Version 1.0.21b
This commit is contained in:
@@ -147,7 +147,7 @@
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#Oredictionificator Settings
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[general.oredictionificator]
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#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent.
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validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:storage_blocks/"]
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validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/"]
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#Pump Settings
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[general.pump]
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@@ -39,7 +39,8 @@
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"forge:wires/{material}",
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"forge:storage_blocks/{material}",
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"forge:storage_blocks/raw_{material}",
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"forge:silicon"
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"forge:silicon",
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"forge:rubber"
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],
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"materials": [
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"aeternium",
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@@ -110,4 +111,4 @@
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],
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"ignoredRecipes": [],
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"itemsHidingJeiRei": true
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}
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}
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@@ -2,10 +2,9 @@
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# Apotheosis Adventure Module Config
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affixes {
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# Loot Rules, in the form of Loot Table Matchers, permitting affixes to be added to any valid item. Here, the chance refers to the chance an item receives affixes. See comment on "Affix Item Loot Rules" for description. [default: [.*blocks.*|0], [.*|0.85]]
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# Loot Rules, in the form of Loot Table Matchers, permitting affixes to be added to any valid item. Here, the chance refers to the chance an item receives affixes. See comment on "Affix Item Loot Rules" for description.
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# Default: [.*blocks.*|0], [.*|0.85]
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S:"Affix Convert Loot Rules" <
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.*blocks.*|0
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minecraft:entities.witch|0
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@@ -13,7 +12,8 @@ affixes {
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.*|0.85
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>
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# Dimenaional rarities for affix conversion (see "Affix Convert Loot Rules"), in the form of dimension|min|max. A dimension not listed uses all rarities. [default: [overworld|common|rare], [the_nether|uncommon|epic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|epic]]
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# Dimensional rarities for affix conversion (see "Affix Convert Loot Rules"), in the form of dimension|min|max. A dimension not listed uses all rarities.
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# Default: [overworld|common|rare], [the_nether|uncommon|epic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|epic]
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S:"Affix Convert Rarities" <
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overworld|common|rare
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the_nether|uncommon|epic
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@@ -26,7 +26,8 @@ affixes {
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# The format for these is domain:pattern|chance and domain is optional. Domain is a modid, pattern is a regex string, and chance is a float 0..1 chance for the item to spawn in any matched tables.
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# If you omit the domain, the format is pattern|chance, and the matcher will run for all domains.
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# The pattern MUST be a valid regex string, and should match the paths of desired loot tables under the specified domain. Note: "Match Any Character" is ".*" (dot star) and not "*" (star).
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# If there is a match, an item has a chance to spawn in that loot table. [default: [minecraft:chests.*|0.5], [.*chests.*|0.35], [twilightforest:structures.*|0.4]]
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# If there is a match, an item has a chance to spawn in that loot table.
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# Default: [minecraft:chests.*|0.5], [.*chests.*|0.35], [twilightforest:structures.*|0.4]
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S:"Affix Item Loot Rules" <
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minecraft:chests.*|0.5
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.*chests.*|0.35
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@@ -34,10 +35,12 @@ affixes {
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twilightforest:structures.*|0.4
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>
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# If affixes that cleave can hit players (excluding the user). [default: false]
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# If affixes that cleave can hit players (excluding the user).
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# Default: false
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B:"Cleave Players"=false
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# If Quark's Attribute Tooltip handling is disabled for affix items [default: true]
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# If Quark's Attribute Tooltip handling is disabled for affix items
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# Default: true
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B:"Disable Quark Tooltips for Affix Items"=true
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# A list of type overrides for the affix loot system. Format is <itemname>|chance|<type>.
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@@ -48,106 +51,116 @@ affixes {
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allthemodium:alloy_paxel|PICKAXE
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>
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# The flat bonus chance that bosses have to drop a gem, added to Gem Drop Chance. 0 = 0%, 1 = 100% [range: 0.0 ~ 1.0, default: 0.33]
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# The flat bonus chance that bosses have to drop a gem, added to Gem Drop Chance. 0 = 0%, 1 = 100%
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# Default: 0.33; Range: [0.0 ~ 1.0]
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S:"Gem Boss Bonus"=0.33
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# The chance that a mob will drop a gem. 0 = 0%, 1 = 100% [range: 0.0 ~ 1.0, default: 0.045]
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# The chance that a mob will drop a gem. 0 = 0%, 1 = 100%
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# Default: 0.045; Range: [0.0 ~ 1.0]
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S:"Gem Drop Chance"=0.045
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# The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100% [range: 0.0 ~ 1.0, default: 0.24]
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# The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100%
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# Default: 0.075; Range: [0.0 ~ 1.0]
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S:"Random Affix Chance"=0.24
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# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click. [default: minecraft:torch]
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# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click.
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# Default: minecraft:torch
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S:"Torch Placement Item"=minecraft:torch
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}
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bosses {
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# If the boss announcement range ignores y-level. [default: true]
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# If the boss announcement range ignores y-level.
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# Default: false
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B:"Boss Announce Ignore Y"=true
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# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement. [range: 0.0 ~ 1024.0, default: 96.0]
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# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement.
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# Default: 96.0; Range: [0.0 ~ 1024.0]
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S:"Boss Announce Range"=96.0
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# The volume of the boss announcement sound. 0 to disable. This control is clientside. [range: 0.0 ~ 1.0, default: 0.75]
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S:"Boss Announce Volume"=0.75
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# The volume of the boss announcement sound. 0 to disable. This control is clientside.
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# Default: 0.75; Range: [0.0 ~ 1.0]
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S:"Boss Announce Volume"=0.3
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# The time, in ticks, that must pass between any two natural boss spawns in a single dimension. [range: 0 ~ 720000, default: 400]
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I:"Boss Spawn Cooldown"=400
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# The time, in ticks, that must pass between any two natural boss spawns in a single dimension.
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# Default: 2400; Range: [0 ~ 720000]
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I:"Boss Spawn Cooldown"=18000
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# Dimensions where bosses can spawn naturally, spawn chance, and spawn rules.
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# Format is dimname|chance|rule, chance is a float from 0..1.
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# Valid rules are NEEDS_SKY, NEEDS_SURFACE, and ANY [default: [minecraft:overworld|0.02|NEEDS_SKY], [minecraft:the_nether|0.03|ANY], [minecraft:the_end|0.02|NEEDS_SURFACE], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE]]
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# Valid rules are NEEDS_SKY, NEEDS_SURFACE, and ANY
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# Default: [minecraft:overworld|0.02|NEEDS_SKY], [minecraft:the_nether|0.03|ANY], [minecraft:the_end|0.02|NEEDS_SURFACE], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE]
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S:"Boss Spawn Dimensions" <
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minecraft:overworld|0.01|NEEDS_SKY
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minecraft:the_nether|0.02|ANY
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minecraft:the_end|0.02|NEEDS_SURFACE
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allthemodium:the_other|0.09|NEEDS_SURFACE
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allthemodium:the_other|0.07|NEEDS_SURFACE
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twilightforest:twilight_forest|0.05|NEEDS_SURFACE
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>
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# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect. [default: false]
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# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect.
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# Default: false
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B:"Curse Boss Items"=false
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# If true, invading bosses will automatically target the closest player.
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# Default: false
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B:"Boss Auto-Aggro"=false
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# If true, invading bosses will automatically target the closest player.
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# Default: true
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B:"Boss Glowing On Spawn"=true
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}
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gems {
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# Loot Rules, in the form of Loot Table Matchers, permitting gems to spawn in loot tables. See comment on "Affix Item Loot Rules" for description. [default: [minecraft:chests.*|0.30], [.*chests.*|0.15], [twilightforest:structures.*|0.20]]
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# Loot Rules, in the form of Loot Table Matchers, permitting gems to spawn in loot tables. See comment on "Affix Item Loot Rules" for description.
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# Default: [minecraft:chests.*|0.30], [.*chests.*|0.15], [twilightforest:structures.*|0.20]
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S:"Gem Loot Rules" <
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minecraft:chests.*|0.30
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.*chests.*|0.15
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twilightforest:structures.*|0.20
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>
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# Dimensional rarities for gem drops, in the form of dimension|min|max. A dimension not listed uses all rarities.
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# Default: [overworld|common|rare], [the_nether|uncommon|epic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|epic]
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S:"Gem Dimensional Rarities" <
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overworld|common|rare
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the_nether|uncommon|epic
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the_end|rare|mythic
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twilightforest:twilight_forest|uncommon|epic
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>
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}
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rarities {
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# The quality of this rarity. Each point of luck increases the weight of this rarity by the quality value. [range: 0.0 ~ 100.0, default: 0.0]
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S:"common quality"=0.0
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# The weight of this rarity. The chance of this rarity appearing is <weight>/<total weight>. [range: 0 ~ 10000, default: 400]
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I:"common weight"=400
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# The quality of this rarity. Each point of luck increases the weight of this rarity by the quality value. [range: 0.0 ~ 100.0, default: 4.5]
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S:"epic quality"=4.5
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# The weight of this rarity. The chance of this rarity appearing is <weight>/<total weight>. [range: 0 ~ 10000, default: 90]
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I:"epic weight"=90
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# The quality of this rarity. Each point of luck increases the weight of this rarity by the quality value. [range: 0.0 ~ 100.0, default: 6.0]
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S:"mythic quality"=6.0
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# The weight of this rarity. The chance of this rarity appearing is <weight>/<total weight>. [range: 0 ~ 10000, default: 40]
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I:"mythic weight"=40
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# The quality of this rarity. Each point of luck increases the weight of this rarity by the quality value. [range: 0.0 ~ 100.0, default: 3.0]
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S:"rare quality"=3.0
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# The weight of this rarity. The chance of this rarity appearing is <weight>/<total weight>. [range: 0 ~ 10000, default: 150]
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I:"rare weight"=150
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# The quality of this rarity. Each point of luck increases the weight of this rarity by the quality value. [range: 0.0 ~ 100.0, default: 1.5]
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S:"uncommon quality"=1.5
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# The weight of this rarity. The chance of this rarity appearing is <weight>/<total weight>. [range: 0 ~ 10000, default: 320]
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I:"uncommon weight"=320
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}
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spawners {
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# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100% [range: 0.0 ~ 1.0, default: 0.11]
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# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100%
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# Default: 0.11; Range: [0.0 ~ 1.0]
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S:"Spawner Value Chance"=0.11
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}
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worldgen {
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# The number of boss dungeon (variant 2) generation attempts per-chunk. [range: 0 ~ 256, default: 8]
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# The number of boss dungeon (variant 2) generation attempts per-chunk.
|
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# Default: 8; Range: [0 ~ 256]
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I:"Boss Dungeon (Variant 2) Attempts"=8
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|
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# The number of boss dungeon generation attempts per-chunk. [range: 0 ~ 256, default: 8]
|
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# The number of boss dungeon generation attempts per-chunk.
|
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# Default: 8; Range: [0 ~ 256]
|
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I:"Boss Dungeon Attempts"=8
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|
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# The biomes that the deadly module will not generate in. [default: [minecraft:warm_ocean], [minecraft:lukewarm_ocean], [minecraft:cold_ocean], [minecraft:frozen_ocean], [minecraft:deep_warm_ocean], [minecraft:deep_frozen_ocean], [minecraft:deep_lukewarm_ocean], [minecraft:deep_cold_ocean], [minecraft:ocean], [minecraft:deep_ocean]]
|
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S:"Generation Biome Blacklist" <
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minecraft:warm_ocean
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minecraft:lukewarm_ocean
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@@ -161,13 +174,102 @@ worldgen {
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minecraft:deep_ocean
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>
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|
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# The dimensions that the deadly module will generate in. [default: [overworld]]
|
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# The dimensions that the deadly module will generate in.
