboard.r:NONE
|
||||
key.ship_inventory:key.keyboard.i:NONE
|
||||
key.lower_ship_sail:key.keyboard.j:NONE
|
||||
key.higher_ship_sail:key.keyboard.unknown:NONE
|
||||
key.cannon_shoot:key.keyboard.space:NONE
|
||||
key.trashslot.toggle:key.keyboard.t:NONE
|
||||
key.trashslot.delete:key.keyboard.delete:NONE
|
||||
key.trashslot.deleteAll:key.keyboard.delete:SHIFT
|
||||
keybind.sophisticatedstorage.sort:key.mouse.middle:NONE
|
||||
key.journeymap.zoom_in:key.keyboard.equal:NONE
|
||||
key.journeymap.zoom_out:key.keyboard.minus:NONE
|
||||
key.journeymap.minimap_type:key.keyboard.left.bracket:NONE
|
||||
key.journeymap.minimap_preset:key.keyboard.backslash:NONE
|
||||
key.journeymap.create_waypoint:key.keyboard.b:NONE
|
||||
key.journeymap.toggle_waypoints:key.keyboard.z:NONE
|
||||
key.journeymap.fullscreen_create_waypoint:key.keyboard.b:NONE
|
||||
key.journeymap.fullscreen_chat_position:key.keyboard.c:NONE
|
||||
key.journeymap.map_toggle_alt:key.keyboard.j:NONE
|
||||
key.journeymap.fullscreen_waypoints:key.keyboard.n:NONE
|
||||
key.journeymap.minimap_toggle_alt:key.keyboard.j:CONTROL
|
||||
key.journeymap.fullscreen_options:key.keyboard.o:NONE
|
||||
key.journeymap.fullscreen.north:key.keyboard.up:NONE
|
||||
key.journeymap.fullscreen.south:key.keyboard.down:NONE
|
||||
key.journeymap.fullscreen.east:key.keyboard.right:NONE
|
||||
key.journeymap.fullscreen.west:key.keyboard.left:NONE
|
||||
key.journeymap.fullscreen.disable_buttons:key.keyboard.h:NONE
|
||||
key.configured.open_mod_list:key.keyboard.unknown:NONE
|
||||
key.openManual:key.keyboard.f1:NONE
|
||||
key.nextDestination:key.keyboard.right.bracket:NONE
|
||||
key.prevDestination:key.keyboard.left.bracket:NONE
|
||||
key.unmountVehicle:key.keyboard.backslash:NONE
|
||||
key.drawMahoujin:key.keyboard.m:NONE
|
||||
key.changeMysticCode:key.keyboard.y:NONE
|
||||
key.settingsGUI:key.keyboard.period:NONE
|
||||
key.selectiveDisplacement:key.keyboard.h:NONE
|
||||
mininggadgets.text.open_gui:key.keyboard.unknown:NONE
|
||||
key.craftingtweaks.rotate:key.keyboard.unknown:NONE
|
||||
key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown:NONE
|
||||
key.craftingtweaks.balance:key.keyboard.unknown:NONE
|
||||
key.craftingtweaks.spread:key.keyboard.unknown:NONE
|
||||
key.craftingtweaks.clear:key.keyboard.unknown:NONE
|
||||
key.craftingtweaks.force_clear:key.keyboard.unknown:NONE
|
||||
key.craftingtweaks.toggleButtons:key.keyboard.unknown:NONE
|
||||
key.craftingtweaks.compressOne:key.keyboard.k:CONTROL
|
||||
key.craftingtweaks.compressStack:key.keyboard.unknown:NONE
|
||||
key.craftingtweaks.compressAll:key.keyboard.k:SHIFT
|
||||
key.craftingtweaks.decompressOne:key.keyboard.unknown:NONE
|
||||
key.craftingtweaks.decompressStack:key.keyboard.unknown:NONE
|
||||
key.craftingtweaks.decompressAll:key.keyboard.unknown:NONE
|
||||
key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL
|
||||
key.craftingtweaks.refill_last_stack:key.keyboard.tab:NONE
|
||||
key.craftingtweaks.transfer_stack:key.keyboard.unknown:NONE
|
||||
key.toolbelt.open:key.keyboard.r:NONE
|
||||
key.toolbelt.cycle.left:key.keyboard.unknown:NONE
|
||||
key.toolbelt.cycle.right:key.keyboard.unknown:NONE
|
||||
key.toolbelt.slot:key.keyboard.v:NONE
|
||||
quark.keybind.lock_rotation:key.keyboard.k:NONE
|
||||
quark.keybind.autorun:key.keyboard.unknown:NONE
|
||||
quark.emote.no:key.keyboard.unknown:NONE
|
||||
quark.emote.yes:key.keyboard.unknown:NONE
|
||||
quark.emote.wave:key.keyboard.unknown:NONE
|
||||
quark.emote.salute:key.keyboard.unknown:NONE
|
||||
quark.emote.cheer:key.keyboard.unknown:NONE
|
||||
quark.emote.clap:key.keyboard.unknown:NONE
|
||||
quark.emote.think:key.keyboard.unknown:NONE
|
||||
quark.emote.point:key.keyboard.unknown:NONE
|
||||
quark.emote.shrug:key.keyboard.unknown:NONE
|
||||
quark.emote.headbang:key.keyboard.unknown:NONE
|
||||
quark.emote.weep:key.keyboard.unknown:NONE
|
||||
quark.emote.facepalm:key.keyboard.unknown:NONE
|
||||
quark.keybind.patreon_emote.dance:key.keyboard.unknown:NONE
|
||||
quark.keybind.patreon_emote.tpose:key.keyboard.unknown:NONE
|
||||
quark.keybind.patreon_emote.dab:key.keyboard.unknown:NONE
|
||||
quark.keybind.patreon_emote.jet:key.keyboard.unknown:NONE
|
||||
quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:NONE
|
||||
quark.keybind.patreon_emote.zombie:key.keyboard.unknown:NONE
|
||||
quark.keybind.camera_mode:key.keyboard.f12:NONE
|
||||
quark.keybind.change_hotbar:key.keyboard.z:NONE
|
||||
quark.keybind.sort_player:key.keyboard.unknown:NONE
|
||||
quark.keybind.sort_container:key.keyboard.unknown:NONE
|
||||
quark.keybind.back:key.mouse.4:NONE
|
||||
quark.keybind.transfer_insert:key.keyboard.unknown:NONE
|
||||
quark.keybind.transfer_extract:key.keyboard.unknown:NONE
|
||||
quark.keybind.shift_lock:key.keyboard.unknown:NONE
|
||||
key.modularrouters.configure:key.keyboard.c:NONE
|
||||
