Version 1.0.19b
This commit is contained in:
140
minecraft/defaultconfigs/computercraft-server.toml
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140
minecraft/defaultconfigs/computercraft-server.toml
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||||
#The disk space limit for computers and turtles, in bytes
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computer_space_limit = 1000000
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#The disk space limit for floppy disks, in bytes
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floppy_space_limit = 125000
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#Set how many files a computer can have open at the same time. Set to 0 for unlimited.
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#Range: > 0
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maximum_open_files = 128
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#Set this to true to disable Lua 5.1 functions that will be removed in a future update. Useful for ensuring forward compatibility of your programs now.
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disable_lua51_features = false
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#A comma separated list of default system settings to set on new computers. Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false" will disable all autocompletion
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default_computer_settings = ""
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#Log exceptions thrown by peripherals and other Lua objects.
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#This makes it easier for mod authors to debug problems, but may result in log spam should people use buggy methods.
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log_computer_errors = true
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#Require players to be in creative mode and be opped in order to interact with command computers.This is the default behaviour for vanilla's Command blocks.
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command_require_creative = true
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#Controls execution behaviour of computers. This is largely intended for fine-tuning servers, and generally shouldn't need to be touched
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[execution]
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#Set the number of threads computers can run on. A higher number means more computers can run at once, but may induce lag.
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#Please note that some mods may not work with a thread count higher than 1. Use with caution.
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#Range: > 1
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computer_threads = 1
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#The maximum time that can be spent executing tasks in a single tick, in milliseconds.
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#Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time.
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#Range: > 1
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max_main_global_time = 10
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#The ideal maximum time a computer can execute for in a tick, in milliseconds.
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#Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time.
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#Range: > 1
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max_main_computer_time = 5
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#Controls the HTTP API
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[http]
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#Enable the "http" API on Computers (see "rules" for more fine grained control than this).
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enabled = false
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#Enable use of http websockets. This requires the "http_enable" option to also be true.
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websocket_enabled = false
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#The number of http requests a computer can make at one time. Additional requests will be queued, and sent when the running requests have finished. Set to 0 for unlimited.
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#Range: > 0
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max_requests = 16
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#The number of websockets a computer can have open at one time. Set to 0 for unlimited.
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#Range: > 1
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max_websockets = 4
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#Limits bandwidth used by computers
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[http.bandwidth]
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#The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s)
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#Range: > 1
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global_download = 33554432
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#The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s)
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#Range: > 1
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global_upload = 33554432
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#A list of rules which control behaviour of the "http" API for specific domains or IPs.
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#Each rule is an item with a 'host' to match against, and a series of properties. The host may be a domain name ("pastebin.com"),
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#wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8"). If no rules, the domain is blocked.
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[[http.rules]]
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host = "$private"
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action = "deny"
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[[http.rules]]
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#The maximum size (in bytes) that a computer can send or receive in one websocket packet.
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max_websocket_message = 131072
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host = "*"
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#The maximum size (in bytes) that a computer can upload in a single request. This includes headers and POST text.
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max_upload = 4194304
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action = "allow"
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#The maximum size (in bytes) that a computer can download in a single request. Note that responses may receive more data than allowed, but this data will not be returned to the client.
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max_download = 16777216
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#The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited.
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timeout = 30000
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#Various options relating to peripherals.
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[peripheral]
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#Enable Command Block peripheral support
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command_block_enabled = false
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#The range of Wireless Modems at low altitude in clear weather, in meters
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#Range: 0 ~ 100000
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modem_range = 64
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#The range of Wireless Modems at maximum altitude in clear weather, in meters
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#Range: 0 ~ 100000
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modem_high_altitude_range = 384
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#The range of Wireless Modems at low altitude in stormy weather, in meters
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#Range: 0 ~ 100000
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modem_range_during_storm = 64
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#The range of Wireless Modems at maximum altitude in stormy weather, in meters
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#Range: 0 ~ 100000
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modem_high_altitude_range_during_storm = 384
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#Maximum amount of notes a speaker can play at once
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#Range: > 1
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max_notes_per_tick = 8
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#The limit to how much monitor data can be sent *per tick*. Note:
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# - Bandwidth is measured before compression, so the data sent to the client is smaller.
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# - This ignores the number of players a packet is sent to. Updating a monitor for one player consumes the same bandwidth limit as sending to 20.
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# - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40 monitors to be updated in a single tick.
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#Set to 0 to disable.
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#Range: > 0
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monitor_bandwidth = 1000000
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#Various options relating to turtles.
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[turtle]
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#Set whether Turtles require fuel to move
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need_fuel = true
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#The fuel limit for Turtles
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#Range: > 0
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normal_fuel_limit = 20000
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#The fuel limit for Advanced Turtles
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#Range: > 0
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advanced_fuel_limit = 100000
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#If set to true, Turtles will be unable to build, dig, or enter protected areas (such as near the server spawn point)
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obey_block_protection = true
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#If set to true, Turtles will push entities out of the way instead of stopping if there is space to do so
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can_push = true
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#Configure the size of various computer's terminals.