|
||||
# Default: [overworld]
|
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S:"Generation Dimension Whitelist" <
|
||||
overworld
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||||
>
|
||||
|
||||
# The number of rogue spawner generation attempts per-chunk. [range: 0 ~ 256, default: 4]
|
||||
# The number of rogue spawner generation attempts per-chunk.
|
||||
# Default: 4; Range: [0 ~ 256]
|
||||
I:"Rogue Spawner Attempts"=4
|
||||
}
|
||||
|
||||
|
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reforging {
|
||||
|
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common {
|
||||
# The amount of rarity materials it costs to reforge at this rarity.
|
||||
# Default: 2; Range: [0 ~ 64]
|
||||
I:"Material Cost"=2
|
||||
|
||||
# The amount of gem dust it costs to reforge at this rarity.
|
||||
# Default: 2; Range: [0 ~ 64]
|
||||
I:"Gem Dust Cost"=2
|
||||
|
||||
# The amount of xp levels it costs to reforge at this rarity.
|
||||
# Default: 5; Range: [0 ~ 65536]
|
||||
I:"XP Level Cost"=5
|
||||
}
|
||||
|
||||
uncommon {
|
||||
# The amount of rarity materials it costs to reforge at this rarity.
|
||||
# Default: 2; Range: [0 ~ 64]
|
||||
I:"Material Cost"=2
|
||||
|
||||
# The amount of gem dust it costs to reforge at this rarity.
|
||||
# Default: 2; Range: [0 ~ 64]
|
||||
I:"Gem Dust Cost"=2
|
||||
|
||||
# The amount of xp levels it costs to reforge at this rarity.
|
||||
# Default: 10; Range: [0 ~ 65536]
|
||||
I:"XP Level Cost"=10
|
||||
}
|
||||
|
||||
rare {
|
||||
# The amount of rarity materials it costs to reforge at this rarity.
|
||||
# Default: 2; Range: [0 ~ 64]
|
||||
I:"Material Cost"=2
|
||||
|
||||
# The amount of gem dust it costs to reforge at this rarity.
|
||||
# Default: 2; Range: [0 ~ 64]
|
||||
I:"Gem Dust Cost"=2
|
||||
|
||||
# The amount of xp levels it costs to reforge at this rarity.
|
||||
# Default: 15; Range: [0 ~ 65536]
|
||||
I:"XP Level Cost"=15
|
||||
}
|
||||
|
||||
epic {
|
||||
# The amount of rarity materials it costs to reforge at this rarity.
|
||||
# Default: 2; Range: [0 ~ 64]
|
||||
I:"Material Cost"=2
|
||||
|
||||
# The amount of gem dust it costs to reforge at this rarity.
|
||||
# Default: 2; Range: [0 ~ 64]
|
||||
I:"Gem Dust Cost"=2
|
||||
|
||||
# The amount of xp levels it costs to reforge at this rarity.
|
||||
# Default: 20; Range: [0 ~ 65536]
|
||||
I:"XP Level Cost"=20
|
||||
}
|
||||
|
||||
mythic {
|
||||
# The amount of rarity materials it costs to reforge at this rarity.
|
||||
# Default: 2; Range: [0 ~ 64]
|
||||
I:"Material Cost"=2
|
||||
|
||||
# The amount of gem dust it costs to reforge at this rarity.
|
||||
# Default: 2; Range: [0 ~ 64]
|
||||
I:"Gem Dust Cost"=2
|
||||
|
||||
# The amount of xp levels it costs to reforge at this rarity.
|
||||
# Default: 25; Range: [0 ~ 65536]
|
||||
I:"XP Level Cost"=25
|
||||
}
|
||||
|
||||
ancient {
|
||||
# The amount of rarity materials it costs to reforge at this rarity.
|
||||
# Default: 2; Range: [0 ~ 64]
|
||||
I:"Material Cost"=2
|
||||
|
||||
# The amount of gem dust it costs to reforge at this rarity.
|
||||
# Default: 2; Range: [0 ~ 64]
|
||||
I:"Gem Dust Cost"=2
|
||||
|
||||
# The amount of xp levels it costs to reforge at this rarity.
|
||||
# Default: 30; Range: [0 ~ 65536]
|
||||
I:"XP Level Cost"=30
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
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2127
minecraft/config/ftbquests/quests/chapters/mekanism_reactors.snbt
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minecraft/config/ftbquests/quests/chapters/mekanism_reactors.snbt
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Load Diff
@@ -1,58 +1,452 @@
|
||||
{
|
||||
id: "5B00676D79306EA2"
|
||||
group: ""
|
||||
order_index: 0
|
||||
filename: "welcome"
|
||||
title: "Welcome"
|
||||
icon: "allthetweaks:atm_star"
|
||||
default_quest_shape: ""
|
||||
default_hide_dependency_lines: false
|
||||
images: [{
|
||||
x: 0.5d
|
||||
y: -4.0d
|
||||
width: 4.0d
|
||||
height: 4.0d
|
||||
rotation: 8.0d
|
||||
image: "packmenu:textures/gui/logo.png"
|
||||
hover: [ ]
|
||||
click: ""
|
||||
dev: false
|
||||
corner: true
|
||||
}]
|
||||
quests: [{
|
||||
title: "&dWelcome to All The Mods 8!"
|
||||
icon: "allthetweaks:atm_star"
|
||||
x: 0.5d
|
||||
y: -0.5d
|
||||
shape: "diamond"
|
||||
description: [
|
||||
"ATM8 offers a curated modded experience for those who like kitchensink style modpacks!"
|
||||
""
|
||||
"If you're new to modded MC, make sure to check out the chapter &9Getting Started&r to get you on your feet!"
|
||||
""
|
||||
"If you have any questions or issues, feel free to join the ATM discord!"
|
||||
""
|
||||
"Note: Quests are optional."
|
||||
]
|
||||
size: 3.0d
|
||||
id: "3BC0A50886A3222B"
|
||||
tasks: [{
|
||||
id: "5A1784C5676CDC62"
|
||||
type: "checkmark"
|
||||
title: "Welcome to All The Mods 8!"
|
||||
}]
|
||||
rewards: [
|
||||
{
|
||||
id: "6D5A59BBE47C22D1"
|
||||
type: "item"
|
||||
item: "ftbquests:book"
|
||||
}
|
||||
{
|
||||
default_quest_shape: ""
|
||||
filename: "welcome"
|
||||
group: ""
|
||||
icon: "allthetweaks:atm_star"
|
||||
id: "5B00676D79306EA2"
|
||||
images: [
|
||||
{
|
||||
click: ""
|
||||
corner: true
|
||||
dev: false
|
||||
height: 5.0d
|
||||
hover: [ ]
|
||||
image: "packmenu:textures/gui/logo.png"
|
||||
rotation: 8.0d
|
||||
width: 5.0d
|
||||
x: 0.0d
|
||||
y: -4.5d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 5.0d
|
||||
hover: ["whatthedrunk"]
|
||||
image: "atm:textures/questpics/welcome/whatthedrunk.png"
|
||||
rotation: 0.0d
|
||||
width: 3.75d
|
||||
x: 0.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 5.0d
|
||||
hover: ["EnigmaQuip"]
|
||||
image: "atm:textures/questpics/welcome/enigmaquip.png"
|
||||
rotation: 0.0d
|
||||
width: 3.75d
|
||||
x: 5.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 5.0d
|
||||
hover: ["theVortex"]
|
||||
image: "atm:textures/questpics/welcome/thevortex.png"
|
||||
rotation: 0.0d
|
||||
width: 3.75d
|
||||
x: 10.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: "https://www.youtube.com/c/alfredggmc"
|
||||
corner: false
|
||||
dev: false
|
||||
height: 5.0d
|
||||
hover: ["AlfredGG"]
|
||||
image: "atm:textures/questpics/welcome/alfred.png"
|
||||
rotation: 0.0d
|
||||
width: 3.75d
|
||||
x: 15.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 5.0d
|
||||
hover: ["mitchell52"]
|
||||
image: "atm:textures/questpics/welcome/mitchell52.png"
|
||||
rotation: 0.0d
|
||||
width: 3.75d
|
||||
x: -5.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 5.0d
|
||||
hover: ["oly2o6"]
|
||||
image: "atm:textures/questpics/welcome/oly206.png"
|
||||
rotation: 0.0d
|
||||
width: 3.75d
|
||||
x: -15.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 5.0d
|
||||
hover: ["MutantGumdrop"]
|
||||
image: "atm:textures/questpics/welcome/mutantgumdrop.png"
|
||||
rotation: 0.0d
|
||||
width: 3.75d
|
||||
x: -10.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 1.0d
|
||||
hover: [ ]
|
||||
image: "atm:textures/questpics/welcome/signs/alfredgg_name.png"
|
||||
rotation: 0.0d
|
||||
width: 3.396039603960396d
|
||||
x: 15.0d
|
||||
y: 8.13d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 1.0d
|
||||
hover: [ ]
|
||||
image: "atm:textures/questpics/welcome/signs/thevortex_name.png"
|
||||
rotation: 0.0d
|
||||
width: 4.048543689320389d
|
||||
x: 10.0d
|
||||
y: 8.15d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 1.0d
|
||||
hover: [ ]
|
||||
image: "atm:textures/questpics/welcome/signs/mutant_name.png"
|
||||
rotation: 0.0d
|
||||
width: 5.515873015873016d
|
||||
x: -10.0d
|
||||
y: 8.26d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 1.1d
|
||||
hover: [ ]
|
||||
image: "atm:textures/questpics/welcome/signs/enigma_name.png"
|
||||
rotation: 0.0d
|
||||
width: 3.8412698412698414d
|
||||
x: 5.0d
|
||||
y: 8.29d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 1.0d
|
||||
hover: [ ]
|
||||
image: "atm:textures/questpics/welcome/signs/mitchell52_name.png"
|
||||
rotation: 0.0d
|
||||
width: 4.048543689320389d
|
||||
x: -5.0d
|
||||
y: 8.15d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 1.2d
|
||||
hover: [ ]
|
||||
image: "atm:textures/questpics/welcome/signs/oly2o6.png"
|
||||
rotation: 0.0d
|
||||
width: 2.457142857142857d
|
||||
x: -15.0d
|
||||
y: 8.27d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 1.0d
|
||||
hover: [ ]
|
||||
image: "atm:textures/questpics/welcome/signs/whatthedrunk.png"
|
||||
rotation: 0.0d
|
||||
width: 5.601941747572815d
|
||||
x: 0.0d
|
||||
y: 8.15d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 2.9083503054989817d
|
||||
hover: [ ]
|
||||
image: "atm:textures/questpics/welcome/signs/name_bar.png"
|
||||
order: -1
|
||||
rotation: 0.0d
|
||||
width: 42.0d
|
||||
x: 0.0d
|
||||
y: 8.15d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 6.0d
|
||||
hover: [ ]
|
||||
image: "ftbquests:textures/block/base_input.png"
|
||||
order: -3
|
||||
rotation: 0.0d
|
||||
width: 4.0d
|
||||
x: -5.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 6.0d
|
||||
hover: [ ]
|
||||
image: "ftbquests:textures/block/base_input.png"
|
||||
order: -3
|
||||
rotation: 0.0d
|
||||
width: 4.0d
|
||||
x: -10.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 6.0d
|
||||
hover: [ ]
|
||||
image: "ftbquests:textures/block/base_input.png"
|
||||
order: -3
|
||||
rotation: 0.0d
|
||||
width: 4.0d
|
||||
x: -15.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 6.0d
|
||||
hover: [ ]
|
||||
image: "ftbquests:textures/block/base_input.png"
|
||||
order: -3
|
||||
rotation: 0.0d
|
||||
width: 4.0d
|
||||
x: 0.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 6.0d
|
||||
hover: [ ]
|
||||
image: "ftbquests:textures/block/base_input.png"
|
||||
order: -3
|
||||
rotation: 0.0d
|
||||
width: 4.0d
|
||||
x: 5.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 6.0d
|
||||
hover: [ ]
|
||||
image: "ftbquests:textures/block/base_input.png"
|
||||
order: -3
|
||||
rotation: 0.0d
|
||||
width: 4.0d
|
||||
x: 10.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: ""
|
||||
corner: false
|
||||
dev: false
|
||||
height: 6.0d
|
||||
hover: [ ]
|
||||
image: "ftbquests:textures/block/base_input.png"
|
||||
order: -3
|
||||
rotation: 0.0d
|
||||
width: 4.0d
|
||||
x: 15.0d
|
||||
y: 5.0d
|
||||
}
|
||||
{
|
||||
click: "https://discord.gg/3paFjuRfz9"
|
||||
corner: false
|
||||
dev: false
|
||||
height: 1.0d
|
||||
hover: ["Join the Discord!"]
