Version 1.0.19b

This commit is contained in:
Adrian Marquis
2023-05-29 13:49:34 +00:00
parent 5386f164b9
commit b5ede55eba
927 changed files with 92525 additions and 0 deletions

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#The disk space limit for computers and turtles, in bytes
computer_space_limit = 1000000
#The disk space limit for floppy disks, in bytes
floppy_space_limit = 125000
#Set how many files a computer can have open at the same time. Set to 0 for unlimited.
#Range: > 0
maximum_open_files = 128
#Set this to true to disable Lua 5.1 functions that will be removed in a future update. Useful for ensuring forward compatibility of your programs now.
disable_lua51_features = false
#A comma separated list of default system settings to set on new computers. Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false" will disable all autocompletion
default_computer_settings = ""
#Log exceptions thrown by peripherals and other Lua objects.
#This makes it easier for mod authors to debug problems, but may result in log spam should people use buggy methods.
log_computer_errors = true
#Require players to be in creative mode and be opped in order to interact with command computers.This is the default behaviour for vanilla's Command blocks.
command_require_creative = true
#Controls execution behaviour of computers. This is largely intended for fine-tuning servers, and generally shouldn't need to be touched
[execution]
#Set the number of threads computers can run on. A higher number means more computers can run at once, but may induce lag.
#Please note that some mods may not work with a thread count higher than 1. Use with caution.
#Range: > 1
computer_threads = 1
#The maximum time that can be spent executing tasks in a single tick, in milliseconds.
#Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time.
#Range: > 1
max_main_global_time = 10
#The ideal maximum time a computer can execute for in a tick, in milliseconds.
#Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time.
#Range: > 1
max_main_computer_time = 5
#Controls the HTTP API
[http]
#Enable the "http" API on Computers (see "rules" for more fine grained control than this).
enabled = false
#Enable use of http websockets. This requires the "http_enable" option to also be true.
websocket_enabled = false
#The number of http requests a computer can make at one time. Additional requests will be queued, and sent when the running requests have finished. Set to 0 for unlimited.
#Range: > 0
max_requests = 16
#The number of websockets a computer can have open at one time. Set to 0 for unlimited.
#Range: > 1
max_websockets = 4
#Limits bandwidth used by computers
[http.bandwidth]
#The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s)
#Range: > 1
global_download = 33554432
#The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s)
#Range: > 1
global_upload = 33554432
#A list of rules which control behaviour of the "http" API for specific domains or IPs.
#Each rule is an item with a 'host' to match against, and a series of properties. The host may be a domain name ("pastebin.com"),
#wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8"). If no rules, the domain is blocked.
[[http.rules]]
host = "$private"
action = "deny"
[[http.rules]]
#The maximum size (in bytes) that a computer can send or receive in one websocket packet.
max_websocket_message = 131072
host = "*"
#The maximum size (in bytes) that a computer can upload in a single request. This includes headers and POST text.
max_upload = 4194304
action = "allow"
#The maximum size (in bytes) that a computer can download in a single request. Note that responses may receive more data than allowed, but this data will not be returned to the client.
max_download = 16777216
#The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited.
timeout = 30000
#Various options relating to peripherals.
[peripheral]
#Enable Command Block peripheral support
command_block_enabled = false
#The range of Wireless Modems at low altitude in clear weather, in meters
#Range: 0 ~ 100000
modem_range = 64
#The range of Wireless Modems at maximum altitude in clear weather, in meters
#Range: 0 ~ 100000
modem_high_altitude_range = 384
#The range of Wireless Modems at low altitude in stormy weather, in meters
#Range: 0 ~ 100000
modem_range_during_storm = 64
#The range of Wireless Modems at maximum altitude in stormy weather, in meters
#Range: 0 ~ 100000
modem_high_altitude_range_during_storm = 384
#Maximum amount of notes a speaker can play at once
#Range: > 1
max_notes_per_tick = 8
#The limit to how much monitor data can be sent *per tick*. Note:
# - Bandwidth is measured before compression, so the data sent to the client is smaller.
# - This ignores the number of players a packet is sent to. Updating a monitor for one player consumes the same bandwidth limit as sending to 20.
# - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40 monitors to be updated in a single tick.
#Set to 0 to disable.
#Range: > 0
monitor_bandwidth = 1000000
#Various options relating to turtles.
[turtle]
#Set whether Turtles require fuel to move
need_fuel = true
#The fuel limit for Turtles
#Range: > 0
normal_fuel_limit = 20000
#The fuel limit for Advanced Turtles
#Range: > 0
advanced_fuel_limit = 100000
#If set to true, Turtles will be unable to build, dig, or enter protected areas (such as near the server spawn point)
obey_block_protection = true
#If set to true, Turtles will push entities out of the way instead of stopping if there is space to do so
can_push = true
#Configure the size of various computer's terminals.
#Larger terminals require more bandwidth, so use with care.
[term_sizes]
#Terminal size of computers
[term_sizes.computer]
#Range: 1 ~ 255
width = 51
#Range: 1 ~ 255
height = 19
#Terminal size of pocket computers
[term_sizes.pocket_computer]
#Range: 1 ~ 255
width = 26
#Range: 1 ~ 255
height = 20
#Maximum size of monitors (in blocks)
[term_sizes.monitor]
#Range: 1 ~ 32
width = 8
#Range: 1 ~ 32
height = 6

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[networks]
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
#Setting this to 0 will only allow super admins to create networks.
#Range: > -1
maximumPerPlayer = 5
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
enableSuperAdmin = true
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
#Range: 0 ~ 3
superAdminRequiredPermission = 1
[general]
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
enableFluxRecipe = true
#Allows flux devices to enable chunk loading.
enableChunkLoading = false
[blacklist]
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
itemBlackListStrings = [""]
[energy]
#The default transfer limit of a Flux Plug, Point and Controller
#Range: 0 ~ 9223372036854775807
defaultLimit = 800000
#The maximum energy storage of a Basic Flux Storage
#Range: 0 ~ 9223372036854775807
basicCapacity = 2000000
#The default transfer limit of a Basic Flux Storage
#Range: 0 ~ 9223372036854775807
basicTransfer = 20000
#The maximum energy storage of a Herculean Flux Storage
#Range: 0 ~ 9223372036854775807
herculeanCapacity = 16000000
#The default transfer limit of a Herculean Flux Storage
#Range: 0 ~ 9223372036854775807
herculeanTransfer = 120000
#The maximum energy storage of a Gargantuan Flux Storage
#Range: 0 ~ 9223372036854775807
gargantuanCapacity = 128000000
#The default transfer limit of a Gargantuan Flux Storage
#Range: 0 ~ 9223372036854775807
gargantuanTransfer = 720000

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#Configuration related to Immersive Engineering wires
[wires]
#Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data.
#This option will check and load all connection endpoints and may slow down the world loading process.
sanitizeConnections = false
#If this is enabled, wires connected to power sources will cause damage to entities touching them
#This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
enableWireDamage = true
#If this is enabled, placing a block in a wire will break it (drop the wire coil)
blocksBreakWires = true
[wires.copper]
#The maximum length of copper wires
#Range: > 0
maxLength = 16
#The transfer rate of copper wire in IF/t
#Range: > 0
transferRate = 2048
#The percentage of power lost every 16 blocks of distance in copper wire
#Range: 0.0 ~ 1.0
loss = 0.05
#In- and output rates of copper wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 256
[wires.electrum]
#The maximum length of electrum wires
#Range: > 0
maxLength = 16
#The transfer rate of electrum wire in IF/t
#Range: > 0
transferRate = 8192
#The percentage of power lost every 16 blocks of distance in electrum wire
#Range: 0.0 ~ 1.0
loss = 0.025
#In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 1024
[wires.hv]
#The maximum length of hv wires
#Range: > 0
maxLength = 32
#The transfer rate of hv wire in IF/t
#Range: > 0
transferRate = 32768
#The percentage of power lost every 16 blocks of distance in hv wire
#Range: 0.0 ~ 1.0
loss = 0.025
#In- and output rates of hv wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 4096
[wires.rope]
#The maximum length of rope wires
#Range: > 0
maxLength = 32
[wires.cable]
#The maximum length of cable wires
#Range: > 0
maxLength = 32
[wires.redstone]
#The maximum length of redstone wires
#Range: > 0
maxLength = 32
[wires.insulated_copper]
#The maximum length of insulated_copper wires
#Range: > 0
maxLength = 16
[wires.insulated_electrum]
#The maximum length of insulated_electrum wires
#Range: > 0
maxLength = 16
[machines]
#The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
#Range: 0.0 ~ 2.147483647E9
dynamo_output = 3.0
#Output modifier for the energy created by the Thermoelectric Generator
#Range: 0.0 ~ 2.147483647E9
thermoelectric_output = 1.0
#The Flux that will be output by the lightning rod when it is struck
#Range: > 0
lightning_output = 16000000
#The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
#Range: > 0
dieselGen_output = 4096
#The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
#Range: > 1
preheater_consumption = 32
#The Flux per tick the Charging Station can insert into an item
#Range: > 1
charger_consumption = 256
#The amount of damage a sawblade in the sawmill takes for a single recipe.