key.modularrouters.moduleInfo:key.keyboard.i:NONE
|
||||
key.entityculling.toggle:key.keyboard.unknown:NONE
|
||||
key.ftbquests.quests:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.fall_protection:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.jet_boots.module.hover:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.air_conditioning:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.stomp:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.jet_boots.module.flight_stabilizers:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.block_tracker:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.jump_boost:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.charging:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.step_assist:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.coordinate_tracker:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.entity_tracker:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.run_speed:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.block_tracker.module.spawner:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.ender_visor:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.night_vision:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.reach_distance:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.magnet:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.jet_boots:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.block_tracker.module.energy:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.block_tracker.module.fluids:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.block_tracker.module.inventories:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.core_components:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.elytra:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.search:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.block_tracker.module.misc:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.jet_boots.module.smart_hover:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.block_tracker.module.hackables:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.scuba:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.jet_boots.module.builder_mode:key.keyboard.unknown:NONE
|
||||
pneumaticcraft.armor.upgrade.block_tracker.module.end_portal:key.keyboard.unknown:NONE
|
||||
@@ -1,96 +0,0 @@
|
||||
version:3120
|
||||
autoJump:false
|
||||
autoSuggestions:true
|
||||
chatColors:true
|
||||
chatLinks:true
|
||||
chatLinksPrompt:true
|
||||
enableVsync:false
|
||||
entityShadows:true
|
||||
forceUnicodeFont:false
|
||||
discrete_mouse_scroll:false
|
||||
invertYMouse:false
|
||||
realmsNotifications:true
|
||||
reducedDebugInfo:false
|
||||
showSubtitles:false
|
||||
directionalAudio:false
|
||||
touchscreen:false
|
||||
fullscreen:false
|
||||
bobView:true
|
||||
toggleCrouch:false
|
||||
toggleSprint:false
|
||||
darkMojangStudiosBackground:false
|
||||
hideLightningFlashes:false
|
||||
mouseSensitivity:0.5
|
||||
fov:0.0
|
||||
screenEffectScale:1.0
|
||||
fovEffectScale:1.0
|
||||
darknessEffectScale:1.0
|
||||
gamma:0.5
|
||||
renderDistance:8
|
||||
simulationDistance:12
|
||||
entityDistanceScaling:1.0
|
||||
guiScale:2
|
||||
particles:0
|
||||
maxFps:120
|
||||
graphicsMode:1
|
||||
ao:2
|
||||
prioritizeChunkUpdates:0
|
||||
biomeBlendRadius:2
|
||||
renderClouds:"true"
|
||||
resourcePacks:[]
|
||||
incompatibleResourcePacks:[]
|
||||
lastServer:
|
||||
lang:en_us
|
||||
soundDevice:""
|
||||
chatVisibility:0
|
||||
chatOpacity:1.0
|
||||
chatLineSpacing:0.0
|
||||
textBackgroundOpacity:0.5
|
||||
backgroundForChatOnly:true
|
||||
hideServerAddress:false
|
||||
advancedItemTooltips:false
|
||||
pauseOnLostFocus:true
|
||||
overrideWidth:0
|
||||
overrideHeight:0
|
||||
heldItemTooltips:true
|
||||
chatHeightFocused:1.0
|
||||
chatDelay:0.0
|
||||
chatHeightUnfocused:0.4375
|
||||
chatScale:1.0
|
||||
chatWidth:1.0
|
||||
mipmapLevels:0
|
||||
useNativeTransport:true
|
||||
mainHand:"right"
|
||||
attackIndicator:1
|
||||
narrator:0
|
||||
tutorialStep:none
|
||||
mouseWheelSensitivity:1.0
|
||||
rawMouseInput:true
|
||||
glDebugVerbosity:1
|
||||
skipMultiplayerWarning:false
|
||||
skipRealms32bitWarning:false
|
||||
hideMatchedNames:true
|
||||
joinedFirstServer:true
|
||||
hideBundleTutorial:false
|
||||
syncChunkWrites:true
|
||||
showAutosaveIndicator:true
|
||||
allowServerListing:true
|
||||
chatPreview:1
|
||||
onlyShowSecureChat:false
|
||||
soundCategory_master:1.0
|
||||
soundCategory_music:1.0
|
||||
soundCategory_record:1.0
|
||||
soundCategory_weather:1.0
|
||||
soundCategory_block:1.0
|
||||
soundCategory_hostile:1.0
|
||||
soundCategory_neutral:1.0
|
||||
soundCategory_player:1.0
|
||||
soundCategory_ambient:1.0
|
||||
soundCategory_voice:1.0
|
||||
modelPart_cape:true
|
||||
modelPart_jacket:true
|
||||
modelPart_left_sleeve:true
|
||||
modelPart_right_sleeve:true
