Version 1.0.19b

This commit is contained in:
Adrian Marquis
2023-05-29 13:49:34 +00:00
parent 5386f164b9
commit b5ede55eba
927 changed files with 92525 additions and 0 deletions

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Ponder.registry((event) => {
event.create([
'biggerreactors:reactor_power_tap',
'biggerreactors:reactor_glass',
'biggerreactors:reactor_casing',
//'biggerreactors:reactor_manifold',
//'biggerreactors:reactor_redstone_port',
//'biggerreactors:reactor_computer_port',
//'biggerreactors:reactor_coolant_port',
'biggerreactors:reactor_access_port',
'biggerreactors:reactor_terminal',
'biggerreactors:reactor_control_rod',
'biggerreactors:reactor_fuel_rod'])
.scene('bir_1', 'Building a Bigger Reactor', 'kubejs:reactor', (scene, util) => {
scene.world.showSection([4, 0, 4], Facing.down)
scene.idle(5)
scene.overlay.showText(40).text("The edges must be").independent(20)
scene.overlay.showText(40).text("reactor casing").independent(36);
[1, 2, 3, 4].forEach(num => {
scene.world.showSection([4, num, 4], Facing.down);
scene.world.showSection([4, 0, 4 - num], Facing.down);
scene.world.showSection([4 - num, 0, 4], Facing.down);
scene.idle(5)
});
[1, 2, 3].forEach(num => {
scene.world.showSection([4, 4, 4 - num], Facing.down);
scene.world.showSection([4 - num, 4, 4], Facing.down);
scene.world.showSection([0, 0, 4 - num], Facing.down);
scene.world.showSection([4 - num, 0, 0], Facing.down);
scene.world.showSection([0, num, 4], Facing.down);
scene.world.showSection([4, num, 0], Facing.down);
scene.idle(5)
})
scene.world.showSection([4, 4, 0], Facing.down);
scene.world.showSection([0, 4, 4], Facing.down);
scene.world.showSection([0, 0, 0], Facing.down);
scene.idle(5);
[1, 2, 3].forEach(num => {
scene.world.showSection([0, num, 0], Facing.down);
scene.world.showSection([0, 4, 4 - num], Facing.down);
scene.world.showSection([4 - num, 4, 0], Facing.down);
scene.idle(5)
})
scene.world.showSection([0, 4, 0], Facing.down);
scene.idle(5)
scene.addKeyframe()
scene.overlay.showText(35).text("The walls can be").independent(20)
scene.overlay.showText(35).text("reactor casing").independent(36)
scene.overlay.showText(35).text("or reactor glass").independent(52)
//top glass
scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down);
scene.idle(5)
// bottom glass
scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up);
scene.idle(5)
// north glass
scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south);
scene.idle(5)
// south glass
scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north);
scene.idle(5)
// west glass
scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east);
scene.idle(5)
// east glass
scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west);
scene.idle(20)
scene.addKeyframe()
scene.overlay.showText(40).text("Fuel rods run floor").independent(20)
scene.overlay.showText(40).text("to ceiling in a stack").independent(36)
scene.idle(10)
scene.world.hideSection([0, 1, 0, 3, 4, 3], Facing.up)
scene.idle(15)
scene.world.setBlock([2, 1, 2], 'biggerreactors:reactor_fuel_rod', false)
scene.world.showSection([2, 1, 2], Facing.down)
scene.idle(10)
scene.world.setBlock([2, 2, 2], 'biggerreactors:reactor_fuel_rod', false)
scene.world.showSection([2, 2, 2], Facing.down)
scene.idle(10)
scene.world.setBlock([2, 3, 2], 'biggerreactors:reactor_fuel_rod', false)
scene.world.showSection([2, 3, 2], Facing.down)
scene.idle(20)
scene.world.showSection([0, 1, 0, 3, 4, 3], Facing.down)
scene.idle(10)
scene.overlay.showText(35).text("A control rod sits atop the fuel").independent(20)
scene.overlay.showText(35).text("rod stack in the top wall").independent(36)
scene.idle(15)
scene.world.setBlock([2, 4, 2], 'minecraft:air', true)
scene.world.modifyBlock([1, 4, 2], (curState) => curState.with("east_connected", false), false);
scene.world.modifyBlock([2, 4, 1], (curState) => curState.with("south_connected", false), false);
scene.world.modifyBlock([3, 4, 2], (curState) => curState.with("west_connected", false), false);
scene.world.modifyBlock([2, 4, 3], (curState) => curState.with("north_connected", false), false);
scene.idle(10)
scene.world.setBlock([2, 4, 2], 'biggerreactors:reactor_control_rod', false)
scene.idle(20)
scene.addKeyframe()
scene.overlay.showText(35).text("A terminal needs to").independent(20)
scene.overlay.showText(35).text("be included in a wall").independent(36)
scene.idle(10)
scene.world.setBlock([3, 1, 0], 'minecraft:air', true)
scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("east_connected", false), false);
scene.world.modifyBlock([3, 2, 0], (curState) => curState.with("bottom_connected", false), false);
scene.idle(10)
scene.world.setBlock([3, 1, 0], 'biggerreactors:reactor_terminal', false)
scene.idle(20)
scene.addKeyframe()
scene.overlay.showText(35).text("A power tap is used").independent(20)
scene.overlay.showText(35).text("in a wall to get power").independent(36)
scene.overlay.showText(35).text("out of the reactor").independent(52)
scene.idle(15)
scene.world.setBlock([1, 1, 0], 'minecraft:air', true)
scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("west_connected", false), false);
scene.world.modifyBlock([1, 2, 0], (curState) => curState.with("bottom_connected", false), false);
scene.idle(10)
scene.world.setBlock([1, 1, 0], 'biggerreactors:reactor_power_tap', false)
scene.idle(20)
scene.addKeyframe()
scene.overlay.showText(40).text("Access ports allow for").independent(20)
scene.overlay.showText(40).text("insertion of uranium").independent(36)
scene.overlay.showText(40).text("and removal of cyanite").independent(52)
scene.idle(15)
scene.world.setBlock([0, 1, 1], 'minecraft:air', true)
scene.world.setBlock([0, 1, 3], 'minecraft:air', true)
scene.world.modifyBlock([0, 1, 2], (curState) => curState.with("north_connected", false).with("south_connected", false), false);
scene.world.modifyBlock([0, 2, 1], (curState) => curState.with("bottom_connected", false), false);
scene.world.modifyBlock([0, 2, 3], (curState) => curState.with("bottom_connected", false), false);
scene.idle(10)
scene.world.setBlock([0, 1, 1], Block.id('biggerreactors:reactor_access_port', { 'portdirection': 'inlet' }), true)
scene.world.setBlock([0, 1, 3], Block.id('biggerreactors:reactor_access_port', { 'portdirection': 'outlet' }), true)
scene.idle(20)
scene.addKeyframe()
let outerWall = util.select.fromTo(0, 0, 0, 4, 4, 4).substract(util.select.fromTo(1, 1, 1, 3, 3, 3))
scene.world.modifyBlocks(outerWall, (curState) => curState.with('assembled', true), false)
scene.world.modifyBlock([0, 1, 3], () => Block.id('biggerreactors:reactor_access_port', { 'portdirection': 'outlet' }), false)
scene.world.modifyBlocks([1, 0, 1, 3, 0, 3], () => Block.id('biggerreactors:reactor_casing', { 'assembled': true, 'x_axis': 'middle', 'z_axis': 'middle', 'y_axis': 'lower' }), false)
scene.idle(20)
})
})