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#Larger terminals require more bandwidth, so use with care.
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[term_sizes]
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#Terminal size of computers
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[term_sizes.computer]
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#Range: 1 ~ 255
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width = 51
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#Range: 1 ~ 255
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height = 19
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#Terminal size of pocket computers
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[term_sizes.pocket_computer]
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#Range: 1 ~ 255
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width = 26
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#Range: 1 ~ 255
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height = 20
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#Maximum size of monitors (in blocks)
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[term_sizes.monitor]
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#Range: 1 ~ 32
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width = 8
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#Range: 1 ~ 32
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height = 6
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49
minecraft/defaultconfigs/fluxnetworks-server.toml
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49
minecraft/defaultconfigs/fluxnetworks-server.toml
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@@ -0,0 +1,49 @@
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[networks]
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#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
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#Setting this to 0 will only allow super admins to create networks.
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#Range: > -1
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maximumPerPlayer = 5
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#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
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enableSuperAdmin = true
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#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
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#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
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#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
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#Range: 0 ~ 3
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superAdminRequiredPermission = 1
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[general]
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#Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
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enableFluxRecipe = true
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#Allows flux devices to enable chunk loading.
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enableChunkLoading = false
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[blacklist]
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#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
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blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
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#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
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itemBlackListStrings = [""]
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[energy]
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#The default transfer limit of a Flux Plug, Point and Controller
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#Range: 0 ~ 9223372036854775807
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defaultLimit = 800000
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#The maximum energy storage of a Basic Flux Storage
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#Range: 0 ~ 9223372036854775807
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basicCapacity = 2000000
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#The default transfer limit of a Basic Flux Storage
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#Range: 0 ~ 9223372036854775807
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basicTransfer = 20000
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#The maximum energy storage of a Herculean Flux Storage
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#Range: 0 ~ 9223372036854775807
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herculeanCapacity = 16000000
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#The default transfer limit of a Herculean Flux Storage
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#Range: 0 ~ 9223372036854775807
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herculeanTransfer = 120000
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#The maximum energy storage of a Gargantuan Flux Storage
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#Range: 0 ~ 9223372036854775807
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gargantuanCapacity = 128000000
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#The default transfer limit of a Gargantuan Flux Storage
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#Range: 0 ~ 9223372036854775807
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gargantuanTransfer = 720000
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534
minecraft/defaultconfigs/immersiveengineering-server.toml
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534
minecraft/defaultconfigs/immersiveengineering-server.toml
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@@ -0,0 +1,534 @@
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#Configuration related to Immersive Engineering wires
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[wires]
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#Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data.
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#This option will check and load all connection endpoints and may slow down the world loading process.
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sanitizeConnections = false
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#If this is enabled, wires connected to power sources will cause damage to entities touching them
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#This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
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enableWireDamage = true
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#If this is enabled, placing a block in a wire will break it (drop the wire coil)
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blocksBreakWires = true
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[wires.copper]
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#The maximum length of copper wires
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#Range: > 0
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maxLength = 16
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#The transfer rate of copper wire in IF/t
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#Range: > 0
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transferRate = 2048
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#The percentage of power lost every 16 blocks of distance in copper wire
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#Range: 0.0 ~ 1.0
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loss = 0.05
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#In- and output rates of copper wire connectors. This is independant of the transferrate of the wires.
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#Range: > 0
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wireConnectorInput = 256
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[wires.electrum]
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#The maximum length of electrum wires
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#Range: > 0
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maxLength = 16
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#The transfer rate of electrum wire in IF/t
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#Range: > 0
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transferRate = 8192
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#The percentage of power lost every 16 blocks of distance in electrum wire
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#Range: 0.0 ~ 1.0
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loss = 0.025
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#In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires.
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#Range: > 0
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wireConnectorInput = 1024
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[wires.hv]
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#The maximum length of hv wires
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#Range: > 0
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maxLength = 32
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#The transfer rate of hv wire in IF/t
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#Range: > 0
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transferRate = 32768
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#The percentage of power lost every 16 blocks of distance in hv wire
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#Range: 0.0 ~ 1.0
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loss = 0.025
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#In- and output rates of hv wire connectors. This is independant of the transferrate of the wires.