|
||||
modelPart_left_pants_leg:true
|
||||
modelPart_right_pants_leg:true
|
||||
modelPart_hat:true
|
||||
@@ -1,18 +0,0 @@
|
||||
|
||||
#Common configuration settings
|
||||
[common]
|
||||
#Allow all items to be added
|
||||
allitems = false
|
||||
#Disable overlay previewing tome conversion
|
||||
disable_overlay = false
|
||||
#Whitelisted items
|
||||
items = ["tconstruct:materials_and_you", "tconstruct:puny_smelting", "tconstruct:mighty_smelting", "tconstruct:fantastic_foundry", "tconstruct:tinkers_gadgetry", "integrateddynamics:on_the_dynamics_of_integration", "evilcraft:origins_of_darkness", "cookingforblockheads:no_filter_edition", "alexsmobs:animal_dictionary", "occultism:dictionary_of_spirits", "theoneprobe:probenote", "compactmachines:personal_shrinking_device", "draconicevolution:info_tablet", "iceandfire:bestiary", "rootsclassic:runic_tablet", "enigmaticlegacy:the_acknowledgment", "ad_astra:astrodux"]
|
||||
#Whitelisted names
|
||||
names = ["book", "tome", "lexicon", "nomicon", "manual", "knowledge", "pedia", "compendium", "guide", "codex", "journal", "enchiridion", "grimoire"]
|
||||
#Mod aliases
|
||||
aliases = ["mythicbotany=botania", "integratedtunnels=integrateddynamics", "integratedterminals=integrateddynamics", "integratedcrafting=integrateddynamics", "rftoolsbuilder=rftoolsbase", "rftoolscontrol=rftoolsbase", "rftoolsdim=rftoolsbase", "rftoolspower=rftoolsbase", "rftoolsstorage=rftoolsbase", "rftoolsutility=rftoolsbase", "rftoolspower=rftoolsbase", "deepresonance=rftoolsbase", "xnet=rftoolsbase", "mysticalaggraditions=mysticalagriculture"]
|
||||
#Blacklisted mods
|
||||
exclude = []
|
||||
#Blacklisted items
|
||||
exclude_items = ["apotheosis:boots_tome", "apotheosis:bow_tome", "apotheosis:chestplate_tome", "apotheosis:fishing_tome", "apotheosis:helmet_tome", "apotheosis:leggings_tome", "apotheosis:other_tome", "apotheosis:pickaxe_tome", "apotheosis:scrap_tome", "apotheosis:weapon_tome", "ars_nouveau:annotated_codex", "blue_skies:blue_journal", "darkutils:book_galactic", "darkutils:book_runelic", "darkutils:book_restore", "darkutils:tome_enchanting", "darkutils:tome_illager", "darkutils:tome_pigpen", "darkutils:tome_runelic", "darkutils:tome_sga", "darkutils:tome_shadows", "minecolonies:ancienttome", "minecraft:enchanted_book", "occultism:book_of_binding_afrit", "occultism:book_of_binding_bound_afrit", "occultism:book_of_binding_bound_djinni", "occultism:book_of_binding_bound_foliot", "occultism:book_of_binding_bound_marid", "occultism:book_of_binding_djinni", "occultism:book_of_binding_foliot", "occultism:book_of_binding_marid", "occultism:book_of_calling_djinni_manage_machine", "occultism:book_of_calling_foliot_cleaner", "occultism:book_of_calling_foliot_lumberjack", "occultism:book_of_calling_foliot_transport_items", "projecte:tome", "quark:ancient_tome", "tombstone:book_of_disenchantment", "tombstone:book_of_recycling", "tombstone:book_of_repairing", "tombstone:book_of_magic_impregnation"]
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
[core]
|
||||
|
||||
[core.general]
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = false
|
||||
#If the version checker should be enabled.
|
||||
versionChecker = false
|
||||
@@ -1,10 +0,0 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
#
|
||||
|
||||
general {
|
||||
# The amount of recipes that will be cached by FastSuite. This means that a recipe will not be pushed to the front of the list if it is within the first <n> recipes. [range: 1 ~ 100000, default: 100]
|
||||
I:"Cache Size"=1500
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
#Select the backend to use.
|
||||
#Allowed Values: OFF, BATCHING, INSTANCING
|
||||
backend = "OFF"
|
||||
#Enable or disable a debug overlay that colors pixels by their normal.
|
||||
debugNormals = false
|
||||
#Enable or disable instance update limiting with distance.
|
||||
limitUpdates = true
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
# Enable forge global version checking
|
||||
versionCheck = false
|
||||
# does the splashscreen run
|
||||
splashscreen = false
|
||||
# Disables Optimized DFU client-side.
|
||||
disableOptimizedDFU = true
|
||||
defaultConfigPath = "defaultconfigs"
|
||||
# max threads for parallel loading : -1 uses Runtime#availableProcessors
|
||||
maxThreads = -1
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
All The Mods 8
|
||||
======
|
||||
All The Mods 8 is released on curseforge only, as All Rights Reserved,
|
||||
This covers the following files/folders
|
||||
- all Quests and rewards in `\instance\config\ftbquests\quests\`
|
||||
- all custom Kubejs scripts in `\instance\kubejs\`
|
||||
- all custom AllTheMods Packmenu assets in `\instance\packmenu\resources\`
|
||||
|
||||
What does All Rights Reserved Mean?
|
||||
For players, it means nothing, you are still permitted to play and film and stream the pack.
