Version 1.0.19b

This commit is contained in:
Adrian Marquis
2023-05-29 13:49:34 +00:00
parent 5386f164b9
commit b5ede55eba
927 changed files with 92525 additions and 0 deletions

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Adventure Module Config
affixes {
# Loot Rules, in the form of Loot Table Matchers, permitting affixes to be added to any valid item. Here, the chance refers to the chance an item receives affixes. See comment on "Affix Item Loot Rules" for description. [default: [.*blocks.*|0], [.*|0.85]]
S:"Affix Convert Loot Rules" <
.*blocks.*|0
minecraft:entities.witch|0
minecraft:entities.shulker|0
.*|0.85
>
# Dimenaional rarities for affix conversion (see "Affix Convert Loot Rules"), in the form of dimension|min|max. A dimension not listed uses all rarities. [default: [overworld|common|rare], [the_nether|uncommon|epic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|epic]]
S:"Affix Convert Rarities" <
overworld|common|rare
the_nether|uncommon|epic
the_end|rare|mythic
allthemodium:the_other|mythic|epic
twilightforest:twilight_forest|uncommon|epic
>
# Loot Rules, in the form of Loot Table Matchers, permitting affix items to spawn in loot tables.
# The format for these is domain:pattern|chance and domain is optional. Domain is a modid, pattern is a regex string, and chance is a float 0..1 chance for the item to spawn in any matched tables.
# If you omit the domain, the format is pattern|chance, and the matcher will run for all domains.
# The pattern MUST be a valid regex string, and should match the paths of desired loot tables under the specified domain. Note: "Match Any Character" is ".*" (dot star) and not "*" (star).
# If there is a match, an item has a chance to spawn in that loot table. [default: [minecraft:chests.*|0.5], [.*chests.*|0.35], [twilightforest:structures.*|0.4]]
S:"Affix Item Loot Rules" <
minecraft:chests.*|0.5
.*chests.*|0.35
allthemodium:chest.*|0.5
twilightforest:structures.*|0.4
>
# If affixes that cleave can hit players (excluding the user). [default: false]
B:"Cleave Players"=false
# If Quark's Attribute Tooltip handling is disabled for affix items [default: true]
B:"Disable Quark Tooltips for Affix Items"=true
# A list of type overrides for the affix loot system. Format is <itemname>|chance|<type>.
# Valid types are: none, sword, trident, shield, heavy_weapon, pickaxe, shovel, crossbow, bow
# Default: [minecraft:iron_sword|sword], [minecraft:shulker_shell|none]
S:"Equipment Type Overrides" <
minecraft:iron_sword|SWORD
allthemodium:alloy_paxel|PICKAXE
>
# The flat bonus chance that bosses have to drop a gem, added to Gem Drop Chance. 0 = 0%, 1 = 100% [range: 0.0 ~ 1.0, default: 0.33]
S:"Gem Boss Bonus"=0.33
# The chance that a mob will drop a gem. 0 = 0%, 1 = 100% [range: 0.0 ~ 1.0, default: 0.045]
S:"Gem Drop Chance"=0.045
# The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100% [range: 0.0 ~ 1.0, default: 0.24]
S:"Random Affix Chance"=0.24
# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click. [default: minecraft:torch]
S:"Torch Placement Item"=minecraft:torch
}
bosses {
# If the boss announcement range ignores y-level. [default: true]
B:"Boss Announce Ignore Y"=true
# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement. [range: 0.0 ~ 1024.0, default: 96.0]
S:"Boss Announce Range"=96.0
# The volume of the boss announcement sound. 0 to disable. This control is clientside. [range: 0.0 ~ 1.0, default: 0.75]
S:"Boss Announce Volume"=0.75
# The time, in ticks, that must pass between any two natural boss spawns in a single dimension. [range: 0 ~ 720000, default: 400]