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#Range: > 0
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wireConnectorInput = 4096
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[wires.rope]
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#The maximum length of rope wires
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#Range: > 0
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maxLength = 32
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[wires.cable]
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#The maximum length of cable wires
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#Range: > 0
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maxLength = 32
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[wires.redstone]
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#The maximum length of redstone wires
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#Range: > 0
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maxLength = 32
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[wires.insulated_copper]
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#The maximum length of insulated_copper wires
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#Range: > 0
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maxLength = 16
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[wires.insulated_electrum]
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#The maximum length of insulated_electrum wires
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#Range: > 0
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maxLength = 16
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[machines]
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#The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
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#Range: 0.0 ~ 2.147483647E9
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dynamo_output = 3.0
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#Output modifier for the energy created by the Thermoelectric Generator
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#Range: 0.0 ~ 2.147483647E9
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thermoelectric_output = 1.0
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#The Flux that will be output by the lightning rod when it is struck
|
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#Range: > 0
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lightning_output = 16000000
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#The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
|
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#Range: > 0
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dieselGen_output = 4096
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#The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
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#Range: > 1
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preheater_consumption = 32
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#The Flux per tick the Charging Station can insert into an item
|
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#Range: > 1
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charger_consumption = 256
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#The amount of damage a sawblade in the sawmill takes for a single recipe.
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#Range: > 1
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sawmill_bladeDamage = 5
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#The Flux the Assembler will consume to craft an item from a recipe
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#Range: > 1
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assembler_consumption = 80
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[machines.capacitors]
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#Configuration for the low voltage capacitor
|
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[machines.capacitors.lv]
|
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#Maximum energy stored (Flux)
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#Range: > 1
|
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storage = 100000
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#Maximum energy input (Flux/tick)
|
||||
#Range: > 1
|
||||
input = 256
|
||||
#Maximum energy output (Flux/tick)
|
||||
#Range: > 1
|
||||
output = 256
|
||||
|
||||
#Configuration for the medium voltage capacitor
|
||||
[machines.capacitors.mv]
|
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#Maximum energy stored (Flux)
|
||||
#Range: > 1
|
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storage = 1000000
|
||||
#Maximum energy input (Flux/tick)
|
||||
#Range: > 1
|
||||
input = 1024
|
||||
#Maximum energy output (Flux/tick)
|
||||
#Range: > 1
|
||||
output = 1024
|
||||
|
||||
#Configuration for the high voltage capacitor
|
||||
[machines.capacitors.hv]
|
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#Maximum energy stored (Flux)
|
||||
#Range: > 1
|
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storage = 4000000
|
||||
#Maximum energy input (Flux/tick)
|
||||
#Range: > 1
|
||||
input = 4096
|
||||
#Maximum energy output (Flux/tick)
|
||||
#Range: > 1
|
||||
output = 4096
|
||||
|
||||
[machines.external_heater]
|
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#The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
|
||||
#Range: > 1
|
||||
consumption = 8
|
||||
#The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
|
||||
#Range: > 1
|
||||
speedupConsumption = 24
|
||||
|
||||
[machines.coredrill]
|
||||
#The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
|
||||
#Range: > 1
|
||||
time = 200
|
||||
#The Flux per tick consumed by the Core Sample Drill
|
||||
#Range: > 1
|
||||
consumption = 40
|
||||
|
||||
[machines.pump]
|
||||
#The Flux the Fluid Pump will consume to pick up a fluid block in the world
|
||||
#Range: > 1
|
||||
consumption = 250
|
||||
#The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
|
||||
#Range: > 1
|
||||
consumption_accelerate = 5
|
||||
#Set this to false to disable the fluid pump being able to draw infinite water from sources
|
||||
infiniteWater = true
|
||||
#If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
|
||||
placeCobble = true
|
||||
|
||||
[machines.teslacoil]
|
||||
#The Flux per tick the Tesla Coil will consume, simply by being active
|
||||
#Range: > 1
|
||||
consumption = 256
|
||||
#The amount of Flux the Tesla Coil will consume when shocking an entity
|
||||
#Range: > 1
|
||||
consumption_active = 512
|
||||
#The amount of damage the Tesla Coil will do when shocking an entity
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
damage = 6.0
|
||||
|
||||
[machines.turret]
|
||||
#The Flux per tick any turret consumes to monitor the area
|
||||
#Range: > 1
|
||||
consumption = 64
|
||||
#The Flux per tick the chemthrower turret consumes to shoot
|
||||
#Range: > 1
|
||||
chem_consumption = 32
|
||||
#The Flux per tick the gun turret consumes to shoot
|
||||
#Range: > 1
|
||||
gun_consumption = 32
|
||||
|
||||
[machines.garden_cloche]
|
||||
#The Flux per tick the cloche consumes to grow plants
|
||||
#Range: > 1
|
||||
consumption = 8
|
||||
#The amount of ticks one dose of fertilizer lasts in the cloche
|
||||
#Range: > 1
|
||||
fertilizer = 6000
|
||||
#The amount of fluid the cloche uses per dose of fertilizer
|
||||
#Range: > 1
|
||||
fluid = 250
|
||||
#A modifier to apply to the cloches total growing speed
|
||||
#Range: 0.001 ~ 1000.0
|
||||
growth_modifier = 1.0