#Range: > 1
sawmill_bladeDamage = 5
#The Flux the Assembler will consume to craft an item from a recipe
#Range: > 1
assembler_consumption = 80
[machines.capacitors]
#Configuration for the low voltage capacitor
[machines.capacitors.lv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 100000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 256
#Maximum energy output (Flux/tick)
#Range: > 1
output = 256
#Configuration for the medium voltage capacitor
[machines.capacitors.mv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 1000000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 1024
#Maximum energy output (Flux/tick)
#Range: > 1
output = 1024
#Configuration for the high voltage capacitor
[machines.capacitors.hv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 4000000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 4096
#Maximum energy output (Flux/tick)
#Range: > 1
output = 4096
[machines.external_heater]
#The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
#Range: > 1
consumption = 8
#The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
#Range: > 1
speedupConsumption = 24
[machines.coredrill]
#The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
#Range: > 1
time = 200
#The Flux per tick consumed by the Core Sample Drill
#Range: > 1
consumption = 40
[machines.pump]
#The Flux the Fluid Pump will consume to pick up a fluid block in the world
#Range: > 1
consumption = 250
#The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
#Range: > 1
consumption_accelerate = 5
#Set this to false to disable the fluid pump being able to draw infinite water from sources
infiniteWater = true
#If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
placeCobble = true
[machines.teslacoil]
#The Flux per tick the Tesla Coil will consume, simply by being active
#Range: > 1
consumption = 256
#The amount of Flux the Tesla Coil will consume when shocking an entity
#Range: > 1
consumption_active = 512
#The amount of damage the Tesla Coil will do when shocking an entity
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
[machines.turret]
#The Flux per tick any turret consumes to monitor the area
#Range: > 1
consumption = 64
#The Flux per tick the chemthrower turret consumes to shoot
#Range: > 1
chem_consumption = 32
#The Flux per tick the gun turret consumes to shoot
#Range: > 1
gun_consumption = 32
[machines.garden_cloche]
#The Flux per tick the cloche consumes to grow plants
#Range: > 1
consumption = 8
#The amount of ticks one dose of fertilizer lasts in the cloche
#Range: > 1
fertilizer = 6000
#The amount of fluid the cloche uses per dose of fertilizer
#Range: > 1
fluid = 250
#A modifier to apply to the cloches total growing speed
#Range: 0.001 ~ 1000.0
growth_modifier = 1.0
[machines.lantern]
#Set this to false to disable the mob-spawn prevention of the Powered Lantern
spawnPrevent = true
#How much Flux the powered lantern draws per tick
#Range: > 1
energyDraw = 1
#How much Flux the powered lantern can hold (should be greater than the power draw)
#Range: > 1
maxStorage = 10
[machines.floodlight]
#Set this to false to disable the mob-spawn prevention of the Floodlight
spawnPrevent = true
#How much Flux the floodlight draws per tick
#Range: > 1
energyDraw = 5
#How much Flux the floodlight can hold (must be at least 10x the power draw)
#Range: > 1
max_storage = 80
[machines.metal_press]
#A modifier to apply to the energy costs of every metal press recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every metal press recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.crusher]
#A modifier to apply to the energy costs of every crusher recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every crusher recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.squeezer]
#A modifier to apply to the energy costs of every squeezer recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every squeezer recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.fermenter]
#A modifier to apply to the energy costs of every fermenter recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every fermenter recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.refinery]
#A modifier to apply to the energy costs of every refinery recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
[machines.auto_workbench]
#A modifier to apply to the energy costs of every auto workbench recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every auto workbench recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.bottling_machine]
#A modifier to apply to the energy costs of every bottling machine recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every bottling machine recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.mixer]
#A modifier to apply to the energy costs of every mixer recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every mixer recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.sawmill]
#A modifier to apply to the energy costs of every sawmill recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every sawmill recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.arc_furnace]
#A modifier to apply to the energy costs of every arc furnace recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every arc furnace recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
#The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
#Range: > 1
electrodeDamage = 96000
#The recycling functionality of the arc furnace is no longer controlled by a config option.