I:"Boss Spawn Cooldown"=400
# Dimensions where bosses can spawn naturally, spawn chance, and spawn rules.
# Format is dimname|chance|rule, chance is a float from 0..1.
# Valid rules are NEEDS_SKY, NEEDS_SURFACE, and ANY [default: [minecraft:overworld|0.02|NEEDS_SKY], [minecraft:the_nether|0.03|ANY], [minecraft:the_end|0.02|NEEDS_SURFACE], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE]]
S:"Boss Spawn Dimensions" <
minecraft:overworld|0.01|NEEDS_SKY
minecraft:the_nether|0.02|ANY
minecraft:the_end|0.02|NEEDS_SURFACE
allthemodium:the_other|0.09|NEEDS_SURFACE
twilightforest:twilight_forest|0.05|NEEDS_SURFACE
>
# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect. [default: false]
B:"Curse Boss Items"=false
}
gems {
# Loot Rules, in the form of Loot Table Matchers, permitting gems to spawn in loot tables. See comment on "Affix Item Loot Rules" for description. [default: [minecraft:chests.*|0.30], [.*chests.*|0.15], [twilightforest:structures.*|0.20]]
S:"Gem Loot Rules" <
minecraft:chests.*|0.30
.*chests.*|0.15
twilightforest:structures.*|0.20
>
}
rarities {
# The quality of this rarity. Each point of luck increases the weight of this rarity by the quality value. [range: 0.0 ~ 100.0, default: 0.0]
S:"common quality"=0.0
# The weight of this rarity. The chance of this rarity appearing is <weight>/<total weight>. [range: 0 ~ 10000, default: 400]
I:"common weight"=400
# The quality of this rarity. Each point of luck increases the weight of this rarity by the quality value. [range: 0.0 ~ 100.0, default: 4.5]
S:"epic quality"=4.5
# The weight of this rarity. The chance of this rarity appearing is <weight>/<total weight>. [range: 0 ~ 10000, default: 90]
I:"epic weight"=90
# The quality of this rarity. Each point of luck increases the weight of this rarity by the quality value. [range: 0.0 ~ 100.0, default: 6.0]
S:"mythic quality"=6.0
# The weight of this rarity. The chance of this rarity appearing is <weight>/<total weight>. [range: 0 ~ 10000, default: 40]
I:"mythic weight"=40
# The quality of this rarity. Each point of luck increases the weight of this rarity by the quality value. [range: 0.0 ~ 100.0, default: 3.0]
S:"rare quality"=3.0
# The weight of this rarity. The chance of this rarity appearing is <weight>/<total weight>. [range: 0 ~ 10000, default: 150]
I:"rare weight"=150
# The quality of this rarity. Each point of luck increases the weight of this rarity by the quality value. [range: 0.0 ~ 100.0, default: 1.5]
S:"uncommon quality"=1.5
# The weight of this rarity. The chance of this rarity appearing is <weight>/<total weight>. [range: 0 ~ 10000, default: 320]
I:"uncommon weight"=320
}
spawners {
# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100% [range: 0.0 ~ 1.0, default: 0.11]
S:"Spawner Value Chance"=0.11
}
worldgen {
# The number of boss dungeon (variant 2) generation attempts per-chunk. [range: 0 ~ 256, default: 8]
I:"Boss Dungeon (Variant 2) Attempts"=8
# The number of boss dungeon generation attempts per-chunk. [range: 0 ~ 256, default: 8]
I:"Boss Dungeon Attempts"=8
# The biomes that the deadly module will not generate in. [default: [minecraft:warm_ocean], [minecraft:lukewarm_ocean], [minecraft:cold_ocean], [minecraft:frozen_ocean], [minecraft:deep_warm_ocean], [minecraft:deep_frozen_ocean], [minecraft:deep_lukewarm_ocean], [minecraft:deep_cold_ocean], [minecraft:ocean], [minecraft:deep_ocean]]