|
||||
|
||||
[machines.lantern]
|
||||
#Set this to false to disable the mob-spawn prevention of the Powered Lantern
|
||||
spawnPrevent = true
|
||||
#How much Flux the powered lantern draws per tick
|
||||
#Range: > 1
|
||||
energyDraw = 1
|
||||
#How much Flux the powered lantern can hold (should be greater than the power draw)
|
||||
#Range: > 1
|
||||
maxStorage = 10
|
||||
|
||||
[machines.floodlight]
|
||||
#Set this to false to disable the mob-spawn prevention of the Floodlight
|
||||
spawnPrevent = true
|
||||
#How much Flux the floodlight draws per tick
|
||||
#Range: > 1
|
||||
energyDraw = 5
|
||||
#How much Flux the floodlight can hold (must be at least 10x the power draw)
|
||||
#Range: > 1
|
||||
max_storage = 80
|
||||
|
||||
[machines.metal_press]
|
||||
#A modifier to apply to the energy costs of every metal press recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every metal press recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.crusher]
|
||||
#A modifier to apply to the energy costs of every crusher recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every crusher recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.squeezer]
|
||||
#A modifier to apply to the energy costs of every squeezer recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every squeezer recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.fermenter]
|
||||
#A modifier to apply to the energy costs of every fermenter recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every fermenter recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.refinery]
|
||||
#A modifier to apply to the energy costs of every refinery recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
|
||||
[machines.auto_workbench]
|
||||
#A modifier to apply to the energy costs of every auto workbench recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every auto workbench recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.bottling_machine]
|
||||
#A modifier to apply to the energy costs of every bottling machine recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every bottling machine recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.mixer]
|
||||
#A modifier to apply to the energy costs of every mixer recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every mixer recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.sawmill]
|
||||
#A modifier to apply to the energy costs of every sawmill recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every sawmill recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
|
||||
[machines.arc_furnace]
|
||||
#A modifier to apply to the energy costs of every arc furnace recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
energyModifier = 1.0
|
||||
#A modifier to apply to the time of every arc furnace recipe
|
||||
#Range: 0.001 ~ 1000.0
|
||||
timeModifier = 1.0
|
||||
#The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
|
||||
#Range: > 1
|
||||
electrodeDamage = 96000
|
||||
#The recycling functionality of the arc furnace is no longer controlled by a config option.
|
||||
#Like all IE recipes, this is now controlled via a datapack, using the recipe file:
|
||||
#immersiveengineering/recipes/arc_recycling_list.json
|
||||
#To disable recycling, add that file to your datapack and fill it with the following content:
|
||||
#{
|
||||
# "type": "immersiveengineering:generated_list",
|
||||
# "conditions": [ { "type": "forge:false" } ]
|
||||
#}
|
||||
recycle = ""
|
||||
|
||||
[machines.excavator]
|
||||
#The Flux per tick the Excavator will consume to dig
|
||||
#Range: > 1
|
||||
consumption = 4096
|
||||
#The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
|
||||
#Range: 0.001 ~ 1000.0
|
||||
speed = 1.0
|
||||
#Set this to false to disable the ridiculous amounts of particles the Excavator spawns
|
||||
particles = true
|
||||
#The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chance = 0.9
|
||||
#The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
|
||||
#Range: > -1
|
||||
yield = 38400
|
||||
#The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it
|
||||
#Range: 0.0 ~ 1.0
|
||||
initial_depletion = 0.2
|
||||
|
||||
[ores]
|
||||
#The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
|
||||
#Change this in combination with the retrogen booleans to regen only some of the ores.
|
||||
retrogen_key = "DEFAULT"
|
||||
#Set this to false to disable the logging of the chunks that were flagged for retrogen.
|
||||
retrogen_log_flagChunk = true
|
||||
#Set this to false to disable the logging of the chunks that are still left to retrogen.
|
||||
retrogen_log_remaining = true
|
||||
|
||||
#Ore generation config - bauxite
|
||||
[ores.bauxite]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.0
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 0
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = 32
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = 112
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 16
|
||||
#Set this to true to allow retro-generation of bauxite Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - lead
|
||||
[ores.lead]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.0
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 0
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -32
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = 80
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 0
|
||||
#Set this to true to allow retro-generation of lead Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - silver
|
||||
[ores.silver]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.25
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 0
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -48
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = 32
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 0
|
||||
#Set this to true to allow retro-generation of silver Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - nickel
|
||||
[ores.nickel]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "UNIFORM"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.0
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 0
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -64
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = 24
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 0
|
||||
#Set this to true to allow retro-generation of nickel Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - deep_nickel
|
||||
[ores.deep_nickel]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.0
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 0
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -120
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = -8
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 0
|
||||
#Set this to true to allow retro-generation of deep_nickel Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
#Ore generation config - uranium
|
||||
[ores.uranium]
|
||||
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
|
||||
#Allowed Values: UNIFORM, TRAPEZOID
|
||||
distribution = "TRAPEZOID"
|
||||
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
|
||||
#Range: 0.0 ~ 1.0
|
||||
air_exposure = 0.5
|
||||
#The maximum size of a vein. Set to 0 to disable generation
|
||||
#Range: > 0
|
||||
vein_size = 0
|
||||
#The minimum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
min_y = -64
|
||||
#The maximum Y coordinate this ore can spawn at
|
||||
#Range: > -2147483648
|
||||
max_y = -16
|
||||
#The number of veins attempted to be generated per chunk
|
||||
#Range: > 0
|
||||
attempts_per_chunk = 0
|
||||
#Set this to true to allow retro-generation of uranium Ore.