|
||||
For anyone else, it means you cannot redistribute any of the above folders or files in any publicly released packs without permission from Allthemods
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
chapter_groups: [
|
||||
{ id: "1CF541D7529DA9CF", title: "Main Questline" }
|
||||
{ id: "22FB35B0FEF1343D", title: "Tools and Armor" }
|
||||
{ id: "1AC60211DE7427FC", title: "Storage" }
|
||||
{ id: "6614EE2378B8AFB9", title: "Resources" }
|
||||
{ id: "27AA266437DD1B5B", title: "AllThePower" }
|
||||
{ id: "2B51AC12041E3F89", title: "Technology" }
|
||||
{ id: "02FE661031A105D8", title: "Magic" }
|
||||
{ id: "752CDE464613A1ED", title: "Exploration" }
|
||||
]
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,848 +0,0 @@
|
||||
{
|
||||
default_hide_dependency_lines: false
|
||||
default_quest_shape: ""
|
||||
filename: "create"
|
||||
group: "2B51AC12041E3F89"
|
||||
icon: "create:large_cogwheel"
|
||||
id: "100C477F4E63F20A"
|
||||
images: [{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 0.3d
|
||||
hover: ["&dNeeded for the ATM Star&r"]
|
||||
image: "allthetweaks:item/atm_star"
|
||||
rotation: 0.0d
|
||||
width: 0.3d
|
||||
x: 12.0d
|
||||
y: 2.0d
|
||||
}]
|
||||
order_index: 0
|
||||
quest_links: [ ]
|
||||
quests: [
|
||||
{
|
||||
description: [
|
||||
"&5&lWelcome To Create!"
|
||||
""
|
||||
"Create is an immersive tech mod, bringing realism into Minecraft on a whole new level!"
|
||||
""
|
||||
"If you have doubts about any blocks or items, hold W to ponder and see an amazing 3D in-game wiki!"
|
||||
]
|
||||
id: "57A7A5C79389A96A"
|
||||
rewards: [{
|
||||
id: "1E5B06A1884F3578"
|
||||
item: "create:wrench"
|
||||
type: "item"
|
||||
}]
|
||||
shape: "hexagon"
|
||||
size: 1.5d
|
||||
tasks: [{
|
||||
icon: "create:wrench"
|
||||
id: "695A0E0BC4B78AEC"
|
||||
title: "Create"
|
||||
type: "checkmark"
|
||||
}]
|
||||
x: 0.0d
|
||||
y: 0.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["57A7A5C79389A96A"]
|
||||
description: ["This will be the main ingredient for most of this mod's items and blocks."]
|
||||
id: "0F16498769DFB3B0"
|
||||
rewards: [{
|
||||
count: 32
|
||||
id: "50217BC8953EBD3E"
|
||||
item: "minecraft:andesite"
|
||||
type: "item"
|
||||
}]
|
||||
tasks: [{
|
||||
count: 32L
|
||||
id: "5D2B9139C49F5ABA"
|
||||
item: "create:andesite_alloy"
|
||||
type: "item"
|
||||
}]
|
||||
x: 0.0d
|
||||
y: -3.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["0F16498769DFB3B0"]
|
||||
description: ["&n&5Shafts&r transfer rotational power without changing the speed of the gears."]
|
||||
id: "5B36DE3826F26963"
|
||||
tasks: [{
|
||||
count: 16L
|
||||
id: "2F89C6C2CD322B51"
|
||||
item: "create:shaft"
|
||||
type: "item"
|
||||
}]
|
||||
x: -1.0d
|
||||
y: -5.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["0F16498769DFB3B0"]
|
||||
description: [
|
||||
"The &n&5Cogwheel&r transfers rotational power but also doubles or halves speed."
|
||||
""
|
||||
"Doubling speed will also double the stress in the system."
|
||||
]
|
||||
id: "3E5E0C768038CDF4"
|
||||
rewards: [{
|
||||
count: 8
|
||||
id: "76537C95327D603D"
|
||||
item: "create:cogwheel"
|
||||
type: "item"
|
||||
}]
|
||||
tasks: [{
|
||||
count: 8L
|
||||
id: "68F2BD699AADA753"
|
||||
item: "create:cogwheel"
|
||||
type: "item"
|
||||
}]
|
||||
x: 1.0d
|
||||
y: -5.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["0F16498769DFB3B0"]
|
||||
description: [
|
||||
"The &n&5Cogwheel&r transfers rotational power but also doubles or halves speed."
|
||||
""
|
||||
"Doubling speed will also double the stress in the system."
|
||||
]
|
||||
id: "23A9617F183C4EB1"
|
||||
rewards: [{
|
||||
count: 8
|
||||
id: "01DCE2A5A57DAEC5"
|
||||
item: "create:large_cogwheel"
|
||||
type: "item"
|
||||
}]
|
||||
tasks: [{
|
||||
count: 8L
|
||||
id: "3E2A4428BDE92738"
|
||||
item: "create:large_cogwheel"
|
||||
type: "item"
|
||||
}]
|
||||
x: 0.0d
|
||||
y: -6.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["23A9617F183C4EB1"]
|
||||
description: [
|
||||
"The &n&5Waterwheel&r is one of the most basic ways of generating rotational force. You can hook up multiple wheels by placing them next to each other."
|
||||
""
|
||||
"The speed it's rotating at is measured by how many flowing water blocks are touching the wheel."
|
||||
]
|
||||
id: "1AC0B7934F275EDE"
|
||||
rewards: [{
|
||||
id: "5118928E884676B3"
|
||||
item: "create:water_wheel"
|
||||
type: "item"
|
||||
}]
|
||||
tasks: [{
|
||||
count: 3L
|
||||
id: "35709DE2871F0CED"
|
||||
item: "create:water_wheel"
|
||||
type: "item"
|
||||
}]
|
||||
x: 0.0d
|
||||
y: -7.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Encased Fan&r is used to pull/push items and entities if you spin it. The arrow will show you the direction it's facing and the rotation direction will determine if it pushes or pulls."]
|
||||
id: "1E9B2D814F50A265"
|
||||
tasks: [{
|
||||
id: "1A4B96C7C821174E"
|
||||
item: "create:encased_fan"
|
||||
type: "item"
|
||||
}]
|
||||
x: 7.0d
|
||||
y: 1.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Gearbox&r can rotate the direction of the rotation in any direction by 90 degrees."]