#Like all IE recipes, this is now controlled via a datapack, using the recipe file:
#immersiveengineering/recipes/arc_recycling_list.json
#To disable recycling, add that file to your datapack and fill it with the following content:
#{
# "type": "immersiveengineering:generated_list",
# "conditions": [ { "type": "forge:false" } ]
#}
recycle = ""
[machines.excavator]
#The Flux per tick the Excavator will consume to dig
#Range: > 1
consumption = 4096
#The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
#Range: 0.001 ~ 1000.0
speed = 1.0
#Set this to false to disable the ridiculous amounts of particles the Excavator spawns
particles = true
#The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely.
#Range: 0.0 ~ 1.0
chance = 0.9
#The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
#Range: > -1
yield = 38400
#The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it
#Range: 0.0 ~ 1.0
initial_depletion = 0.2
[ores]
#The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
#Change this in combination with the retrogen booleans to regen only some of the ores.
retrogen_key = "DEFAULT"
#Set this to false to disable the logging of the chunks that were flagged for retrogen.
retrogen_log_flagChunk = true
#Set this to false to disable the logging of the chunks that are still left to retrogen.
retrogen_log_remaining = true
#Ore generation config - bauxite
[ores.bauxite]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = 32
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 112
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 16
#Set this to true to allow retro-generation of bauxite Ore.
retrogen_enable = false
#Ore generation config - lead
[ores.lead]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -32
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 80
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 0
#Set this to true to allow retro-generation of lead Ore.
retrogen_enable = false
#Ore generation config - silver
[ores.silver]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.25
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -48
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 32
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 0
#Set this to true to allow retro-generation of silver Ore.
retrogen_enable = false
#Ore generation config - nickel
[ores.nickel]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "UNIFORM"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -64
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 24
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 0
#Set this to true to allow retro-generation of nickel Ore.
retrogen_enable = false
#Ore generation config - deep_nickel
[ores.deep_nickel]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -120
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = -8
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 0
#Set this to true to allow retro-generation of deep_nickel Ore.
retrogen_enable = false
#Ore generation config - uranium
[ores.uranium]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.5
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 0
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -64
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = -16
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 0
#Set this to true to allow retro-generation of uranium Ore.
retrogen_enable = false
[tools]
#The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
#Range: > 1
hammer_durability = 100
#The maximum durability of the Wirecutter. Used up when cutting plates into wire.
#Range: > 1
cutter_durability = 250
[tools.bullet_damage]
#The amount of base damage a Casull Cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
casull = 10.0
#The amount of base damage a armor piercing Cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
ap = 10.0
#The amount of base damage a single part of buckshot inflicts
#Range: 0.0 ~ 1.7976931348623157E308
buck = 2.0
#The amount of base damage a dragon breath cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
dragon = 3.0
#The amount of base damage a homing cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
homing = 10.0
#The amount of base damage a wolfpack cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
wolfpack = 4.0
#The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
wolfpack_part = 8.0
#The amount of damage a silver bullet inflicts
#Range: 0.0 ~ 1.7976931348623157E308
silver = 10.0
#The amount of base damage a phial cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
phial = 1.0
[tools.chemthrower]
#The mb of fluid the Chemical Thrower will consume per tick of usage
#Range: > 1
consumption = 10
#Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
scroll = true
[tools.railgun]
#The base amount of Flux consumed per shot by the Railgun
#Range: > 1
consumption = 800
#A modifier for the damage of all projectiles fired by the Railgun
#Range: 0.0 ~ 1.7976931348623157E308
damage_modifier = 1.0

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[projection]
[projection."power consolidation"]
#The highest attack Caliburn can go to
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_ATTACK_CAP = 200
#Power Consolidation Damage Cap Tiers
POWER_CONSOLIDATION_TIERS = [100.0, 150.0, 200.0]

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#Storage Settings
[storage]
#The amount of slots the storage stabilizer tier 1 provides.