|
||||
image: "ftbchunks:textures/waypoint_default.png"
|
||||
rotation: 0.0d
|
||||
width: 1.0d
|
||||
x: 0.0d
|
||||
y: 1.5d
|
||||
}
|
||||
]
|
||||
order_index: 0
|
||||
quest_links: [ ]
|
||||
quests: [
|
||||
{
|
||||
description: [
|
||||
"ATM8 offers a curated modded experience for those who like kitchensink-style modpacks!"
|
||||
""
|
||||
"If you're new to modded MC, make sure to check out the &9Getting Started&r chapter to get you on your feet!"
|
||||
""
|
||||
"If you have any questions or issues, feel free to join the ATM discord!"
|
||||
]
|
||||
icon: "allthetweaks:atm_star"
|
||||
id: "3BC0A50886A3222B"
|
||||
rewards: [{
|
||||
id: "4956CB79E44FB523"
|
||||
type: "xp"
|
||||
xp: 10
|
||||
}]
|
||||
shape: "diamond"
|
||||
size: 3.0d
|
||||
tasks: [{
|
||||
id: "5A1784C5676CDC62"
|
||||
title: "Welcome to All The Mods 8!"
|
||||
type: "checkmark"
|
||||
}]
|
||||
title: "&dWelcome to All The Mods 8!"
|
||||
x: 0.0d
|
||||
y: -0.5d
|
||||
}
|
||||
{
|
||||
description: [
|
||||
"In this modpack, Quests are optional. Mods are not gated behind completing any quests!"
|
||||
""
|
||||
"The individual questlines outside of the Main questline are meant to serve as mod guides. If you want to follow the progression, make sure to check out the Main Questline!"
|
||||
""
|
||||
"Most of the quests in the pack are also made by &2AlfredGG&r. Quests are hard work, so if you'd like to support him, you can click on his player image below!"
|
||||
]
|
||||
icon: "ftbquests:book"
|
||||
id: "3708A4780ACEB34E"
|
||||
min_width: 250
|
||||
rewards: [{
|
||||
id: "4A56DF6E0204666C"
|
||||
type: "xp"
|
||||
xp: 10
|
||||
}]
|
||||
shape: "rsquare"
|
||||
size: 1.5d
|
||||
tasks: [{
|
||||
id: "52BB142F044075B4"
|
||||
title: "Quests"
|
||||
type: "checkmark"
|
||||
}]
|
||||
title: "Quests"
|
||||
x: 2.5d
|
||||
y: -0.5d
|
||||
}
|
||||
{
|
||||
description: [
|
||||
"There are plenty of helpful commands within ATM. Here are a few:"
|
||||
""
|
||||
"&e/sethome&r (name of home) | Let's you set a home that you can teleport back to using /home (name). Example: /sethome farm - then teleport with /home farm"
|
||||
""
|
||||
"&e/back&r | If you teleport anywhere or die, you can use /back to teleport back to your previous location."
|
||||
""
|
||||
"&e/spawn&r | This will teleport you to the spawn of your overworld."
|
||||
]
|
||||
icon: {
|
||||
Count: 1b
|
||||
id: "ftbquests:custom_icon"
|
||||
tag: {
|
||||
Icon: "ftbteams:textures/settings.png"
|
||||
}
|
||||
}
|
||||
]
|
||||
}]
|
||||
quest_links: [ ]
|
||||
id: "7658C1C663394E85"
|
||||
min_width: 350
|
||||
rewards: [{
|
||||
id: "5007C73E170C4FF6"
|
||||
type: "xp"
|
||||
xp: 10
|
||||
}]
|
||||
shape: "rsquare"
|
||||
size: 1.5d
|
||||
tasks: [{
|
||||
id: "10A16F89D4AD238D"
|
||||
title: "Useful Commands"
|
||||
type: "checkmark"
|
||||
}]
|
||||
x: -2.5d
|
||||
y: -0.5d
|
||||
}
|
||||
{
|
||||
description: [
|
||||
"To claim chunks, the default key to open the Claim Map is &6M&r."
|
||||
""
|
||||
"To claim a chunk, left click and drag to claim. "
|
||||
""
|
||||
"To force load a chunk, shift-left click the chunk. If done properly, you'll see lines across the chunk."
|
||||
]
|
||||
icon: {
|
||||
Count: 1b
|
||||
id: "ftbquests:custom_icon"
|
||||
tag: {
|
||||
Icon: "ftbchunks:textures/waypoint_home.png"
|
||||
}
|
||||
}
|
||||
id: "0C93D7A607AB8B83"
|
||||
rewards: [{
|
||||
id: "1B044C35466AFAEF"
|
||||
type: "xp"
|
||||
xp: 10
|
||||
}]
|
||||
size: 1.5d
|
||||
tasks: [{
|
||||
id: "103C42C743E2A2DB"
|
||||
title: "Claiming Chunks"
|
||||
type: "checkmark"
|
||||
}]
|
||||
x: 4.5d
|
||||
y: -0.5d
|
||||
}
|
||||
{
|
||||
description: ["If you want to create a team for you and your friends, use the command &a/ftbteams party create (name of team)&r to create the team!"]
|
||||
icon: {
|
||||
Count: 1b
|
||||
id: "ftbquests:custom_icon"
|
||||
tag: {
|
||||
Icon: "ftbteams:textures/teams.png"
|
||||
}
|
||||
}
|
||||
id: "5AC1BE754210429E"
|
||||
rewards: [{
|
||||
id: "101D2FD24AB845AC"
|
||||
type: "xp"
|
||||
xp: 10
|
||||
}]
|
||||
size: 1.5d
|
||||
tasks: [{
|
||||
id: "4F13A02FB0055A62"
|
||||
title: "Creating a Team"
|
||||
type: "checkmark"
|
||||
}]
|
||||
x: -4.5d
|
||||
y: -0.5d
|
||||
}
|
||||
]
|
||||
title: "Welcome"
|
||||
}
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
{
|
||||
loot_crate: {
|
||||
string_id: "mekanism_advanced_loot_box"
|
||||
color: 16777215
|
||||
glow: 1b
|
||||
drops: {
|
||||
passive: 0
|
||||
monster: 0
|
||||
boss: 0
|
||||
}
|
||||
}
|
||||
id: "74164DBBE7919A3B"
|
||||
icon: "lootr:lootr_inventory"
|
||||
use_title: true
|
||||
title: "&aMekanism:&r &dAdvanced Loot Box&r"
|
||||
rewards: [
|
||||
{ item: "alltheores:steel_ingot", count: 4, random_bonus: 4, weight: 100.0f }
|
||||
{ item: "alltheores:steel_block", random_bonus: 1, weight: 75.0f }
|
||||
{ item: "mekanism:steel_casing", random_bonus: 3, weight: 50.0f }
|
||||
{ item: "mekanism:thermal_evaporation_block", count: 16, random_bonus: 16, weight: 50.0f }
|
||||
{ item: "mekanism:basic_induction_cell", weight: 50.0f }
|
||||
{ item: "mekanism:basic_induction_provider", weight: 50.0f }
|
||||
{ item: "mekanism:pellet_polonium" }
|
||||
{ item: "mekanism:pellet_plutonium", random_bonus: 2, weight: 5.0f }
|
||||
{ item: "alltheores:uranium_ingot", count: 4, random_bonus: 12, weight: 100.0f }
|
||||
{ item: "mekanismgenerators:turbine_casing", count: 4, random_bonus: 12, weight: 50.0f }
|
||||
{ item: "mekanismgenerators:fission_reactor_casing", count: 4, random_bonus: 12, weight: 25.0f }
|
||||
{ item: "alltheores:uranium_block", random_bonus: 2, weight: 50.0f }
|
||||
{ item: "mekanism:upgrade_speed", count: 4, random_bonus: 4, weight: 75.0f }
|
||||
{ item: "mekanism:upgrade_energy", count: 4, random_bonus: 4, weight: 75.0f }
|
||||
{ item: "mekanism:advanced_tier_installer", random_bonus: 1, weight: 50.0f }
|
||||
{ item: "mekanism:elite_tier_installer", weight: 50.0f }
|
||||
{ item: "mekanism:ultimate_tier_installer", weight: 25.0f }
|
||||
{ item: "mekanism:alloy_reinforced", count: 2, random_bonus: 2, weight: 75.0f }
|
||||
{ item: "mekanism:alloy_atomic", random_bonus: 2, weight: 50.0f }
|
||||
{ item: "mekanism:reprocessed_fissile_fragment", count: 2, random_bonus: 3, weight: 10.0f }
|
||||
{ item: "mekanism:dust_lithium", count: 4, random_bonus: 12, weight: 50.0f }
|
||||
{ item: "mekanism:quantum_entangloporter", weight: 25.0f }
|
||||
{
|
||||
item: {
|
||||
id: "mekanism:elite_energy_cube"
|
||||
Count: 1b
|
||||
tag: {
|
||||
mekData: {
|
||||
EnergyContainers: [{
|
||||
Container: 0b
|
||||
stored: "64000000"
|
||||
}]
|
||||
}
|
||||
}
|
||||
}
|
||||
weight: 10.0f
|
||||
}
|
||||
{
|
||||
item: {
|
||||
id: "mekanism:ultimate_energy_cube"
|
||||
Count: 1b
|
||||
tag: {
|
||||
mekData: {
|
||||
EnergyContainers: [{
|
||||
Container: 0b
|
||||
stored: "256000000"
|
||||
}]
|
||||
}
|
||||
}
|
||||
}
|
||||
weight: 5.0f
|
||||
}
|
||||
{ item: "mekanism:ultimate_universal_cable", count: 4, random_bonus: 4, weight: 50.0f }
|
||||
{ item: "mekanism:ultimate_mechanical_pipe", count: 4, random_bonus: 4, weight: 50.0f }
|
||||
{ item: "mekanism:ultimate_pressurized_tube", count: 4, random_bonus: 4, weight: 50.0f }
|
||||
{
|
||||
item: {
|
||||
id: "mekanismgenerators:advanced_solar_generator"
|
||||
Count: 1b
|
||||
tag: {
|
||||
mekData: {
|
||||
EnergyContainers: [{
|
||||
Container: 0b
|
||||
stored: "200000"
|
||||
}]
|
||||
}
|
||||
}
|
||||
}
|
||||
random_bonus: 2
|
||||
weight: 50.0f
|
||||
}
|
||||
{ item: "mysticalagriculture:uranium_seeds", random_bonus: 1, weight: 25.0f }
|
||||
{
|
||||
item: {
|
||||
id: "productivebees:spawn_egg_configurable_bee"
|
||||
Count: 1b
|
||||
tag: {
|
||||
EntityTag: {
|
||||
type: "productivebees:radioactive"
|
||||
}
|
||||
}
|
||||
}
|
||||
random_bonus: 1
|
||||
weight: 25.0f
|
||||
}
|
||||
]
|
||||
order_index: 40
|
||||
loot_size: 1
|
||||
}
|
||||
25
minecraft/config/ironjetpacks/jetpacks/allthemodium.json
Normal file
25
minecraft/config/ironjetpacks/jetpacks/allthemodium.json
Normal file
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"name": "allthemodium",
|
||||
"disable": false,
|
||||
"tier": 6,
|
||||
"color": "ffef0e",
|
||||
"armorPoints": 150,
|
||||
"enchantability": 87,
|
||||
"craftingMaterial": "tag:forge:ingots/allthemodium",
|
||||
"rarity": 0,
|
||||
"capacity": 72000000,
|
||||
"usage": 1650,
|
||||
"speedVertical": 1.15,
|
||||
"accelVertical": 0.20,
|
||||
"speedSideways": 0.25,
|
||||
"speedHoverDescend": 0.70,
|
||||
"speedHover": 0.0,
|
||||
"sprintSpeedMulti": 2.3,
|
||||
"sprintFuelMulti": 4.4,
|
||||
"creative": false,
|
||||
"sprintSpeedMultiVertical": 1.0,
|
||||
"toughness": 0.0,
|
||||
"knockbackResistance": 0.0,
|
||||
"speedHoverAscend": 0.7,
|
||||
"curios": true
|
||||
}
|
||||
25
minecraft/config/ironjetpacks/jetpacks/unobtainium.json
Normal file
25
minecraft/config/ironjetpacks/jetpacks/unobtainium.json
Normal file
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"name": "unobtainium",
|
||||
"disable": false,
|
||||
"tier": 8,
|
||||
"color": "d152e3",
|
||||
"armorPoints": 520,
|
||||
"enchantability": 420,
|
||||
"craftingMaterial": "tag:forge:ingots/unobtainium",
|
||||
"rarity": 0,
|
||||
"capacity": 184000000,
|
||||
"usage": 5000,
|
||||
"speedVertical": 1.5,
|
||||
"accelVertical": 0.35,
|
||||
"speedSideways": 0.39,
|
||||
"speedHoverDescend": 0.90,
|
||||
"speedHover": 0.0,
|
||||
"sprintSpeedMulti": 3.0,
|
||||
"sprintFuelMulti": 5.5,
|
||||
"creative": false,
|
||||
"sprintSpeedMultiVertical": 1.0,
|
||||
"toughness": 0.0,
|
||||
"knockbackResistance": 0.0,
|
||||
"speedHoverAscend": 0.9,
|
||||
"curios": true
|
||||
}
|
||||
25
minecraft/config/ironjetpacks/jetpacks/vibranium.json
Normal file
25
minecraft/config/ironjetpacks/jetpacks/vibranium.json