|
||||
id: "4285510271B5223D"
|
||||
tasks: [{
|
||||
id: "1840DB80F48921E2"
|
||||
item: "create:gearbox"
|
||||
type: "item"
|
||||
}]
|
||||
x: 6.5d
|
||||
y: 2.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Clutch&r will stop any rotation if a redstone signal is applied."]
|
||||
id: "2BB3DB19D5EFC7E2"
|
||||
tasks: [{
|
||||
id: "54F14BE619292D1D"
|
||||
item: "create:clutch"
|
||||
type: "item"
|
||||
}]
|
||||
x: 6.0d
|
||||
y: 3.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Gearshift&r will reverse the direction of rotation if a redstone signal is applied."]
|
||||
id: "67A46ED73E488CEE"
|
||||
tasks: [{
|
||||
id: "0CE491535E6FA50B"
|
||||
item: "create:gearshift"
|
||||
type: "item"
|
||||
}]
|
||||
x: 5.5d
|
||||
y: 4.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Chain Drive&r can be linked with others in any direction as long as they are touching. They will relay the rotation sideways."]
|
||||
id: "7F8E50FA436DB4E6"
|
||||
tasks: [{
|
||||
id: "1674E46511507301"
|
||||
item: "create:encased_chain_drive"
|
||||
type: "item"
|
||||
}]
|
||||
x: 4.5d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["7F8E50FA436DB4E6"]
|
||||
description: [
|
||||
"The &n&5Adjustable Chain Drive&r works similar to the normal Chain Drive when it has no redstone signal."
|
||||
""
|
||||
"When you apply a redstone signal and it is the block receiving the rotational force, it will double the speed for the connected Chain Drives."
|
||||
""
|
||||
"When you apply a redstone signal and it is not the block receiving the rotational force, it will half the speed for the connected Chain Drives."
|
||||
]
|
||||
id: "54EC1C7FC1DA9107"
|
||||
tasks: [{
|
||||
id: "115F81D0A661F71F"
|
||||
item: "create:adjustable_chain_gearshift"
|
||||
type: "item"
|
||||
}]
|
||||
x: 4.5d
|
||||
y: 6.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Press&r can be used to create metal plates or blocks."]
|
||||
id: "2D41B04C75FA02BC"
|
||||
tasks: [{
|
||||
id: "52136CB29F02E923"
|
||||
item: "create:mechanical_press"
|
||||
type: "item"
|
||||
}]
|
||||
x: 9.5d
|
||||
y: 0.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["2D41B04C75FA02BC"]
|
||||
description: ["The &n&5Mixer&r can be used combined with the Basin to craft."]
|
||||
id: "5DC892BA79EB52EC"
|
||||
tasks: [{
|
||||
id: "057EDA1FF37AE35E"
|
||||
item: "create:mechanical_mixer"
|
||||
type: "item"
|
||||
}]
|
||||
x: 10.0d
|
||||
y: 1.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["0F16498769DFB3B0"]
|
||||
description: ["The &n&5Basin&r is used for recipes, mainly including the &n&5Mechanical Press&r and the &n&5Mechanical Mixer&r."]
|
||||
id: "75CBB5BD8C1DFEA1"
|
||||
tasks: [{
|
||||
id: "56DBF4356117F26A"
|
||||
item: "create:basin"
|
||||
type: "item"
|
||||
}]
|
||||
x: 2.5d
|
||||
y: -3.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["2D41B04C75FA02BC"]
|
||||
description: [
|
||||
"To get the &n&5Blaze Burner&r, you need to make an Empty Blaze Burner and R-Click it on a Blaze."
|
||||
""
|
||||
"This is used under a Basin to heat it or super-heat it for different recipes."
|
||||
]
|
||||
id: "1B182A30604655E2"
|
||||
tasks: [{
|
||||
id: "50FED4EED98A8648"
|
||||
item: "create:blaze_burner"
|
||||
type: "item"
|
||||
}]
|
||||
x: 8.0d
|
||||
y: 1.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["47897D827C50629D"]
|
||||
description: ["The &n&5Mechanical Piston&r is similar to the Piston, it can push blocks, but you can add as many Extension Poles as you wish."]
|
||||
id: "45EC31812FB9934D"
|
||||
tasks: [{
|
||||
id: "0BD1BA7949BB5855"
|
||||
item: {
|
||||
Count: 1b
|
||||
id: "itemfilters:or"
|
||||
tag: {
|
||||
items: [
|
||||
{
|
||||
Count: 1b
|
||||
id: "create:mechanical_piston"
|
||||
}
|
||||
{
|
||||
Count: 1b
|
||||
id: "create:sticky_mechanical_piston"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
title: "Mechanical Pistons"
|
||||
type: "item"
|
||||
}]
|
||||
title: "Mechanical Pistons"
|
||||
x: 3.5d
|
||||
y: -2.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["4F95F00ED78FBAB9"]
|
||||
description: ["The Speedometer will show you the speed of the currently connected gear."]
|
||||
id: "29917E6196649F5D"
|
||||
tasks: [{
|
||||
id: "6A5BBAA13F1730F2"
|
||||
item: "create:speedometer"
|
||||
type: "item"
|
||||
}]
|
||||
x: -0.5d
|
||||
y: 3.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["4F95F00ED78FBAB9"]
|
||||
description: ["The Stressometer will show you how stressed the system is when you connect it."]
|
||||
id: "48BE7DAC5082044D"
|
||||
tasks: [{
|
||||
id: "10CB6FCDDD3E38D4"
|
||||
item: "create:stressometer"
|
||||
type: "item"
|
||||
}]
|
||||
x: 0.5d
|
||||
y: 3.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["0F16498769DFB3B0"]
|
||||
description: [
|
||||
"The &n&5Cart Assembler&r can be placed on tracks. Anything you build on top of it will be picked up by a Minecart if the Assembler has a redstone signal."
|
||||
""
|
||||
"The blocks must be glued together and any blocks requiring rotational force will automatically be working."