|
||||
retrogen_enable = false
|
||||
|
||||
[tools]
|
||||
#The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
|
||||
#Range: > 1
|
||||
hammer_durability = 100
|
||||
#The maximum durability of the Wirecutter. Used up when cutting plates into wire.
|
||||
#Range: > 1
|
||||
cutter_durability = 250
|
||||
|
||||
[tools.bullet_damage]
|
||||
#The amount of base damage a Casull Cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
casull = 10.0
|
||||
#The amount of base damage a armor piercing Cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ap = 10.0
|
||||
#The amount of base damage a single part of buckshot inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
buck = 2.0
|
||||
#The amount of base damage a dragon breath cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
dragon = 3.0
|
||||
#The amount of base damage a homing cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
homing = 10.0
|
||||
#The amount of base damage a wolfpack cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
wolfpack = 4.0
|
||||
#The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
wolfpack_part = 8.0
|
||||
#The amount of damage a silver bullet inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
silver = 10.0
|
||||
#The amount of base damage a phial cartridge inflicts
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
phial = 1.0
|
||||
|
||||
[tools.chemthrower]
|
||||
#The mb of fluid the Chemical Thrower will consume per tick of usage
|
||||
#Range: > 1
|
||||
consumption = 10
|
||||
#Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
|
||||
scroll = true
|
||||
|
||||
[tools.railgun]
|
||||
#The base amount of Flux consumed per shot by the Railgun
|
||||
#Range: > 1
|
||||
consumption = 800
|
||||
#A modifier for the damage of all projectiles fired by the Railgun
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
damage_modifier = 1.0
|
||||
|
||||
7
minecraft/defaultconfigs/mahoutsukai-server.toml
Normal file
7
minecraft/defaultconfigs/mahoutsukai-server.toml
Normal file
@@ -0,0 +1,7 @@
|
||||
[projection]
|
||||
[projection."power consolidation"]
|
||||
#The highest attack Caliburn can go to
|
||||
#Range: 0 ~ 100000000
|
||||
POWER_CONSOLIDATION_ATTACK_CAP = 200
|
||||
#Power Consolidation Damage Cap Tiers
|
||||
POWER_CONSOLIDATION_TIERS = [100.0, 150.0, 200.0]
|
||||
254
minecraft/defaultconfigs/minecolonies-server.toml
Normal file
254
minecraft/defaultconfigs/minecolonies-server.toml
Normal file
File diff suppressed because one or more lines are too long
111
minecraft/defaultconfigs/occultism-server.toml
Normal file
111
minecraft/defaultconfigs/occultism-server.toml
Normal file
@@ -0,0 +1,111 @@
|
||||
|
||||
#Storage Settings
|
||||
[storage]
|
||||
#The amount of slots the storage stabilizer tier 1 provides.
|
||||
stabilizerTier1Slots = 256
|
||||
#The amount of slots the storage stabilizer tier 2 provides.
|
||||
stabilizerTier2Slots = 512
|
||||
#The amount of slots the storage stabilizer tier 3 provides.
|
||||
stabilizerTier3Slots = 1024
|
||||
#The amount of slots the storage stabilizer tier 4 provides.
|
||||
stabilizerTier4Slots = 2048
|
||||
#The amount of slots the storage actuator provides.
|
||||
controllerBaseSlots = 128
|
||||
#The stack size the storage actuator uses.
|
||||
controllerStackSize = 1024
|
||||
#True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance.
|
||||
overrideItemStackSizes = true
|
||||
|
||||
#Spirit Job Settings
|
||||
[spirit_job]
|
||||
#The duration for the slow falling effect applied by a drikwing.
|
||||
drikwingFamiliarSlowFallingSeconds = 15
|
||||
#The multiplier to each crushing recipe's crushing_time for Tier 1 (Foliot) Crusher Spirits.
|
||||
tier1CrusherTimeMultiplier = 2.0
|
||||
#The multiplier to each crushing recipe's crushing_time for Tier 2 (Djinni) Crusher Spirits.
|
||||
tier2CrusherTimeMultiplier = 1.0
|
||||
#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 3 (Afrit) Crusher Spirits.
|
||||
tier3CrusherTimeMultiplier = 0.5
|
||||
#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 4 (Marid) Crusher Spirits.
|
||||
tier4CrusherTimeMultiplier = 0.2
|
||||
#The multiplier to each crushing recipe's output count for Tier 1 (Foliot) Crusher Spirits.