Normal file
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"name": "vibranium",
|
||||
"disable": false,
|
||||
"tier": 7,
|
||||
"color": "26de88",
|
||||
"armorPoints": 320,
|
||||
"enchantability": 187,
|
||||
"craftingMaterial": "tag:forge:ingots/vibranium",
|
||||
"rarity": 0,
|
||||
"capacity": 120000000,
|
||||
"usage": 2650,
|
||||
"speedVertical": 1.25,
|
||||
"accelVertical": 0.25,
|
||||
"speedSideways": 0.29,
|
||||
"speedHoverDescend": 0.80,
|
||||
"speedHover": 0.0,
|
||||
"sprintSpeedMulti": 2.8,
|
||||
"sprintFuelMulti": 4.8,
|
||||
"creative": false,
|
||||
"sprintSpeedMultiVertical": 1.0,
|
||||
"toughness": 0.0,
|
||||
"knockbackResistance": 0.0,
|
||||
"speedHoverAscend": 0.8,
|
||||
"curios": true
|
||||
}
|
||||
BIN
minecraft/kubejs/assets/kubejs/ponder/fission_logic.nbt
Normal file
BIN
minecraft/kubejs/assets/kubejs/ponder/fission_logic.nbt
Normal file
Binary file not shown.
BIN
minecraft/kubejs/assets/kubejs/ponder/fission_logic_example.nbt
Normal file
BIN
minecraft/kubejs/assets/kubejs/ponder/fission_logic_example.nbt
Normal file
Binary file not shown.
BIN
minecraft/kubejs/assets/kubejs/ponder/fission_mek.nbt
Normal file
BIN
minecraft/kubejs/assets/kubejs/ponder/fission_mek.nbt
Normal file
Binary file not shown.
BIN
minecraft/kubejs/assets/kubejs/ponder/fusion_activation.nbt
Normal file
BIN
minecraft/kubejs/assets/kubejs/ponder/fusion_activation.nbt
Normal file
Binary file not shown.
BIN
minecraft/kubejs/assets/kubejs/ponder/fusion_mek.nbt
Normal file
BIN
minecraft/kubejs/assets/kubejs/ponder/fusion_mek.nbt
Normal file
Binary file not shown.
BIN
minecraft/kubejs/assets/kubejs/ponder/induction_matrix.nbt
Normal file
BIN
minecraft/kubejs/assets/kubejs/ponder/induction_matrix.nbt
Normal file
Binary file not shown.
BIN
minecraft/kubejs/assets/kubejs/ponder/sps.nbt
Normal file
BIN
minecraft/kubejs/assets/kubejs/ponder/sps.nbt
Normal file
Binary file not shown.
BIN
minecraft/kubejs/assets/kubejs/ponder/turbine_mek.nbt
Normal file
BIN
minecraft/kubejs/assets/kubejs/ponder/turbine_mek.nbt
Normal file
Binary file not shown.
121
minecraft/kubejs/client_scripts/ponder/fission_mek.js
Normal file
121
minecraft/kubejs/client_scripts/ponder/fission_mek.js
Normal file
@@ -0,0 +1,121 @@
|
||||
Ponder.registry((event) => {
|
||||
event.create('mekanismgenerators:fission_reactor_casing')
|
||||
.scene('fission_mek','Mekanism Fission Reactor', 'kubejs:fission_mek',
|
||||
|
||||
(scene, util) => {
|
||||
|
||||
|
||||
scene.world.showSection([4, 0, 4], Facing.down);
|
||||
scene.idle(5);
|
||||
|
||||
|
||||
[1, 2, 3, 4].forEach(num => {
|
||||
scene.world.showSection([4, num, 4], Facing.down);
|
||||
scene.world.showSection([4, 0, 4 - num], Facing.down);
|
||||
scene.world.showSection([4 - num, 0, 4], Facing.down);
|
||||
scene.idle(5)
|
||||
});
|
||||
|
||||
[1, 2, 3].forEach(num => {
|
||||
|
||||
scene.world.showSection([4, 4, 4 - num], Facing.down);
|
||||
scene.world.showSection([4 - num, 4, 4], Facing.down);
|
||||
scene.world.showSection([0, 0, 4 - num], Facing.down);
|
||||
scene.world.showSection([4 - num, 0, 0], Facing.down);
|
||||
scene.world.showSection([0, num, 4], Facing.down);
|
||||
scene.world.showSection([4, num, 0], Facing.down);
|
||||
scene.idle(5)
|
||||
});
|
||||
|
||||
scene.text(80, 'The Edges Must Be Casings', [0, 4.5, 4.5]).placeNearTarget();
|
||||
|
||||
scene.world.showSection([4, 4, 0], Facing.down);
|
||||
scene.world.showSection([0, 4, 4], Facing.down);
|
||||
scene.world.showSection([0, 0, 0], Facing.down);
|
||||
scene.idle(5);
|
||||
|
||||
[1, 2, 3].forEach(num => {
|
||||
|
||||
scene.world.showSection([0, num, 0], Facing.down);
|
||||
scene.world.showSection([0, 4, 4 - num], Facing.down);
|
||||
scene.world.showSection([4 - num, 4, 0], Facing.down);
|
||||
scene.idle(5)
|
||||
});
|
||||
|
||||
scene.world.showSection([0, 4, 0], Facing.down);
|
||||
scene.addKeyframe();
|
||||
scene.idle(80);
|
||||
|
||||
|
||||
//top glass
|
||||
scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down);
|
||||
scene.idle(5)
|
||||
|
||||
// bottom glass
|
||||
scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up);
|
||||
scene.idle(5)
|
||||
|
||||
// north glass
|
||||
scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south);
|
||||
scene.idle(5)
|
||||
|
||||
// south glass
|
||||
scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north);
|
||||
scene.idle(5)
|
||||
|
||||
// west glass
|
||||
scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east);
|
||||
scene.idle(5)
|
||||
|
||||
scene.text(80, 'The Walls Can Be Either Casings Or Glass', [0, 2.5, 2.5]).placeNearTarget();
|
||||
|
||||
// east glass
|
||||
scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west);
|
||||
scene.addKeyframe();
|
||||
scene.idle(80);
|
||||
|
||||
scene.world.hideSection([0, 1, 0, 3, 4, 0], Facing.up)
|
||||
scene.world.hideSection([0, 1, 0, 0, 4, 3], Facing.up)
|
||||
scene.world.hideSection([1, 4, 1, 3, 4, 3], Facing.up)
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(60, 'Place Fuel Assembly Blocks Inside To Make The Fuel Rods', [2.5, 2.5, 2.5]).placeNearTarget();
|
||||
scene.world.setBlock([2, 1, 2], 'mekanismgenerators:fission_fuel_assembly', false);
|
||||
scene.world.showSection([2, 1, 2], Facing.down)
|
||||
scene.idle(10)
|
||||
scene.world.setBlock([2, 2, 2], 'mekanismgenerators:fission_fuel_assembly', false);
|
||||
scene.world.showSection([2, 2, 2], Facing.down)
|
||||
scene.idle(10)
|
||||
scene.addKeyframe();
|
||||
scene.idle(40);
|
||||
|
||||
scene.world.setBlock([2, 3, 2], 'mekanismgenerators:control_rod_assembly', false);
|
||||
scene.world.showSection([2, 3, 2], Facing.down)
|
||||
scene.idle(10)
|
||||
scene.text(60, 'Place Control Rod Assembly At The Top Of Each Fuel Rod', [2.5, 3.5, 2.5]).placeNearTarget();
|
||||
scene.idle(20);
|
||||
scene.addKeyframe();
|
||||
scene.idle(60);
|
||||
|
||||
scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.up)
|
||||
scene.world.showSection([0, 1, 0, 0, 4, 3], Facing.up)
|
||||
scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.up)
|
||||
|
||||
scene.addKeyframe();
|
||||
scene.idle(40);
|
||||
|
||||
//scene.world.modifyTileNBT([0,0,0, 4, 4, 4], (nbt) => { nbt.activeState = "fissionReactor" });
|
||||
|
||||
//scene
|
||||
// .showControls(40, [1.5, 3, 1.5], 'down')
|
||||
// .rightClick()
|
||||
// .withItem('comparator');
|
||||
//scene
|
||||
// .text(40, 'Right Click With Comparator For Redstone Control', [1, 1.5, 2])
|
||||
// .placeNearTarget()
|
||||
// .attachKeyFrame();
|
||||
|
||||
//scene.idle(40);
|
||||
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,75 @@
|
||||
Ponder.registry((event) => {
|
||||
event.create([
|
||||
'mekanismgenerators:fission_fuel_assembly',
|
||||
'mekanismgenerators:control_rod_assembly'
|
||||
])
|
||||
.scene('fission_mek_fuelrod','Mekanism Fission Reactor: Fuel Assembly', 'kubejs:fission_mek',
|
||||
|
||||
(scene, util) => {
|
||||
|
||||
|
||||
scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down);
|
||||
scene.idle(20);
|
||||
scene.world.hideSection([0, 1, 0, 3, 4, 3], Facing.up);
|
||||
scene.idle(20);
|
||||
|
||||
scene.text(80, 'Place Fuel Assembly Blocks Inside To Make The Fuel Rods', [2.5, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.world.setBlock([2, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true);
|
||||
scene.world.showSection([2, 1, 2], Facing.down)
|
||||
scene.idle(10);
|
||||
scene.world.setBlock([2, 2, 2], 'mekanismgenerators:fission_fuel_assembly', true);
|
||||
scene.world.showSection([2, 2, 2], Facing.down)
|
||||
scene.idle(80);
|
||||
|
||||
scene.text(120, 'Fuel Rods are created with several Fission Fuel Assembly blocks with a Control Rod Assembly on top.', [1.5, 2.5, 2.5]).placeNearTarget();
|
||||
scene.idle(40);
|
||||
scene.addKeyframe();
|
||||
scene.world.setBlock([2, 3, 2], 'mekanismgenerators:control_rod_assembly', true);
|
||||
scene.world.showSection([2, 3, 2], Facing.down)
|
||||
scene.idle(80);
|
||||
|
||||
scene.text(80, 'Place Control Rod Assembly At The Top Of Each Fuel Rod', [1.5, 3.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(90);
|
||||
|
||||
scene.text(80, 'Control Rod Assembly blocks are placed 1 block from the ceiling.', [1.5, 3.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(90);
|
||||
|
||||
scene.text(60, 'Fuel Rods Cannot Touch', [1.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.world.setBlock([1, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true);
|
||||
scene.world.setBlock([3, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true);
|
||||
scene.world.showSection([1, 1, 2], Facing.down)
|
||||
scene.world.showSection([3, 1, 2], Facing.down)
|
||||
scene.idle(60)
|
||||
scene.world.setBlock([1, 1, 2], 'air', true);
|
||||
scene.world.setBlock([3, 1, 2], 'air', true);
|
||||
scene.idle(40);
|
||||
|
||||
scene.world.hideSection([1, 1, 1, 3, 3, 3], Facing.up);
|
||||
scene.idle(40);
|
||||
scene.world.setBlock([1, 1, 1], 'mekanismgenerators:fission_fuel_assembly', true);
|
||||
scene.world.setBlock([1, 2, 1], 'mekanismgenerators:fission_fuel_assembly', true);
|
||||
scene.world.setBlock([1, 3, 1], 'mekanismgenerators:control_rod_assembly', true);
|
||||
scene.world.setBlock([1, 1, 3], 'mekanismgenerators:fission_fuel_assembly', true);
|
||||
scene.world.setBlock([1, 2, 3], 'mekanismgenerators:fission_fuel_assembly', true);
|
||||
scene.world.setBlock([1, 3, 3], 'mekanismgenerators:control_rod_assembly', true);
|
||||
scene.world.setBlock([3, 1, 1], 'mekanismgenerators:fission_fuel_assembly', true);
|
||||
scene.world.setBlock([3, 2, 1], 'mekanismgenerators:fission_fuel_assembly', true);
|
||||
scene.world.setBlock([3, 3, 1], 'mekanismgenerators:control_rod_assembly', true);
|
||||
scene.world.setBlock([3, 1, 3], 'mekanismgenerators:fission_fuel_assembly', true);