stabilizerTier1Slots = 256
#The amount of slots the storage stabilizer tier 2 provides.
stabilizerTier2Slots = 512
#The amount of slots the storage stabilizer tier 3 provides.
stabilizerTier3Slots = 1024
#The amount of slots the storage stabilizer tier 4 provides.
stabilizerTier4Slots = 2048
#The amount of slots the storage actuator provides.
controllerBaseSlots = 128
#The stack size the storage actuator uses.
controllerStackSize = 1024
#True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance.
overrideItemStackSizes = true
#Spirit Job Settings
[spirit_job]
#The duration for the slow falling effect applied by a drikwing.
drikwingFamiliarSlowFallingSeconds = 15
#The multiplier to each crushing recipe's crushing_time for Tier 1 (Foliot) Crusher Spirits.
tier1CrusherTimeMultiplier = 2.0
#The multiplier to each crushing recipe's crushing_time for Tier 2 (Djinni) Crusher Spirits.
tier2CrusherTimeMultiplier = 1.0
#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 3 (Afrit) Crusher Spirits.
tier3CrusherTimeMultiplier = 0.5
#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 4 (Marid) Crusher Spirits.
tier4CrusherTimeMultiplier = 0.2
#The multiplier to each crushing recipe's output count for Tier 1 (Foliot) Crusher Spirits.
tier1CrusherOutputMultiplier = 1.0
#The multiplier to each crushing recipe's output count for Tier 2 (Djinni) Crusher Spirits.
tier2CrusherOutputMultiplier = 1.5
#The multiplier to each crushing recipe's output count for Tier 3 (Afrit) Crusher Spirits.
tier3CrusherOutputMultiplier = 2.0
#The multiplier to each crushing recipe's output count for Tier 4 (Marid) Crusher Spirits.
tier4CrusherOutputMultiplier = 3.0
#The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
crusherResultPickupDelay = 60
#The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%.
blacksmithFamiliarRepairChance = 0.05
#The amount of iron required for a blacksmith familiar to upgrade another familiar.
blacksmithFamiliarUpgradeCost = 18
#The cooldown for a blacksmith familiar to upgrade another familiar.
blacksmithFamiliarUpgradeCooldown = 400
#Ritual Settings
[rituals]
#Enables the ritual to clear rainy weather.
enableClearWeatherRitual = true
#Enables the ritual to start rainy weather.
enableRainWeatherRitual = true
#Enables the ritual to start a thunderstorm.
enableThunderWeatherRitual = true
#Enables the ritual to set time to day.
enableDayTimeRitual = true
#Enables the ritual to set time to night.
enableNightTimeRitual = true
#If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running.
enableRemainingIngredientCountMatching = false
#Set a value below 1.0 to speed up rituals.
#Range: 0.05 ~ 1.7976931348623157E308
ritualDurationMultiplier = 0.5
#By default spirit names are generated at random from lists of possible syllables. If you instead want to specify the possible spirit names directly, configure a list of values here.
possibleSpiritNames = []
#Dimensional Mineshaft Settings
[dimensional_mineshaft]
#Miner Spirit Settings
[dimensional_mineshaft.miner_foliot_unspecialized]
#The amount of time it takes the spirit to perform one mining operation.
maxMiningTime = 400
#The amount of blocks the spirit will obtain per mining operation
rollsPerOperation = 1
#The amount of mining operations the spirit can perform before breaking.
durability = 1000
#Miner Spirit Settings
[dimensional_mineshaft.miner_djinni_ores]
#The amount of time it takes the spirit to perform one mining operation.