|
||||
tier1CrusherOutputMultiplier = 1.0
|
||||
#The multiplier to each crushing recipe's output count for Tier 2 (Djinni) Crusher Spirits.
|
||||
tier2CrusherOutputMultiplier = 1.5
|
||||
#The multiplier to each crushing recipe's output count for Tier 3 (Afrit) Crusher Spirits.
|
||||
tier3CrusherOutputMultiplier = 2.0
|
||||
#The multiplier to each crushing recipe's output count for Tier 4 (Marid) Crusher Spirits.
|
||||
tier4CrusherOutputMultiplier = 3.0
|
||||
#The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
|
||||
crusherResultPickupDelay = 60
|
||||
#The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%.
|
||||
blacksmithFamiliarRepairChance = 0.05
|
||||
#The amount of iron required for a blacksmith familiar to upgrade another familiar.
|
||||
blacksmithFamiliarUpgradeCost = 18
|
||||
#The cooldown for a blacksmith familiar to upgrade another familiar.
|
||||
blacksmithFamiliarUpgradeCooldown = 400
|
||||
|
||||
#Ritual Settings
|
||||
[rituals]
|
||||
#Enables the ritual to clear rainy weather.
|
||||
enableClearWeatherRitual = true
|
||||
#Enables the ritual to start rainy weather.
|
||||
enableRainWeatherRitual = true
|
||||
#Enables the ritual to start a thunderstorm.
|
||||
enableThunderWeatherRitual = true
|
||||
#Enables the ritual to set time to day.
|
||||
enableDayTimeRitual = true
|
||||
#Enables the ritual to set time to night.
|
||||
enableNightTimeRitual = true
|
||||
#If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running.
|
||||
enableRemainingIngredientCountMatching = false
|
||||
#Set a value below 1.0 to speed up rituals.
|
||||
#Range: 0.05 ~ 1.7976931348623157E308
|
||||
ritualDurationMultiplier = 0.5
|
||||
#By default spirit names are generated at random from lists of possible syllables. If you instead want to specify the possible spirit names directly, configure a list of values here.
|
||||
possibleSpiritNames = []
|
||||
|
||||
#Dimensional Mineshaft Settings
|
||||
[dimensional_mineshaft]
|
||||
|
||||
#Miner Spirit Settings
|
||||
[dimensional_mineshaft.miner_foliot_unspecialized]
|
||||
#The amount of time it takes the spirit to perform one mining operation.
|
||||
maxMiningTime = 400
|
||||
#The amount of blocks the spirit will obtain per mining operation
|
||||
rollsPerOperation = 1
|
||||
#The amount of mining operations the spirit can perform before breaking.
|
||||
durability = 1000
|
||||
|
||||
#Miner Spirit Settings
|
||||
[dimensional_mineshaft.miner_djinni_ores]
|
||||
#The amount of time it takes the spirit to perform one mining operation.
|
||||
maxMiningTime = 300
|
||||
#The amount of blocks the spirit will obtain per mining operation
|
||||
rollsPerOperation = 1
|
||||
#The amount of mining operations the spirit can perform before breaking.
|
||||
durability = 400
|
||||
|
||||
#Miner Spirit Settings
|
||||
[dimensional_mineshaft.miner_afrit_deeps]
|
||||
#The amount of time it takes the spirit to perform one mining operation.
|
||||
maxMiningTime = 200
|
||||
#The amount of blocks the spirit will obtain per mining operation
|
||||
rollsPerOperation = 1
|
||||
#The amount of mining operations the spirit can perform before breaking.
|
||||
durability = 800
|
||||
|
||||
#Miner Spirit Settings
|
||||
[dimensional_mineshaft.miner_marid_master]
|
||||
#The amount of time it takes the spirit to perform one mining operation.
|
||||
maxMiningTime = 100
|
||||
#The amount of blocks the spirit will obtain per mining operation
|
||||
rollsPerOperation = 1
|
||||
#The amount of mining operations the spirit can perform before breaking.
|
||||
durability = 1600
|
||||
|
||||
#Item Settings
|
||||
[items]
|
||||
#Entity types that cannot be captured in a soul gem. Specify by their full id, e.g "minecraft:zombie"
|
||||
soulgemEntityDenyList = ["minecraft:wither"]
|
||||
|
||||
144
minecraft/defaultconfigs/productivebees-server.toml
Normal file
144
minecraft/defaultconfigs/productivebees-server.toml
Normal file
@@ -0,0 +1,144 @@
|
||||
|
||||
[General]
|
||||
#How often a hive should attempt special events like spawning undead bees. Default 500.
|
||||
#Range: > 20
|
||||
hiveTickRate = 1500
|
||||
#How long time a bee should stay in the hive when having delivered honey. Default 4800.