|
||||
scene.world.setBlock([3, 2, 3], 'mekanismgenerators:fission_fuel_assembly', true);
|
||||
scene.world.setBlock([3, 3, 3], 'mekanismgenerators:control_rod_assembly', true);
|
||||
scene.world.showSection([1, 1, 1, 3, 3, 3], Facing.down);
|
||||
|
||||
scene.text(80, 'Multiple Fuel Rods work best in a checkerboard pattern.', [1.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(100);
|
||||
|
||||
scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.down)
|
||||
scene.idle(5);
|
||||
scene.world.showSection([0, 1, 1, 0, 4, 3], Facing.down)
|
||||
scene.idle(5);
|
||||
scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down);
|
||||
scene.idle(20);
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
66
minecraft/kubejs/client_scripts/ponder/fission_mek_logic.js
Normal file
66
minecraft/kubejs/client_scripts/ponder/fission_mek_logic.js
Normal file
@@ -0,0 +1,66 @@
|
||||
Ponder.registry((event) => {
|
||||
event.create('mekanismgenerators:fission_reactor_logic_adapter')
|
||||
.scene('fission_mek_logic','Mekanism Fission Reactor: Logic Adapters', 'kubejs:fission_logic_example',
|
||||
|
||||
(scene, util) => {
|
||||
|
||||
|
||||
scene.world.showSection([0, 0, 2, 4, 4, 6], Facing.down);
|
||||
scene.world.setBlock([2, 3, 2], 'mekanismgenerators:reactor_glass', false);
|
||||
scene.idle(20);
|
||||
|
||||
scene.text(60, 'Logic Adapters allow Redstone Control for Reactors.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(80)
|
||||
|
||||
|
||||
scene.text(60, 'Right Click to Open Configuration Settings', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame();
|
||||
scene.showControls(60, [2.5, 2.5, 2], 'down').rightClick();
|
||||
scene.idle(70);
|
||||
|
||||
|
||||
scene.text(80, 'With two, you can set up a Fail Safe that can shut off the Reactor under certain conditions.', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame();
|
||||
scene.world.setBlock([2, 3, 2], 'mekanismgenerators:fission_reactor_logic_adapter', true);
|
||||
scene.idle(90);
|
||||
|
||||
scene.text(60, 'Set this one to Activation', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(60);
|
||||
scene.text(60, 'Set this one to Damage Critical.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(70);
|
||||
|
||||
scene.world.showSection([2, 0, 0], Facing.down);
|
||||
scene.idle(5);
|
||||
scene.world.showSection([2, 0, 1], Facing.down);
|
||||
scene.idle(5);
|
||||
scene.world.showSection([2, 1, 1], Facing.down);
|
||||
scene.idle(5);
|
||||
|
||||
scene.text(60, 'When the Reactor has Critical Damage, it will give off a redstone signal.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(10);
|
||||
scene.idle(60);
|
||||
|
||||
scene.world.setBlock([2, 2, 0], 'minecraft:gravel', false);
|
||||
//scene.world.modifyBlock([2, 3, 1], () => Block.id("minecraft:observer").with("facing", "north"), false);
|
||||
scene.world.showSection([2, 1, 0, 2, 3, 0], Facing.down);
|
||||
scene.world.showSection([2, 3, 1], Facing.down);
|
||||
scene.idle(20);
|
||||
|
||||
scene.text(80, 'We can use this to activate a piston with gravel or sand on it to activate an Observer.', [2.5, 1.5, 1]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.modifyBlock([2, 1, 1], (curState) => curState.with("power", "15"), false);
|
||||
scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("extended", "true"), false);
|
||||
scene.world.setBlock([2, 3, 0], 'minecraft:gravel', false);
|
||||
scene.world.setBlock([2, 2, 0], 'minecraft:piston_head', false);
|
||||
scene.world.modifyBlock([2, 2, 0], (curState) => curState.with("facing", "up"), false);
|
||||
scene.idle(90);
|
||||
|
||||
scene.text(120, 'This is an Oberserver facing towards the Gravel. The Gravel will activate it and turn off the reactor.', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(60);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
43
minecraft/kubejs/client_scripts/ponder/fission_mek_port.js
Normal file
43
minecraft/kubejs/client_scripts/ponder/fission_mek_port.js
Normal file
@@ -0,0 +1,43 @@
|
||||
Ponder.registry((event) => {
|
||||
event.create('mekanismgenerators:fission_reactor_port')
|
||||
.scene('fission_mek_port','Mekanism Fission Reactor: Ports', 'kubejs:fission_mek',
|
||||
|
||||
(scene, util) => {
|
||||
|
||||
|
||||
scene.showStructure();
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.setBlock([0, 1, 1], 'mekanismgenerators:fission_reactor_port', true);
|
||||
scene.world.setBlock([0, 1, 3], 'mekanismgenerators:fission_reactor_port', true);
|
||||
scene.world.modifyBlock([0, 1, 1], (curState) => curState.with("mode", "output_waste"), false);
|
||||
scene.world.modifyBlock([0, 1, 3], (curState) => curState.with("mode", "output_coolant"), false);
|
||||
|
||||
scene.text(60, 'A Reactor Needs At Least 4 Ports', [0, 1.5, 3.5]).placeNearTarget();
|
||||
scene.addKeyframe();
|
||||
scene.idle(80)
|
||||
|
||||
scene.addKeyframe()
|
||||
|
||||
scene.text(60, 'Ports Can Be Changed Using A Configurator', [0, 1.5, 3.5]).placeNearTarget();
|
||||
scene.showControls(60, [0.5, 2, 3.5], 'down').rightClick().withItem('mekanism:configurator').whileSneaking();
|
||||
scene.idle(80);
|
||||
|
||||
scene.addKeyframe();
|
||||
|
||||
scene.text(160, 'Required Ports:', [-1, 4, 4]).placeNearTarget();
|
||||
|
||||
scene.text(40, 'Input Coolant', [3.5, 1.5, 0]).placeNearTarget();
|
||||
scene.idle(40);
|
||||
scene.text(40, 'Input Fuel', [1.5, 1.5, 0]).placeNearTarget();
|
||||
scene.idle(40);
|
||||
scene.text(40, 'Output Waste', [0, 1.5, 1.5]).placeNearTarget();
|
||||
scene.idle(40);
|
||||
scene.text(40, 'Output Heated Coolant', [0, 1.5, 3.5]).placeNearTarget();
|
||||
scene.idle(40);
|
||||
scene.addKeyframe();
|
||||
scene.idle(10);
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
63
minecraft/kubejs/client_scripts/ponder/fusion_activate.js
Normal file
63
minecraft/kubejs/client_scripts/ponder/fusion_activate.js
Normal file
@@ -0,0 +1,63 @@
|
||||
Ponder.registry((event) => {
|
||||
event.create([
|
||||
'mekanismgenerators:hohlraum',
|
||||
Item.of('mekanismgenerators:hohlraum', '{mekData:{GasTanks:[{Tank:0b,stored:{amount:10L,gasName:"mekanismgenerators:fusion_fuel"}}]}}'),
|
||||
'mekanismgenerators:laser_focus_matrix'
|
||||
])
|
||||
.scene('fusion_activation','Mekanism Fusion Reactor: Activation', 'kubejs:fusion_activation',
|
||||
|
||||
(scene, util) => {
|
||||
scene.world.showSection([2, 0, 0, 6, 4, 6], Facing.down);
|
||||
//scene.world.hideSection([3, 0, 0, 5, 2, 0], Facing.up);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(60, 'To activate the Fusion Reactor, we will need a few things.', [2, 2.5, 4.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(80)
|
||||
|
||||
scene.text(100, 'You will need to put a Hohlraum filled with D-T fuel in the Controller.', [4.5, 5, 3.5]).attachKeyFrame();
|
||||
scene.showControls(100, [4.5, 5.5, 3.5], 'down').withItem('mekanismgenerators:hohlraum');
|
||||
scene.idle(110);
|
||||
|
||||
|
||||
//show lasers
|
||||
scene.world.showSection([0, 0, 0, 1, 4, 6], Facing.down);
|
||||
scene.idle(10);
|
||||
|
||||
//Laser
|
||||
scene.text(100, 'You will need to shoot 400MRF using Lasers into the Laser Matrix.', [0, 2.5, 3.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(110);
|
||||
|
||||
//show laser
|
||||
scene.world.hideSection([1, 0, 0, 6, 4, 6], Facing.down);
|
||||
scene.idle(10)
|
||||
scene.rotateCameraY(90);
|
||||
scene.idle(5)
|
||||
|
||||
scene.text(100, 'The Laser Amplifier needs to have the Red face pointing towards the Matrix.', [1, 2.5, 3]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(110);
|
||||
|
||||
scene.rotateCameraY(-90);
|
||||
scene.idle(5)
|
||||
|
||||
//show everything
|
||||
scene.world.showSection([1, 0, 0, 6, 4, 6], Facing.down);
|
||||
scene.idle(10)
|
||||
|
||||
|
||||
//hide lasers
|
||||
scene.world.hideSection([0, 0, 0, 1, 4, 6], Facing.down);
|
||||
scene.idle(10);
|
||||
|
||||
//fuel input
|
||||
|
||||
scene.overlay.showText(100).text("You will also need to give the Reactor fuel.").independent(-50);
|
||||
scene.text(50, 'For Deuterium', [5.5, 2.5, 1]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(60);
|
||||
scene.text(50, 'For Tritium.', [3.5, 2.5, 1]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(60);
|
||||
|
||||
scene.text(80, 'The Reactor mixes the D-T fuel at a set rate when they are pumped in separately.', [4.5, 2.5, 1]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(80);
|
||||
|
||||
});
|
||||
});
|
||||
78
minecraft/kubejs/client_scripts/ponder/fusion_reactor.js
Normal file
78
minecraft/kubejs/client_scripts/ponder/fusion_reactor.js
Normal file
@@ -0,0 +1,78 @@
|
||||
Ponder.registry((event) => {
|
||||
event.create([
|
||||
'mekanismgenerators:fusion_reactor_frame',
|
||||
'mekanismgenerators:fusion_reactor_port',
|
||||
'mekanismgenerators:fusion_reactor_controller',
|
||||
'mekanismgenerators:fusion_reactor_logic_adapter'
|
||||
])
|
||||
.scene('fusion_reactor','Mekanism Fusion Reactor', 'kubejs:fusion_mek',
|
||||
|
||||
(scene, util) => {
|
||||
|
||||
|
||||
scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(60, 'The Fusion Reactor can be used to generate millions of RF per tick.', [0, 2.5, 4.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(80)
|
||||
|
||||
scene.text(60, 'Ports Can Be Changed Using A Configurator', [1.5, 2.5, 0]).placeNearTarget().attachKeyFrame();
|
||||
scene.showControls(60, [1.5, 3.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking();
|
||||
scene.idle(10);
|
||||
scene.world.modifyBlock([1, 2, 0], (curState) => curState.with("active", "true"), true);
|
||||
scene.idle(20);
|
||||
scene.world.modifyBlock([1, 2, 0], (curState) => curState.with("active", "false"), true);
|
||||
scene.idle(40);
|
||||
|
||||
//hide front
|
||||