maxMiningTime = 300
#The amount of blocks the spirit will obtain per mining operation
rollsPerOperation = 1
#The amount of mining operations the spirit can perform before breaking.
durability = 400
#Miner Spirit Settings
[dimensional_mineshaft.miner_afrit_deeps]
#The amount of time it takes the spirit to perform one mining operation.
maxMiningTime = 200
#The amount of blocks the spirit will obtain per mining operation
rollsPerOperation = 1
#The amount of mining operations the spirit can perform before breaking.
durability = 800
#Miner Spirit Settings
[dimensional_mineshaft.miner_marid_master]
#The amount of time it takes the spirit to perform one mining operation.
maxMiningTime = 100
#The amount of blocks the spirit will obtain per mining operation
rollsPerOperation = 1
#The amount of mining operations the spirit can perform before breaking.
durability = 1600
#Item Settings
[items]
#Entity types that cannot be captured in a soul gem. Specify by their full id, e.g "minecraft:zombie"
soulgemEntityDenyList = ["minecraft:wither"]

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[General]
#How often a hive should attempt special events like spawning undead bees. Default 500.
#Range: > 20
hiveTickRate = 1500
#How long time a bee should stay in the hive when having delivered honey. Default 4800.
#Range: > 20
timeInHive = 4800
#How many ticks it takes for process a recipe in the centrifuge. Default 300.
#Range: > 20
centrifugeProcessingTime = 300
#How many ticks it takes for process a recipe in the powered centrifuge. Default 100.
#Range: > 20
centrifugePoweredProcessingTime = 100
#How much FE to use per tick for a powered centrifuge when processing an item. Default 10.
#Range: > 1
centrifugePowerUse = 10
#How many ticks it takes for process a recipe in the incubator. Default 3600.
#Range: > 20
incubatorProcessingTime = 3600
#How much FE to use per tick for an incubator when processing an item. Default 10.
#Range: > 1
incubatorPowerUse = 10
#How many treats to use when incubating a bee. Default 20.
#Range: 1 ~ 64
incubatorTreatUse = 20
#How much FE to generate per tick. Default 60.
#Range: > 1
generatorPowerGen = 60
#How much honey to consume per tick. Default 5.
#Range: > 1
generatorHoneyUse = 2
#A priority list of Mod IDs that results of comb output should stem from, aka which mod you want the copper to come from.
preferredTagSource = [
"minecraft",
"alltheores",
"kubejs",
"thermal",
"mekanism",
"create",
"immersiveengineering",
"occultism",
"ae2",
"ftbic",
"chemlib",
"biggerreactors"
]
#How many bees can fit in a bee bomb. Default is 10
#Range: 1 ~ 50
numberOfBeesPerBomb = 10
#The distance a nest locator can search for nests.
#Range: 0 ~ 1000
nestLocatorDistance = 100
#Initial tick cooldown when repopulating a nest.
#Range: > 0
nestSpawnCooldown = 24000
#Centrifuges will pick up items thrown on it
centrifugeHopperMode = true
[Bees]
#Spawn skeletal and zombie bees as night?
spawnUndeadBees = true
#Range: 0.0 ~ 1.0
spawnUndeadBeesChance = 0.05
#Range: 0.0 ~ 1.0
sugarbagBeeChance = 0.02
#How many animals a CuBee can breed per pollination
#Range: > 0
cupidBeeAnimalsPerPollination = 5
#How densely populated should an areas need to be for the CuBee to stop breeding. The value approximates how many animals can be in a 10x10 area around the bee.
#Range: > 0
cupidBeeAnimalDensity = 20
#How many cuckoo bees can spawn from a nest before it shuts off
#Range: > 0
cuckooSpawnCount = 2
#Chance to spawn a KamikazBee when hit while wearing bee nest armor
#Range: 0.0 ~ 1.0
kamikazBeeChance = 0.3
#Disable the wander goal in bees to increase performance
disableWanderGoal = false
["Bee attributes"]
#Number of ticks between effects on nearby entities
#Range: > 20
ticks = 2337
#Chance that a bee will take damage while leashed in a hostile environment
#Range: 0.0 ~ 1.0
damageChance = 0.1
#Chance to increase tolerance (rain or thunder tolerance trait) while leashed in a hostile environment.