|
||||
#Range: > 20
|
||||
timeInHive = 4800
|
||||
#How many ticks it takes for process a recipe in the centrifuge. Default 300.
|
||||
#Range: > 20
|
||||
centrifugeProcessingTime = 300
|
||||
#How many ticks it takes for process a recipe in the powered centrifuge. Default 100.
|
||||
#Range: > 20
|
||||
centrifugePoweredProcessingTime = 100
|
||||
#How much FE to use per tick for a powered centrifuge when processing an item. Default 10.
|
||||
#Range: > 1
|
||||
centrifugePowerUse = 10
|
||||
#How many ticks it takes for process a recipe in the incubator. Default 3600.
|
||||
#Range: > 20
|
||||
incubatorProcessingTime = 3600
|
||||
#How much FE to use per tick for an incubator when processing an item. Default 10.
|
||||
#Range: > 1
|
||||
incubatorPowerUse = 10
|
||||
#How many treats to use when incubating a bee. Default 20.
|
||||
#Range: 1 ~ 64
|
||||
incubatorTreatUse = 20
|
||||
#How much FE to generate per tick. Default 60.
|
||||
#Range: > 1
|
||||
generatorPowerGen = 60
|
||||
#How much honey to consume per tick. Default 5.
|
||||
#Range: > 1
|
||||
generatorHoneyUse = 2
|
||||
#A priority list of Mod IDs that results of comb output should stem from, aka which mod you want the copper to come from.
|
||||
preferredTagSource = [
|
||||
"minecraft",
|
||||
"alltheores",
|
||||
"kubejs",
|
||||
"thermal",
|
||||
"mekanism",
|
||||
"create",
|
||||
"immersiveengineering",
|
||||
"occultism",
|
||||
"ae2",
|
||||
"ftbic",
|
||||
"chemlib",
|
||||
"biggerreactors"
|
||||
]
|
||||
#How many bees can fit in a bee bomb. Default is 10
|
||||
#Range: 1 ~ 50
|
||||
numberOfBeesPerBomb = 10
|
||||
#The distance a nest locator can search for nests.
|
||||
#Range: 0 ~ 1000
|
||||
nestLocatorDistance = 100
|
||||
#Initial tick cooldown when repopulating a nest.
|
||||
#Range: > 0
|
||||
nestSpawnCooldown = 24000
|
||||
#Centrifuges will pick up items thrown on it
|
||||
centrifugeHopperMode = true
|
||||
|
||||
[Bees]
|
||||
#Spawn skeletal and zombie bees as night?
|
||||
spawnUndeadBees = true
|
||||
#Range: 0.0 ~ 1.0
|
||||
spawnUndeadBeesChance = 0.05
|
||||
#Range: 0.0 ~ 1.0
|
||||
sugarbagBeeChance = 0.02
|
||||
#How many animals a CuBee can breed per pollination
|
||||
#Range: > 0
|
||||
cupidBeeAnimalsPerPollination = 5
|
||||
#How densely populated should an areas need to be for the CuBee to stop breeding. The value approximates how many animals can be in a 10x10 area around the bee.
|
||||
#Range: > 0
|
||||
cupidBeeAnimalDensity = 20
|
||||
#How many cuckoo bees can spawn from a nest before it shuts off
|
||||
#Range: > 0
|
||||
cuckooSpawnCount = 2
|
||||
#Chance to spawn a KamikazBee when hit while wearing bee nest armor
|
||||
#Range: 0.0 ~ 1.0
|
||||
kamikazBeeChance = 0.3
|
||||
#Disable the wander goal in bees to increase performance
|
||||
disableWanderGoal = false
|
||||
|
||||
["Bee attributes"]
|
||||
#Number of ticks between effects on nearby entities
|
||||
#Range: > 20
|
||||
ticks = 2337
|
||||
#Chance that a bee will take damage while leashed in a hostile environment
|
||||
#Range: 0.0 ~ 1.0
|
||||
damageChance = 0.1
|
||||
#Chance to increase tolerance (rain or thunder tolerance trait) while leashed in a hostile environment.
|
||||
#Range: 0.0 ~ 1.0
|
||||
toleranceChance = 0.1
|
||||
#Chance to increase behavior (nocturnal trait) while leashed in a hostile environment.
|
||||
#Range: 0.0 ~ 1.0
|
||||
behaviorChance = 0.1
|
||||
#Chance to extract genes from a bottle of bee material.
|
||||
#Range: 0.0 ~ 1.0
|
||||
geneExtractChance = 1.0
|
||||
#Average purity of type genes (does not apply to attribute genes)
|
||||
#Range: 1 ~ 100
|
||||
typeGenePurity = 33
|
||||
|
||||
[Worldgen]
|
||||
#Which nests should generate in the level. Nest will still be craftable and attract bees when placed in the world.