scene.world.hideSection([0, 0, 0, 4, 4, 3], Facing.up);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(80, 'The Fusion Reactor is built using this pattern for each face.', [2.5, 2, 4.5]).attachKeyFrame();
|
||||
scene.idle(90);
|
||||
|
||||
//east face
|
||||
scene.world.showSection([4, 0, 0, 4, 4, 3], Facing.down);
|
||||
scene.idle(10);
|
||||
|
||||
//power port
|
||||
scene.text(60, 'You will need a port for exporting power.', [4, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(70);
|
||||
|
||||
//west face
|
||||
scene.world.showSection([0, 0, 0, 0, 4, 3], Facing.down);
|
||||
scene.idle(30);
|
||||
|
||||
//Laser
|
||||
scene.text(60, 'The Laser Matrix is used to kickstart the reactor.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(70);
|
||||
|
||||
//bottom face
|
||||
scene.world.showSection([1, 0, 0, 3, 0, 3], Facing.down);
|
||||
scene.idle(30);
|
||||
|
||||
//top face
|
||||
scene.world.showSection([0, 4, 0, 3, 4, 3], Facing.down);
|
||||
scene.idle(30);
|
||||
|
||||
//controller
|
||||
scene.text(60, 'The Fusion Reactor Controller must be placed in the middle of the top face.', [2.5, 4.5, 3.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(70);
|
||||
|
||||
//north face
|
||||
scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.down);
|
||||
scene.idle(30);
|
||||
|
||||
//fuel input
|
||||
|
||||
scene.text(30, 'You will need two ports for inputting Deuterium', [3.5, 2.5, 0]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(40);
|
||||
scene.text(40, 'and Tritium.', [1.5, 2.5, 0]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(50);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
135
minecraft/kubejs/client_scripts/ponder/induction_mek.js
Normal file
135
minecraft/kubejs/client_scripts/ponder/induction_mek.js
Normal file
@@ -0,0 +1,135 @@
|
||||
Ponder.registry((event) => {
|
||||
event.create([
|
||||
'mekanism:induction_casing',
|
||||
'mekanism:induction_port'
|
||||
])
|
||||
|
||||
.scene('induction_mek','Mekanism: Induction Matrix', 'kubejs:induction_matrix',
|
||||
|
||||
(scene, util) => {
|
||||
|
||||
//Show main build
|
||||
|
||||
|
||||
scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(80, 'The Induction Matrix is used to store tons of Power.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(85);
|
||||
|
||||
//Hide and build
|
||||
|
||||
scene.world.hideSection([0, 0, 0, 4, 4, 4], Facing.up);
|
||||
scene.idle(10);
|
||||
|
||||
scene.world.showSection([4, 0, 4], Facing.down);
|
||||
scene.idle(5);
|
||||
|
||||
|
||||
[1, 2, 3, 4].forEach(num => {
|
||||
scene.world.showSection([4, num, 4], Facing.down);
|
||||
scene.world.showSection([4, 0, 4 - num], Facing.down);
|
||||
scene.world.showSection([4 - num, 0, 4], Facing.down);
|
||||
scene.idle(5)
|
||||
});
|
||||
|
||||
[1, 2, 3].forEach(num => {
|
||||
|
||||
scene.world.showSection([4, 4, 4 - num], Facing.down);
|
||||
scene.world.showSection([4 - num, 4, 4], Facing.down);
|
||||
scene.world.showSection([0, 0, 4 - num], Facing.down);
|
||||
scene.world.showSection([4 - num, 0, 0], Facing.down);
|
||||
scene.world.showSection([0, num, 4], Facing.down);
|
||||
scene.world.showSection([4, num, 0], Facing.down);
|
||||
scene.idle(5);
|
||||
});
|
||||
|
||||
scene.text(80, 'The Edges Must Be Casings', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.showSection([4, 4, 0], Facing.down);
|
||||
scene.world.showSection([0, 4, 4], Facing.down);
|
||||
scene.world.showSection([0, 0, 0], Facing.down);
|
||||
scene.idle(5);
|
||||
|
||||
[1, 2, 3].forEach(num => {
|
||||
|
||||
scene.world.showSection([0, num, 0], Facing.down);
|
||||
scene.world.showSection([0, 4, 4 - num], Facing.down);
|
||||
scene.world.showSection([4 - num, 4, 0], Facing.down);
|
||||
scene.idle(5)
|
||||
});
|
||||
|
||||
scene.world.showSection([0, 4, 0], Facing.down);
|
||||
scene.idle(60);
|
||||
|
||||
|
||||
scene.text(80, 'The Faces Can Be Either Casings Or Structural Glass.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
|
||||
//Side Sections
|
||||
|
||||
//top glass
|
||||
scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down);
|
||||
scene.idle(5)
|
||||
|
||||
// bottom glass
|
||||
scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up);
|
||||
scene.idle(5)
|
||||
|
||||
// north glass
|
||||
scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south);
|
||||
scene.idle(5)
|
||||
|
||||
// south glass
|
||||
scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north);
|
||||
scene.idle(5)
|
||||
|
||||
// west glass
|
||||
scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east);
|
||||
scene.idle(5)
|
||||
|
||||
// east glass
|
||||
scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west);
|
||||
scene.idle(80);
|
||||
|
||||
//Talk about Ports
|
||||
|
||||
scene.text(60, 'Ports Are Used To Transfer Power.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(80);
|
||||
|
||||
scene.text(80, 'Ports Can Be Changed Using A Configurator.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame();
|
||||
scene.showControls(80, [1.5, 2.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking();
|
||||
scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "false"), true);
|
||||
scene.idle(20);
|
||||
scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "true"), true);
|
||||
scene.idle(60);
|
||||
|
||||
// Inside Part
|
||||
|
||||
scene.world.hideSection([0, 1, 0, 3, 4, 0], Facing.up)
|
||||
scene.world.hideSection([0, 1, 0, 0, 4, 3], Facing.up)
|
||||
scene.world.hideSection([1, 4, 1, 3, 4, 3], Facing.up)
|
||||
scene.idle(20);
|
||||
|
||||
scene.text(60, 'Induction Cells Are Used To Increase Power Storage.', [2.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.world.setBlock([2, 1, 2], 'mekanism:basic_induction_cell', false);
|
||||
scene.world.showSection([2, 1, 2], Facing.down)
|
||||
scene.idle(65);
|
||||
scene.text(60, 'Induction Providers Are Used To Increase Power Transfer Rate.', [2.5, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.world.setBlock([2, 2, 2], 'mekanism:basic_induction_provider', false);
|
||||
scene.world.showSection([2, 2, 2], Facing.down)
|
||||
scene.idle(65)
|
||||
|
||||
scene.text(60, 'The Matrix Must Have One Cell and One Provider.', [2, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(65)
|
||||
|
||||
|
||||
|
||||
//Show All
|
||||
|
||||
scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.up)
|
||||
scene.world.showSection([0, 1, 0, 0, 4, 3], Facing.up)
|
||||
scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.up)
|
||||
scene.idle(10);
|
||||
});
|
||||
});
|
||||
76
minecraft/kubejs/client_scripts/ponder/sps.js
Normal file
76
minecraft/kubejs/client_scripts/ponder/sps.js
Normal file
@@ -0,0 +1,76 @@
|
||||
Ponder.registry((event) => {
|
||||
event.create([
|
||||
'mekanism:sps_casing',
|
||||
'mekanism:sps_port',
|
||||
'mekanism:supercharged_coil'])
|
||||
.scene('sps','Mekanism Supercritical Phase Shifter (SPS)', 'kubejs:sps',
|
||||
|
||||
(scene, util) => {
|
||||
|
||||
|
||||
scene.world.showSection([0, 0, 0, 6, 7, 6], Facing.down);
|
||||
scene.setSceneOffsetY(-1);
|
||||
scene.idle(20);
|
||||
|
||||
scene.text(60, 'The SPS converts Polonium into Antimatter Gas using a large amount of power', [0, 3.5, 6.5]).placeNearTarget();
|
||||
scene.addKeyframe();
|
||||
scene.idle(80)
|
||||
|
||||
scene.addKeyframe()
|
||||
|
||||
scene.text(60, 'Ports Can Be Changed Using A Configurator', [2.5, 1.5, 0]).placeNearTarget();
|
||||
scene.showControls(60, [2.5, 2.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking();
|
||||
scene.idle(10);
|
||||
scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("active", "true"), false);
|
||||
scene.idle(20);
|
||||
scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("active", "false"), false);
|
||||
scene.idle(40);
|
||||
|
||||
scene.world.hideSection([0, 0, 0, 6, 6, 5], Facing.up);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(60, 'The SPS is built using this pattern for each face.', [2.5, 4, 5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(60);
|
||||
|
||||
//east face
|
||||
scene.world.showSection([6, 0, 0, 6, 7, 5], Facing.down);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(60, 'On one side, you will need a Port in the middle to input power.', [5.5, 4, 3]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(70);
|
||||
|
||||
scene.world.showSection([5, 3, 3], Facing.down);
|
||||
scene.text(60, 'On the inside, place a Supercharged Coil on the Port.', [5, 4, 3]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(80);
|
||||
|
||||
//west face
|
||||
scene.world.showSection([0, 0, 0, 0, 6, 5], Facing.down);
|
||||
scene.idle(30);
|
||||
|
||||
scene.world.showSection([1, 3, 3], Facing.down);
|
||||
scene.text(60, 'You can also use two Supercharged Coils for max power usage.', [0, 4, 3]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(80);
|
||||
|
||||
//bottom face
|
||||
scene.world.showSection([1, 0, 0, 5, 0, 5], Facing.down);
|
||||
scene.idle(30);
|
||||
|
||||
//top face
|
||||
scene.world.showSection([1, 6, 0, 5, 6, 5], Facing.down);
|
||||
scene.idle(30);
|
||||
|
||||
//north face
|
||||
scene.world.showSection([1, 1, 0, 5, 5, 0], Facing.down);
|
||||
scene.idle(30);
|
||||
|
||||
|
||||
scene.text(60, 'You will need one Port for inputting Polonium.', [4.5, 1.5, 0]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(70);
|
||||
|
||||
scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("active", "true"), true);
|
||||
scene.text(60, 'And another for exporting Antimatter Gas.', [2.5, 1.5, 0]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(70);
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
141
minecraft/kubejs/client_scripts/ponder/turbine_mek.js
Normal file
141
minecraft/kubejs/client_scripts/ponder/turbine_mek.js
Normal file
@@ -0,0 +1,141 @@