S:"Generation Biome Blacklist" <
minecraft:warm_ocean
minecraft:lukewarm_ocean
minecraft:cold_ocean
minecraft:frozen_ocean
minecraft:deep_warm_ocean
minecraft:deep_frozen_ocean
minecraft:deep_lukewarm_ocean
minecraft:deep_cold_ocean
minecraft:ocean
minecraft:deep_ocean
>
# The dimensions that the deadly module will generate in. [default: [overworld]]
S:"Generation Dimension Whitelist" <
overworld
>
# The number of rogue spawner generation attempts per-chunk. [range: 0 ~ 256, default: 4]
I:"Rogue Spawner Attempts"=4
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Module Control
# This file allows individual modules of Apotheosis to be enabled or disabled.
# Changes will have no effect until the next game restart.
# This file must match on client and server.
general {
# If the adventure module is loaded. [default: true]
B:"Enable Adventure Module"=true
# If the enchantment module is enabled. [default: true]
B:"Enable Enchantment Module"=true
# If the garden module is loaded. [default: true]
B:"Enable Garden Module"=true
# If the potion module is loaded. [default: true]
B:"Enable Potion Module"=true
# If the spawner module is enabled. [default: true]
B:"Enable Spawner Module"=true
# If the village module is loaded. [default: true]
B:"Enable Village Module"=true
# If the Chronicle of Shadows is given to new players. [default: true]
B:"Give Book on First Join"=true
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Garden Module Configuration
general {
# The max height a stack of bamboo may grow to. Vanilla is 16. [range: 1 ~ 64, default: 32]
I:"Bamboo Height"=32
# The max height a stack of cacti may grow to. Vanilla is 3. Values greater than 32 are uncapped growth. [range: 1 ~ 512, default: 5]
I:"Cactus Height"=5
# The max height a stack of reeds may grow to. Vanilla is 3. Values greater than 32 are uncapped growth. [range: 1 ~ 512, default: 255]
I:"Reed Height"=18
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
#
general {
# A list of effects that, when as charms, will be applied and reapplied at a longer threshold to avoid issues at low durations, like night vision. [default: [minecraft:night_vision], [minecraft:health_boost]]
S:"Extended Potion Charms" <
minecraft:night_vision
minecraft:health_boost
>
# The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted. [range: 1 ~ 2147483647, default: 4]
I:"Knowledge XP Multiplier"=4
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Spawner Module Configuration
general {
# The durability damage dealt to an item that silk touches a spawner. [range: 0 ~ 100000, default: 100]
I:"Spawner Silk Damage"=100
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1]
I:"Spawner Silk Level"=1
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg. [default: ]
S:"Banned Mobs" <
productivebees:ashy_mining_bee
productivebees:bee_bomb
productivebees:blue_banded_bee
productivebees:bumble_bee
productivebees:chocolate_mining_bee
productivebees:collector_bee
productivebees:configurable_bee
productivebees:creeper_bee
productivebees:cupid_bee
productivebees:digger_bee
productivebees:dye_bee
productivebees:farmer_bee
productivebees:green_carpenter_bee
productivebees:hoarder_bee
productivebees:leafcutter_bee
productivebees:lumber_bee
productivebees:mason_bee
productivebees:neon_cuckoo_bee
productivebees:nomad_bee
productivebees:quarry_bee
productivebees:rancher_bee
productivebees:reed_bee
productivebees:resin_bee
productivebees:sweat_bee
productivebees:yellow_black_carpenter_bee
artifacts:mimic
twilightforest:swarm_spider
twilightforest:hedge_spider
>
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Village Module Configuration
arrows {
# If explosive arrows can break blocks. [default: true]
B:"Explosive Arrow Block Damage"=true
}
wanderer {
# If the generic trade list will be cleared before datapack loaded trades are added. [default: false]
B:"Clear Generic Trades"=false
# If the rare trade list will be cleared before datapack loaded trades are added. [default: false]
B:"Clear Rare Trades"=false
# If the Wandering Trader can attempt to spawn underground. [default: true]
B:"Underground Trader"=true
}