|
||||
"enable_productivebees:oak_wood_nest" = true
|
||||
"enable_productivebees:spruce_wood_nest" = true
|
||||
"enable_productivebees:dark_oak_wood_nest" = true
|
||||
"enable_productivebees:birch_wood_nest" = true
|
||||
"enable_productivebees:jungle_wood_nest" = true
|
||||
"enable_productivebees:acacia_wood_nest" = true
|
||||
"enable_productivebees:stone_nest" = true
|
||||
"enable_productivebees:coarse_dirt_nest" = true
|
||||
"enable_productivebees:sand_nest" = true
|
||||
"enable_productivebees:snow_nest" = true
|
||||
"enable_productivebees:gravel_nest" = true
|
||||
"enable_productivebees:sugar_cane_nest" = true
|
||||
"enable_productivebees:slimy_nest" = true
|
||||
"enable_productivebees:glowstone_nest" = true
|
||||
"enable_productivebees:soul_sand_nest" = true
|
||||
"enable_productivebees:nether_quartz_nest" = true
|
||||
"enable_productivebees:nether_gold_nest" = true
|
||||
"enable_productivebees:nether_brick_nest" = true
|
||||
"enable_productivebees:end_stone_nest" = true
|
||||
"enable_productivebees:obsidian_nest" = true
|
||||
"enable_productivebees:bumble_bee_nest" = true
|
||||
"enable_productivebees:sugarbag_nest" = true
|
||||
"enable_productivebees:warped_bee_nest" = true
|
||||
"enable_productivebees:crimson_bee_nest" = true
|
||||
|
||||
["Hive Upgrades"]
|
||||
#Time bonus gained from time upgrade. 0.2 means 20% reduction of a bee's time inside the hive or centrifuge processing time.
|
||||
#Range: 0.0 ~ 1.0
|
||||
timeBonus = 0.2
|
||||
#Multiplier per productivity upgrade installed in the hive.
|
||||
#Range: 1.0 ~ 2.147483647E9
|
||||
productivityMultiplier = 1.4
|
||||
#Chance for a bee to produce an offspring after a hive visit.
|
||||
#Range: 0.0 ~ 1.0
|
||||
breedingChance = 0.05
|
||||
#How many bees can be around a hive before a babee upgrade stops working.
|
||||
#Range: > 0
|
||||
breedingMaxNearbyEntities = 10
|
||||
#Chance for a gene sample to be taken from a bee after a hive visit.
|
||||
#Range: 0.0 ~ 1.0
|
||||
samplerChance = 0.05
|
||||
8
minecraft/defaultconfigs/pylons-server.toml
Normal file
8
minecraft/defaultconfigs/pylons-server.toml
Normal file
@@ -0,0 +1,8 @@
|
||||
[infusion_pylon]
|
||||
#Effects that may be used in the Infusion Pylon.
|
||||
#List may include either effect IDs (like `minecraft:strength`) or an entire namespace (like `minecraft`).
|
||||
#If the list is empty, then all effects will be allowed except for those specifically denied.
|
||||
infusionAllowedEffects = ["minecraft", "ars_nouveau", "tombstone", "apotheosis"]
|
||||
#Effects that may not be used in the Infusion Pylon.
|
||||
#This list will override the allowed effect list.
|
||||
infusionDeniedEffects = ["minecraft:absorption", "tombstone:ghostly_shape"]
|
||||
4
minecraft/defaultconfigs/sebastrnlib-server.toml
Normal file
4
minecraft/defaultconfigs/sebastrnlib-server.toml
Normal file
@@ -0,0 +1,4 @@
|
||||
#Set this to true to disable sending the thank you message that SebastrnLib shows when a player joins.
|
||||
#Note, that this stops showing the message for every player, even those that want to see them.
|
||||
disable_thanks_message = true
|
||||
|
||||
26
minecraft/defaultconfigs/solcarrot-server.toml
Normal file
26
minecraft/defaultconfigs/solcarrot-server.toml
Normal file
@@ -0,0 +1,26 @@
|
||||
|
||||
[milestones]
|
||||
#Number of hearts you start out with.
|
||||
#Range: 0 ~ 1000
|
||||
baseHearts = 10
|
||||
#Number of hearts you gain for reaching a new milestone.
|
||||
#Range: 0 ~ 1000
|
||||
heartsPerMilestone = 2
|
||||
#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
|
||||
milestones = [5, 10, 15, 20, 25]
|
||||
|
||||
[filtering]
|
||||
#Foods in this list won't affect the player's health nor show up in the food book.
|
||||
blacklist = []
|
||||
#When this list contains anything, the blacklist is ignored and instead only foods from here count.
|
||||
whitelist = []
|
||||
#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
|
||||
#Range: 0 ~ 1000
|
||||
minimumFoodValue = 1
|
||||
|
||||
[miscellaneous]
|
||||
#Whether or not to reset the food list on death, effectively losing all bonus hearts.
|
||||
resetOnDeath = true
|
||||
#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
|
||||
limitProgressionToSurvival = true
|
||||
|
||||
Reference in New Issue
Block a user