#Range: 0.0 ~ 1.0
toleranceChance = 0.1
#Chance to increase behavior (nocturnal trait) while leashed in a hostile environment.
#Range: 0.0 ~ 1.0
behaviorChance = 0.1
#Chance to extract genes from a bottle of bee material.
#Range: 0.0 ~ 1.0
geneExtractChance = 1.0
#Average purity of type genes (does not apply to attribute genes)
#Range: 1 ~ 100
typeGenePurity = 33
[Worldgen]
#Which nests should generate in the level. Nest will still be craftable and attract bees when placed in the world.
"enable_productivebees:oak_wood_nest" = true
"enable_productivebees:spruce_wood_nest" = true
"enable_productivebees:dark_oak_wood_nest" = true
"enable_productivebees:birch_wood_nest" = true
"enable_productivebees:jungle_wood_nest" = true
"enable_productivebees:acacia_wood_nest" = true
"enable_productivebees:stone_nest" = true
"enable_productivebees:coarse_dirt_nest" = true
"enable_productivebees:sand_nest" = true
"enable_productivebees:snow_nest" = true
"enable_productivebees:gravel_nest" = true
"enable_productivebees:sugar_cane_nest" = true
"enable_productivebees:slimy_nest" = true
"enable_productivebees:glowstone_nest" = true
"enable_productivebees:soul_sand_nest" = true
"enable_productivebees:nether_quartz_nest" = true
"enable_productivebees:nether_gold_nest" = true
"enable_productivebees:nether_brick_nest" = true
"enable_productivebees:end_stone_nest" = true
"enable_productivebees:obsidian_nest" = true
"enable_productivebees:bumble_bee_nest" = true
"enable_productivebees:sugarbag_nest" = true
"enable_productivebees:warped_bee_nest" = true
"enable_productivebees:crimson_bee_nest" = true
["Hive Upgrades"]
#Time bonus gained from time upgrade. 0.2 means 20% reduction of a bee's time inside the hive or centrifuge processing time.
#Range: 0.0 ~ 1.0
timeBonus = 0.2
#Multiplier per productivity upgrade installed in the hive.
#Range: 1.0 ~ 2.147483647E9
productivityMultiplier = 1.4
#Chance for a bee to produce an offspring after a hive visit.
#Range: 0.0 ~ 1.0
breedingChance = 0.05
#How many bees can be around a hive before a babee upgrade stops working.
#Range: > 0
breedingMaxNearbyEntities = 10
#Chance for a gene sample to be taken from a bee after a hive visit.
#Range: 0.0 ~ 1.0
samplerChance = 0.05

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[infusion_pylon]
#Effects that may be used in the Infusion Pylon.
#List may include either effect IDs (like `minecraft:strength`) or an entire namespace (like `minecraft`).
#If the list is empty, then all effects will be allowed except for those specifically denied.
infusionAllowedEffects = ["minecraft", "ars_nouveau", "tombstone", "apotheosis"]
#Effects that may not be used in the Infusion Pylon.
#This list will override the allowed effect list.
infusionDeniedEffects = ["minecraft:absorption", "tombstone:ghostly_shape"]

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#Set this to true to disable sending the thank you message that SebastrnLib shows when a player joins.
#Note, that this stops showing the message for every player, even those that want to see them.
disable_thanks_message = true

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[milestones]
#Number of hearts you start out with.
#Range: 0 ~ 1000
baseHearts = 10
#Number of hearts you gain for reaching a new milestone.
#Range: 0 ~ 1000
heartsPerMilestone = 2
#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
milestones = [5, 10, 15, 20, 25]
[filtering]
#Foods in this list won't affect the player's health nor show up in the food book.
blacklist = []
#When this list contains anything, the blacklist is ignored and instead only foods from here count.
whitelist = []
#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
#Range: 0 ~ 1000
minimumFoodValue = 1
[miscellaneous]
#Whether or not to reset the food list on death, effectively losing all bonus hearts.
resetOnDeath = true
#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
limitProgressionToSurvival = true