|
||||
Ponder.registry((event) => {
|
||||
event.create([
|
||||
'mekanismgenerators:turbine_casing',
|
||||
'mekanismgenerators:turbine_valve',
|
||||
'mekanismgenerators:turbine_vent',
|
||||
'mekanismgenerators:turbine_rotor',
|
||||
'mekanismgenerators:turbine_blade',
|
||||
'mekanismgenerators:rotational_complex',
|
||||
'mekanismgenerators:saturating_condenser',
|
||||
'mekanism:pressure_disperser',
|
||||
'mekanismgenerators:electromagnetic_coil',
|
||||
])
|
||||
.scene('turbine_mek','Mekanism: Industrial Turbine', 'kubejs:turbine_mek',
|
||||
|
||||
(scene, util) => {
|
||||
|
||||
|
||||
scene.showStructure();
|
||||
scene.idle(5);
|
||||
|
||||
scene.text(60, 'The Industrial Turbine uses Heated Coolant to create Power.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(65);
|
||||
|
||||
scene.text(60, 'The edges must be made of Turbine Casings.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(65);
|
||||
|
||||
scene.text(60, 'The faces can be Turbine Casings, Structural Glass, Valves, or Vents.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(65);
|
||||
|
||||
scene.text(60, 'Turbine Valves pump in Steam, or export Power.', [0, 1.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(65);
|
||||
|
||||
//hide top
|
||||
scene.world.hideSection([0, 4, 0, 4, 6, 4], Facing.up);
|
||||
scene.idle(5);
|
||||
|
||||
//hide walls
|
||||
scene.world.hideSection([0, 4, 0, 4, 6, 4], Facing.up);
|
||||
scene.world.hideSection([0, 1, 0, 3, 6, 0], Facing.up);
|
||||
scene.world.hideSection([0, 1, 0, 0, 6, 3], Facing.up);
|
||||
scene.idle(10);
|
||||
|
||||
//Turbine Rotor
|
||||
|
||||
scene.text(80, 'Turbine Rotors must be placed in the middle. Each Rotor uses 2 Turbine Blades.', [2, 3.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(85);
|
||||
|
||||
//show next layer
|
||||
scene.world.showSection([2, 4, 2], Facing.up);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(80, 'A Rotational Complex must be placed on top of the Turbine Rotor.', [2, 4.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(85);
|
||||
|
||||
scene.world.showSection([1, 4, 1, 3, 4, 1], Facing.up);
|
||||
scene.world.showSection([3, 4, 2], Facing.up);
|
||||
scene.world.showSection([1, 4, 2], Facing.up);
|
||||
scene.world.showSection([1, 4, 3, 3, 4, 3], Facing.up);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(80, 'Pressure Dispersers must fill the layer around the Rotational Complex.', [1, 4.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(85);
|
||||
|
||||
//Show Layer Vents
|
||||
|
||||
scene.world.showSection([0, 4, 0, 4, 4, 0], Facing.up);
|
||||
scene.world.showSection([0, 4, 4, 4, 4, 4], Facing.up);
|
||||
scene.world.showSection([0, 4, 1, 0, 4, 3], Facing.up);
|
||||
scene.world.showSection([4, 4, 0, 4, 4, 4], Facing.up);
|
||||
|
||||
scene.world.showSection([0, 1, 0, 3, 3, 0], Facing.up);
|
||||
scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.up);
|
||||
|
||||
scene.text(120, 'Starting on this layer, Turbine Vents can be used for the outer faces. These also export Water from the Turbine.', [0, 4.5, 3.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(125);
|
||||
|
||||
//Show Electromagnetic Coil
|
||||
|
||||
scene.world.showSection([2, 5, 2], Facing.up);
|
||||
scene.idle(5);
|
||||
|
||||
scene.text(60, 'Electromagnetic Coils are placed on top of the Rotational Complex.', [2, 5.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(65);
|
||||
|
||||
scene.world.setBlock([2, 5, 1], 'mekanismgenerators:electromagnetic_coil', true);
|
||||
scene.world.setBlock([1, 5, 2], 'mekanismgenerators:electromagnetic_coil', true);
|
||||
scene.world.setBlock([2, 5, 3], 'mekanismgenerators:electromagnetic_coil', true);
|
||||
scene.world.setBlock([3, 5, 2], 'mekanismgenerators:electromagnetic_coil', true);
|
||||
scene.world.showSection([2, 5, 1], Facing.up);
|
||||
scene.world.showSection([1, 5, 2], Facing.up);
|
||||
scene.world.showSection([2, 5, 3], Facing.up);
|
||||
scene.world.showSection([3, 5, 2], Facing.up);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(100, 'A max of 5 can be placed. They either must connect to each other, or be touching the Rotational Complex.', [2, 5.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(105);
|
||||
|
||||
//Saturating Condensers
|
||||
|
||||
scene.world.showSection([3, 5, 3], Facing.up);
|
||||
scene.world.showSection([1, 5, 1], Facing.up);
|
||||
scene.world.showSection([1, 5, 3], Facing.up);
|
||||
scene.world.showSection([3, 5, 1], Facing.up);
|
||||
|
||||
scene.text(120, 'Saturating Condensers are used to convert Steam back into Water. These are not required, but must be placed on or above the Coil Layer.', [1, 5.5, 1.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(130);
|
||||
|
||||
//Show other layers
|
||||
|
||||
scene.world.showSection([0, 5, 0, 4, 5, 0], Facing.up);
|
||||
scene.world.showSection([0, 5, 4, 4, 5, 4], Facing.up);
|
||||
scene.world.showSection([0, 5, 1, 0, 5, 3], Facing.up);
|
||||
scene.world.showSection([4, 5, 0, 4, 5, 3], Facing.up);
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.showSection([0, 6, 0, 4, 6, 4], Facing.up);
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.hideSection([1, 6, 1, 3, 6, 3], Facing.up);
|
||||
scene.idle(15);
|
||||
scene.world.setBlock([1, 6, 1], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([2, 6, 1], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([3, 6, 1], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([1, 6, 2], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([2, 6, 2], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([3, 6, 2], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([1, 6, 3], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([2, 6, 3], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([3, 6, 3], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.idle(10);
|
||||
|
||||
scene.world.showSection([1, 6, 1, 3, 6, 3], Facing.down);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(80, 'The Top Face can be replaced with Turbine Vents, if needed.', [2.5, 6.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(85);
|
||||
|
||||
|
||||
|
||||
});
|
||||
});
|
||||
40
minecraft/kubejs/server_scripts/modpack/atm_molten_fluids.js
Normal file
40
minecraft/kubejs/server_scripts/modpack/atm_molten_fluids.js
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
Authored by Mitchell52
|
||||
for AllTheMods 8
|
||||
*/
|
||||
|
||||
ServerEvents.recipes(e=>{
|
||||
let ATM_metal = ['allthemodium','unobtainium','vibranium',]
|
||||
ATM_metal.forEach(ATM_metal =>
|
||||
e.custom({
|
||||
"type": "thermal:crucible",
|
||||
"ingredient": {
|
||||
"item": `allthemodium:${ATM_metal}_block`
|
||||
},
|
||||
"result": [
|
||||
{
|
||||
"fluid": `allthemodium:molten_${ATM_metal}`,
|
||||
"amount": 1000
|
||||
}
|
||||
],
|
||||
"energy": 232000
|
||||
}).id(`kubejs:molten_${ATM_metal}`)
|
||||
)
|
||||
ATM_metal.forEach(ATM_metal =>
|
||||
e.custom({
|
||||
"type": "thermal:chiller",
|
||||
"ingredients": [
|
||||
{
|
||||
"fluid": `allthemodium:molten_${ATM_metal}`,
|
||||
"amount": 1000
|
||||
}
|
||||
],
|
||||
"result": [
|
||||
{
|
||||
"item": `allthemodium:${ATM_metal}_block`
|
||||
}
|
||||
],
|
||||
"energy": 232000
|
||||
}).id(`kubejs:chilling_${ATM_metal}`)
|
||||
)
|
||||
})
|
||||
@@ -1,12 +1,12 @@
|
||||
//missing crushed platinum handling
|
||||
ServerEvents.recipes(event => {
|
||||
event.smelting('alltheores:platinum_ingot', 'create:crushed_platinum_ore').xp(0.1).id('kubejs:create/smelting/platinum_ingot_from_crushed')
|
||||
event.blasting('alltheores:platinum_ingot', 'create:crushed_platinum_ore').xp(0.1).id('kubejs:create/blasting/platinum_ingot_from_crushed')
|
||||
event.smelting('alltheores:platinum_ingot', 'create:crushed_raw_platinum').xp(0.1).id('kubejs:create/smelting/platinum_ingot_from_crushed')
|
||||
event.blasting('alltheores:platinum_ingot', 'create:crushed_raw_platinum').xp(0.1).id('kubejs:create/blasting/platinum_ingot_from_crushed')
|
||||
event.custom({
|
||||
type: 'create:splashing',
|
||||
ingredients: [
|
||||
{
|
||||
'item': 'create:crushed_platinum_ore'
|
||||
'item': 'create:crushed_raw_platinum'
|
||||
}
|
||||
],
|
||||
results: [
|
||||
@@ -15,5 +15,5 @@ ServerEvents.recipes(event => {
|
||||
'item': 'alltheores:platinum_nugget'
|
||||
}
|
||||
]
|
||||
}).id('kubejs:create/splashing/crushed_platinum_ore')
|
||||
}).id('kubejs:create/splashing/crushed_raw_platinum')
|
||||
})
|
||||
|
||||
@@ -6,6 +6,7 @@ ServerEvents.tags('item', event => {
|
||||
event.add('forge:dusts/ender', 'ae2:ender_dust')
|
||||
event.add('ars_nouveau:golem/shard', ['minecraft:amethyst_shard', 'ae2:certus_quartz_crystal'])
|
||||
event.add('forge:raw_materials', ['silentgear:raw_azure_silver', 'silentgear:raw_crimson_iron'])
|
||||
event.add('forge:rubber', ['ftbic:rubber','industrialforegoing:dryrubber','thermal:cured_rubber'])
|
||||
event.add('mysticalagriculture:essences', [
|
||||
'mysticalagriculture:allthemodium_essence',
|
||||
'mysticalagriculture:azure_silver_essence',
|
||||
@@ -57,7 +58,13 @@ ServerEvents.tags('block', event => {
|
||||
})
|
||||
|
||||
ServerEvents.tags('fluid', event => {
|
||||
event.remove('minecraft:water', 'ad_astra:oil')
|
||||
event.remove('minecraft:water',[
|
||||
'ad_astra:oil','ad_astra:flowing_oil',
|
||||
'ad_astra:cryo_fuel','ad_astra:flowing_cryo_fuel',
|
||||
'ad_astra:fuel','ad_astra:flowing_fuel',
|
||||
'hexerei:blood_flowing','hexerei:blood_fluid',
|
||||
'hexerei:tallow_flowing','hexerei:tallow_fluid',
|
||||
'createaddition:flowing_seed_oil','createaddition:seed_oil'])
|
||||
})
|
||||
|
||||
ServerEvents.tags('entity_type', event => {
|
||||
|
||||
@@ -5,23 +5,4 @@
|
||||
authored by EnigmaQuip
|
||||
*/
|
||||
|
||||
const $MinecraftForge = Java.loadClass('net.minecraftforge.common.MinecraftForge')