|
||||
""
|
||||
"To \"unmount\" the blocks from the Minecart, simply turn off the redstone signal and let the Minecart ride through."
|
||||
]
|
||||
id: "09936F8FCEA72C5C"
|
||||
tasks: [{
|
||||
id: "15BA4109324B4A44"
|
||||
item: "create:cart_assembler"
|
||||
type: "item"
|
||||
}]
|
||||
x: -2.5d
|
||||
y: -3.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["0F16498769DFB3B0"]
|
||||
description: ["The &n&5Linear Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line without the need for glue."]
|
||||
id: "51EA6B1452883AB2"
|
||||
tasks: [{
|
||||
id: "4A80AC1DE4002191"
|
||||
item: "create:linear_chassis"
|
||||
type: "item"
|
||||
}]
|
||||
x: 1.0d
|
||||
y: -1.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["0F16498769DFB3B0"]
|
||||
description: ["The &n&5Radial Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line, on the sides, without the need for glue."]
|
||||
id: "459BA85E48B343AE"
|
||||
tasks: [{
|
||||
id: "3598B8EDD5834F92"
|
||||
item: "create:radial_chassis"
|
||||
type: "item"
|
||||
}]
|
||||
x: -1.0d
|
||||
y: -1.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["0F16498769DFB3B0"]
|
||||
description: ["Combine with &n&5Radial Chassis&r to create a very powerful windmill that has high stress capacity."]
|
||||
id: "76CBFA38D021AC95"
|
||||
tasks: [{
|
||||
id: "3652E21F6AD6D33F"
|
||||
item: "create:white_sail"
|
||||
type: "item"
|
||||
}]
|
||||
x: 2.0d
|
||||
y: -4.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Drill&r will break any block in front of it. If it has a connected inventory, the items will be stored in it."]
|
||||
id: "3029E1E133B91ED8"
|
||||
tasks: [{
|
||||
id: "072131C19C185896"
|
||||
item: "create:mechanical_drill"
|
||||
type: "item"
|
||||
}]
|
||||
x: 3.0d
|
||||
y: 3.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Saw&r will harvest trees in front of it. It can also be used as a Sawmill. If it has a connected inventory, the items will be stored in it."]
|
||||
id: "72DCE154E1714890"
|
||||
tasks: [{
|
||||
id: "36C1D75275CE2AAB"
|
||||
item: "create:mechanical_saw"
|
||||
type: "item"
|
||||
}]
|
||||
x: 2.5d
|
||||
y: 2.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Deployer&r can be used to either place items/blocks or to use items like Swords."]
|
||||
id: "3314FBC4FEAE1D08"
|
||||
tasks: [{
|
||||
id: "79D2F12337D1F637"
|
||||
item: "create:deployer"
|
||||
type: "item"
|
||||
}]
|
||||
x: 3.5d
|
||||
y: 4.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["48EA6D9923E38B71"]
|
||||
description: [
|
||||
"The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart."
|
||||
""
|
||||
"When the two interfaces are facing each other, they will link and transfer items between each other."
|
||||
]
|
||||
id: "134BC365E77C6DB8"
|
||||
tasks: [{
|
||||
id: "2D54A1DB29903A0A"
|
||||
item: "create:portable_storage_interface"
|
||||
type: "item"
|
||||
}]
|
||||
x: 13.5d
|
||||
y: 4.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Harvester&r will harvest any crops it goes over. If it has a connected inventory, the items will be stored in it."]
|
||||
id: "4C31649D721F76B5"
|
||||
tasks: [{
|
||||
id: "1357FF84B9B133C4"
|
||||
item: "create:mechanical_harvester"
|
||||
type: "item"
|
||||
}]
|
||||
x: 1.5d
|
||||
y: 0.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Plough&r will destroy any non-solid block, turn dirt into farmland and launch entities without doing damage. If it has a connected inventory, the items will be stored in it."]
|
||||
id: "0759CA52EECF3B49"
|
||||
tasks: [{
|
||||
id: "7B9B459AAB9F6483"
|
||||
item: "create:mechanical_plough"
|
||||
type: "item"
|
||||
}]
|
||||
x: 2.0d
|
||||
y: 1.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["57A7A5C79389A96A"]
|
||||
description: ["&n&5Casings&r are used as a crafting ingredient for most blocks."]
|
||||
id: "17885C2DE986F1BD"
|
||||
tasks: [{
|
||||
id: "0341E5F9B7361D1F"
|
||||
item: "create:andesite_casing"
|
||||
type: "item"
|
||||
}]
|
||||
x: 4.5d
|
||||
y: 0.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["1DA6B8B2DCC97809"]
|
||||
description: ["&n&5Casings&r are used as a crafting ingredient for most blocks."]
|
||||
id: "48EA6D9923E38B71"
|
||||
tasks: [{
|
||||
id: "23E40F6D58658887"
|
||||
item: "create:brass_casing"
|
||||
type: "item"
|
||||
}]
|
||||
x: 12.0d
|
||||
y: 4.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["2D41B04C75FA02BC"]
|
||||
description: ["&n&5Casings&r are used as a crafting ingredient for most blocks."]
|
||||
id: "3F663416E824720C"
|
||||
tasks: [{
|
||||
id: "7FE62F264B4FA5DE"
|
||||
item: "create:copper_casing"
|
||||
type: "item"
|
||||
}]
|
||||
x: 11.0d
|
||||
y: 0.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["4194397DFD0199C2"]
|
||||
description: [
|
||||
"The &n&5Arm&r is a machine that can take items from a Depot or a Belt and place them into a different Depot, Belt or Crafter."
|
||||
""
|
||||
"To select input/output hold the Arm in your hand and R-Click the blocks you want to assign."
|
||||
""
|
||||
"To deselect a block, L-Click it with the Arm in your hand."
|
||||
]
|
||||
id: "3F2C1A81C17D2D67"
|
||||
tasks: [{
|
||||
id: "3EC06DE78E520CC9"
|
||||
item: "create:mechanical_arm"
|
||||
type: "item"
|
||||
}]
|
||||
x: 13.5d
|
||||
y: 2.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["0F16498769DFB3B0"]
|
||||
description: ["The &n&5Funnel&r can import or export items from connected inventories."]
|
||||
id: "47A6769B6BF1A46D"
|
||||
tasks: [{
|
||||
id: "5CB1191F8F7BBAA4"
|
||||
item: "create:andesite_funnel"
|
||||
type: "item"
|
||||
}]
|
||||
x: 2.0d
|
||||
y: -2.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["1DA6B8B2DCC97809"]
|
||||
description: ["The &n&5Funnel&r can import or export items from connected inventories."]
|
||||
id: "495B0CC178B4CFA9"
|
||||
tasks: [{
|
||||
id: "1C5B4D14826937BB"
|
||||
item: "create:brass_funnel"
|
||||
type: "item"
|
||||
}]
|
||||
x: 9.0d
|
||||
y: 3.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["0F16498769DFB3B0"]
|
||||
description: ["The &n&5Tunnels&r can be placed on belts and they will filter items that pass through them. You can link multiple tunnels by placing them next to each other."]
|
||||
id: "7C8CDD259495A31A"
|
||||
tasks: [{
|
||||
id: "07162DA2FD7B0E05"
|
||||
item: "create:andesite_tunnel"
|
||||
type: "item"
|
||||
}]
|
||||
x: -2.0d
|
||||
y: -2.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["1DA6B8B2DCC97809"]
|
||||
description: ["The &n&5Tunnels&r can be placed on belts and they will filter items that pass through them. You can link multiple tunnels by placing them next to each other."]
|
||||
id: "78656C89EEE80DB5"
|
||||
tasks: [{
|
||||
id: "688E14A6938EBEF7"
|
||||
item: "create:brass_tunnel"
|
||||
type: "item"
|
||||
}]
|
||||
x: 10.5d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Depot&r is used to store items, mainly for the Spout."]
|
||||
id: "7F0D59EC1573FDC0"
|
||||
tasks: [{
|
||||
id: "7EFB9500BBDD745C"
|
||||
item: "create:depot"
|
||||
type: "item"
|
||||
}]
|
||||
x: 5.5d
|
||||
y: -1.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["2D41B04C75FA02BC"]
|
||||
description: ["The &n&5Chute&r is used to insert/extract from inventories, or to place/take items from a belt."]
|
||||
id: "3D2A03EB2B91E9C1"
|
||||
tasks: [{
|
||||
id: "105F8859D59964C4"
|
||||
item: "create:chute"
|
||||
type: "item"
|
||||
}]
|
||||
x: 9.5d
|
||||
y: -1.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["57A7A5C79389A96A"]
|
||||
description: [
|
||||
"These goggles will allow you to see your contrations in more detail."
|
||||
""
|
||||
"It will show things as rotation speed and stress."
|
||||
]
|
||||
id: "4F95F00ED78FBAB9"
|
||||
tasks: [{
|
||||
id: "6989058FD488CE64"
|
||||
item: "create:goggles"
|
||||
type: "item"
|
||||
}]
|
||||
x: 0.0d
|
||||
y: 2.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["57A7A5C79389A96A"]
|
||||
description: [
|
||||
"You can create this by making Rose Crystals and Sand Paper."
|
||||
""
|
||||
"You can either hold the crystals in your off-hand, or throw them on the ground and then R-Click while holding Sand Paper."
|
||||
]
|
||||
id: "610DEC4FC4FBB63E"
|
||||
rewards: [{
|
||||
id: "43C2760F8FDD84CA"
|
||||
item: {
|
||||
Count: 1b
|
||||
id: "create:sand_paper"
|
||||
tag: {
|
||||
Damage: 0
|
||||
}
|
||||
}
|
||||
type: "item"
|
||||
}]
|
||||
tasks: [{
|
||||
count: 8L
|
||||
id: "3BC40DF423178031"
|
||||
item: "create:polished_rose_quartz"
|
||||
type: "item"
|
||||
}]
|
||||
x: -2.5d
|
||||
y: 0.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["1C2309DB4B890E71"]
|
||||
description: ["The &n&5Blaze Cake&r is used to Super-Heat the Blaze Burner for crafting the Chromatic Compound."]
|
||||
id: "4C77ABCD41383F32"
|
||||
tasks: [{
|
||||
id: "2E9A4E9BFFC10819"
|
||||
item: "create:blaze_cake"
|
||||
type: "item"
|
||||
}]
|
||||
x: 14.0d
|
||||
y: 0.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["1DA6B8B2DCC97809"]
|
||||
description: [
|
||||
"The &n&5Crafters&r can be connected to each other to form a huge in-world crafting table."
|
||||
""
|
||||
"The arrows on the Crafters must eventually converge on the same Crafter to finish the recipe. You can turn the arrows by R-Clicking it with the Wrench."
|
||||
]
|
||||
id: "4194397DFD0199C2"
|
||||
tasks: [{
|
||||
id: "65C6E83AF17405E0"
|
||||
item: "create:mechanical_crafter"
|
||||
type: "item"
|
||||
}]
|
||||
x: 12.0d
|
||||
y: 2.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Gantry Carriage&r can be attached to Gantry Shafts and if the Shaft is rotating, it will move the Carriage along it."]
|
||||
id: "75B14A09FE39EDDA"
|
||||
tasks: [{
|
||||
id: "7DA78C3A582368E2"
|
||||
item: "create:gantry_carriage"
|
||||
type: "item"
|
||||
}]
|
||||
x: 7.5d
|
||||
y: 0.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["7F0D59EC1573FDC0"]
|
||||
description: ["The &n&5Weighted Ejector&r can launch items or entities to a selected location."]
|
||||
id: "4EA4EDD5A7923F98"
|
||||
tasks: [{
|
||||
id: "34313AA5D327317C"
|
||||
item: "create:weighted_ejector"
|
||||
type: "item"
|
||||
}]
|
||||
x: 5.5d
|
||||
y: -2.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["3D2A03EB2B91E9C1"]
|
||||
description: ["The &n&5Smart Chute&r is the same as the Chute but with additional functionalities, such as stack size and filters."]
|
||||
id: "7EEEEDD5FF31ACD3"
|
||||
tasks: [{
|
||||
id: "37EE09651ED58F6F"
|
||||
item: "create:smart_chute"
|
||||
type: "item"
|
||||
}]
|
||||
x: 9.5d
|
||||
y: -3.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["57A7A5C79389A96A"]
|
||||
description: [
|
||||
"The Schematic Table will read and write structures to/from your schematics."
|
||||
""
|
||||
"You can use it to copy buildings or to share them with others!"
|
||||
]
|
||||
id: "0CF69DBA9573A7B3"
|
||||
rewards: [{
|
||||
id: "35DCC6CB7C472F17"
|
||||
item: "create:schematic_and_quill"
|
||||
type: "item"
|
||||
}]
|
||||
tasks: [{
|
||||
id: "0FB1E9BD14FE8EF8"
|
||||
item: "create:schematic_table"
|
||||
type: "item"
|
||||
}]
|
||||
x: -1.5d
|
||||
y: 1.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["0CF69DBA9573A7B3"]
|
||||
description: ["The Cannon will build the structures from Schematics, taking materials from nearby chests and using gunpowder as fuel."]
|
||||
id: "7D67058592EE5958"
|
||||
tasks: [{
|
||||
id: "5D989C876E9B8AA5"
|
||||
item: "create:schematicannon"
|
||||
type: "item"
|
||||
}]
|
||||
x: -2.5d
|
||||
y: 2.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
description: ["The &n&5Rope Pulley&r can move blocks up or down, they can be glued together."]
|
||||
id: "24E658BA47367A44"
|
||||
tasks: [{
|
||||
id: "0674C07C7DE332A9"
|
||||
item: "create:rope_pulley"
|
||||
type: "item"
|
||||
}]
|
||||
x: 4.5d
|
||||
y: -1.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["3F663416E824720C"]
|
||||
description: ["The &n&5Spout&r is used to fill items with liquid. It is best to use a Depot under it to hold the items."]
|
||||
id: "1C2309DB4B890E71"
|
||||
tasks: [{
|
||||
id: "6772D04457414991"
|
||||
item: "create:spout"
|
||||
type: "item"
|
||||
}]
|
||||
x: 12.5d
|
||||
y: 0.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["3F663416E824720C"]
|
||||
description: ["The &n&5Hose Pulley&r is a pump that can extract liquids or place liquids in the world."]
|
||||
id: "77382D4114E901CB"
|
||||
tasks: [{
|
||||
id: "739701B00C0F8A7B"
|
||||
item: "create:hose_pulley"
|
||||
type: "item"
|
||||
}]
|
||||
x: 12.0d
|
||||
y: 1.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["17885C2DE986F1BD"]
|
||||
id: "47897D827C50629D"
|
||||
tasks: [{
|
||||
id: "473DA14538E1B94C"
|
||||
item: "create:piston_extension_pole"
|
||||
type: "item"
|
||||
}]
|
||||
x: 3.5d
|
||||
y: -1.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["3F663416E824720C"]
|
||||
description: [
|
||||
"The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart."
|
||||
""
|
||||
"When the two interfaces are facing each other, they will link and transfer liquids between each other."
|
||||
]
|
||||
id: "71B1B53A03A16296"
|
||||
tasks: [{
|
||||
id: "339D26EDFBB54047"
|
||||
item: "create:portable_fluid_interface"
|
||||
type: "item"
|
||||
}]
|
||||
x: 12.0d
|
||||
y: -1.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["5DC892BA79EB52EC"]
|
||||
id: "1DA6B8B2DCC97809"
|
||||
tasks: [{
|
||||
icon: "create:brass_ingot"
|
||||
id: "07896B715ED0E04F"
|
||||
item: {
|
||||
Count: 1b
|
||||
id: "itemfilters:tag"
|
||||
tag: {
|
||||
value: "forge:ingots/brass"
|
||||
}
|
||||
}
|
||||
title: "Any Brass Ingot"
|
||||
type: "item"
|
||||
}]
|
||||
title: "Brass"
|
||||
x: 10.5d
|
||||
y: 3.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["2D41B04C75FA02BC"]
|
||||
description: ["&n&5Super Glue&r can be used to attach blocks to each other to move them with pistons or other means."]
|
||||
id: "1F58AA51814C7568"
|
||||
tasks: [{
|
||||
id: "1A9BC10CDDA9FCF2"
|
||||
item: {
|
||||
Count: 1b
|
||||
id: "create:super_glue"
|
||||
tag: {
|
||||
Damage: 0
|
||||
}
|
||||
}
|
||||
type: "item"
|
||||
}]
|
||||
x: 8.0d
|
||||
y: -1.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["0F16498769DFB3B0"]
|
||||
description: [
|
||||
"&n&5Belts&r can be placed between two &n&5Shafts&r to transfer mobs/items or to simply transfer rotational energy from one point to another."
|
||||
""
|
||||
"The &n&5Shafts&r must be at either 45, 90 or 180 degrees from each other."
|
||||
]
|
||||
id: "13AEBC331F29BC3D"
|
||||
tasks: [{
|
||||
count: 4L
|
||||
id: "4D2A907287515990"
|
||||
item: "create:belt_connector"
|
||||
type: "item"
|
||||
}]
|
||||
x: -2.0d
|
||||
y: -4.5d
|
||||
}
|
||||
]
|
||||
title: "Create"
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user