|
||||
const $BlockEvent = Java.loadClass('net.minecraftforge.event.level.BlockEvent')
|
||||
const $SaplingGrowTreeEvent = Java.loadClass('net.minecraftforge.event.level.SaplingGrowTreeEvent')
|
||||
const $BlockItem = Java.loadClass('net.minecraft.world.item.BlockItem')
|
||||
const $CropBlock = Java.loadClass('net.minecraft.world.level.block.CropBlock')
|
||||
const $SaplingBlock = Java.loadClass('net.minecraft.world.level.block.SaplingBlock')
|
||||
|
||||
ForgeEvents.onEvent('net.darkhax.botanypots.events.CropDropEvent', event => {
|
||||
const { level, pos, crop } = event;
|
||||
let seed = crop.getSeed().getFirst().getItem()
|
||||
if (seed instanceof $BlockItem) {
|
||||
let seedBlock = seed.getBlock()
|
||||
if (seedBlock instanceof $CropBlock) {
|
||||
let blockstate = seedBlock.getStateForAge(seedBlock.getMaxAge())
|
||||
$MinecraftForge.EVENT_BUS.post(new $BlockEvent.CropGrowEvent.Post(level, pos, blockstate, level.getBlockState(pos)))
|
||||
} else if (seedBlock instanceof $SaplingBlock) {
|
||||
$MinecraftForge.EVENT_BUS.post(new $SaplingGrowTreeEvent(level, level.getRandom(), pos))
|
||||
}
|
||||
}
|
||||
})
|
||||
/// Deleted due to bug
|
||||
|
||||
76
minecraft/kubejs/startup_scripts/observeMekanism.js
Normal file
76
minecraft/kubejs/startup_scripts/observeMekanism.js
Normal file
@@ -0,0 +1,76 @@
|
||||
const $TileEntityMultiblock = Java.loadClass('mekanism.common.tile.prefab.TileEntityMultiblock')
|
||||
const $TileEntityMekanism = Java.loadClass('mekanism.common.tile.base.TileEntityMekanism')
|
||||
const $CompoundTag = Java.loadClass('net.minecraft.nbt.CompoundTag')
|
||||
|
||||
const mapMekanismMultiblockToTaskID = {
|
||||
"dynamicTank":"",
|
||||
"inductionMatrix":"621A4E28BD50F96C",
|
||||
"thermoelectricBoiler":"",
|
||||
"evaporation":"",
|
||||
"sps":"2A13A1B1A85C2981",
|
||||
"industrialTurbine":"71DB5E5857993B3F",
|
||||
"fissionReactor":"34D8628732B36EDF",
|
||||
"fusionReactor": "0B31B1E6089BB33E"
|
||||
}
|
||||
|
||||
const mapMekanismGasToTaskID = {
|
||||
"mekanism:fissile_fuel": "4E04F8F091D18EA4",
|
||||
"mekanism:uranium_oxide": "29D6CA9A77ACACC6",
|
||||
"mekanism:sulfuric_acid": "66C97246C3EEFB7C",
|
||||
"mekanism:hydrofluoric_acid": "510CE57C709D5A44",
|
||||
"mekanism:uranium_hexafluoride": "05A215BE7EE2F35D"
|
||||
|
||||
}
|
||||
|
||||
ClientEvents.tick(event => {
|
||||
if (Client.hitResult != null && Client.hitResult.getType() == 'BLOCK') {
|
||||
let block = event.level.getBlock(Client.hitResult.getBlockPos())
|
||||
if (block.id.contains('mekanism')) {
|
||||
let blockEntity = block.entity
|
||||
// Multiblock handler
|
||||
if (blockEntity && blockEntity instanceof $TileEntityMultiblock) {
|
||||
// Multiblock is complete
|
||||
if (blockEntity.getMultiblock().isFormed()) {
|
||||
let manager = blockEntity.getManager()
|
||||
if (manager) {
|
||||
let managerName = manager.getName()
|
||||
if (managerName) {
|
||||
let taskString = mapMekanismMultiblockToTaskID[managerName]
|
||||
if (taskString) {
|
||||
let tag = new $CompoundTag
|
||||
tag.putString('task', taskString)
|
||||
event.player.sendData('customTask', tag)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Capability TE's
|
||||
if (blockEntity instanceof $TileEntityMekanism) {
|
||||
// Handles Gas
|
||||
if (blockEntity.canHandleGas()) {
|
||||
let tanks = blockEntity.getGasTanks(null)
|
||||
tanks.forEach(tank => {
|
||||
let gas = tank.getStack().getTypeRegistryName()
|
||||
let taskString = mapMekanismGasToTaskID[gas.toString()]
|
||||
if (taskString) {
|
||||
let tag = new $CompoundTag
|
||||
tag.putString('task', taskString)
|
||||
event.player.sendData('customTask', tag)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
NetworkEvents.fromClient('customTask', event => {
|
||||
const {entity, data, level} = event
|
||||
let taskString = data.task
|
||||
let task = FTBQuests.getObject(level, taskString)
|
||||
let playerQuestData = FTBQuests.getData(entity)
|
||||
if (task && playerQuestData && !playerQuestData.isCompleted(task) && playerQuestData.canStartTasks(task.quest)) {
|
||||
playerQuestData.addProgress(task, 1)
|
||||
}
|
||||
})
|
||||
BIN
minecraft/mods/AE2WTLib-12.9.5.jar
Normal file
BIN
minecraft/mods/AE2WTLib-12.9.5.jar
Normal file
Binary file not shown.
BIN
minecraft/mods/Ad-Astra-Giselle-Addon-forge-1.19.2-1.16.jar
Normal file
BIN
minecraft/mods/Ad-Astra-Giselle-Addon-forge-1.19.2-1.16.jar
Normal file
Binary file not shown.
BIN
minecraft/mods/AdditionalEnchantedMiner-1.19.2-1192.1.1.jar
Normal file
BIN
minecraft/mods/AdditionalEnchantedMiner-1.19.2-1192.1.1.jar
Normal file
Binary file not shown.
BIN
minecraft/mods/AdvancedPeripherals-1.19.2-0.7.28r.jar
Normal file
BIN
minecraft/mods/AdvancedPeripherals-1.19.2-0.7.28r.jar
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minecraft/mods/Apotheosis-1.19.2-6.2.1.jar
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minecraft/mods/Apotheosis-1.19.2-6.2.1.jar
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minecraft/mods/Bookshelf-Forge-1.19.2-16.3.20.jar
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minecraft/mods/Bookshelf-Forge-1.19.2-16.3.20.jar
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minecraft/mods/Botania-1.19.2-440-FORGE.jar
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minecraft/mods/Botania-1.19.2-440-FORGE.jar
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minecraft/mods/CorgiLib-forge-1.19.2-1.0.0.34.jar
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minecraft/mods/CorgiLib-forge-1.19.2-1.0.0.34.jar
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minecraft/mods/Cucumber-1.19.2-6.0.7.jar
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minecraft/mods/Cucumber-1.19.2-6.0.7.jar
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minecraft/mods/CyclopsCore-1.19.2-1.18.6.jar
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minecraft/mods/CyclopsCore-1.19.2-1.18.6.jar
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minecraft/mods/DarkUtilities-Forge-1.19.2-13.1.9.jar
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minecraft/mods/DarkUtilities-Forge-1.19.2-13.1.9.jar
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minecraft/mods/EnchantmentDescriptions-Forge-1.19.2-13.0.14.jar
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minecraft/mods/EnchantmentDescriptions-Forge-1.19.2-13.0.14.jar
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minecraft/mods/EvilCraft-1.19.2-1.2.23.jar
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minecraft/mods/EvilCraft-1.19.2-1.2.23.jar
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minecraft/mods/FastWorkbench-1.19.2-7.1.3.jar
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minecraft/mods/FastWorkbench-1.19.2-7.1.3.jar
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minecraft/mods/FramedBlocks-6.8.4.jar
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minecraft/mods/FramedBlocks-6.8.4.jar
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minecraft/mods/GatewaysToEternity-1.19.2-3.2.0.jar
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minecraft/mods/GatewaysToEternity-1.19.2-3.2.0.jar
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minecraft/mods/HostileNeuralNetworks-1.19.2-4.1.0.jar
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minecraft/mods/HostileNeuralNetworks-1.19.2-4.1.0.jar
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minecraft/mods/IntegratedDynamics-1.19.2-1.16.7.jar
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minecraft/mods/IntegratedDynamics-1.19.2-1.16.7.jar
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minecraft/mods/IntegratedTunnels-1.19.2-1.8.19.jar
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minecraft/mods/IntegratedTunnels-1.19.2-1.8.19.jar
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minecraft/mods/InventoryProfilesNext-forge-1.19-1.10.4.jar
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minecraft/mods/InventoryProfilesNext-forge-1.19-1.10.4.jar
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minecraft/mods/IronJetpacks-1.19.2-6.0.4.jar
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minecraft/mods/IronJetpacks-1.19.2-6.0.4.jar
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minecraft/mods/JCPlugin-1.17.x-1.20.x-4.0.4-Forge.jar
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minecraft/mods/JCPlugin-1.17.x-1.20.x-4.0.4-Forge.jar
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minecraft/mods/MaxHealthFix-Forge-1.19.2-8.0.1.jar
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minecraft/mods/MaxHealthFix-Forge-1.19.2-8.0.1.jar
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minecraft/mods/MobDespawnTimers-1.19.2-2.0.1.jar
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minecraft/mods/MobDespawnTimers-1.19.2-2.0.1.jar
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minecraft/mods/MysticalAgradditions-1.19.2-6.0.3.jar
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minecraft/mods/MysticalAgradditions-1.19.2-6.0.3.jar
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minecraft/mods/MysticalAgriculture-1.19.2-6.0.10.jar
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minecraft/mods/MysticalAgriculture-1.19.2-6.0.10.jar
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minecraft/mods/MythicBotany-1.19.2-3.0.2.jar
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minecraft/mods/MythicBotany-1.19.2-3.0.2.jar
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minecraft/mods/Oh_The_Biomes_You'll_Go-forge-1.19.2-2.0.1.2.jar
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minecraft/mods/Oh_The_Biomes_You'll_Go-forge-1.19.2-2.0.1.2.jar
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minecraft/mods/Placebo-1.19.2-7.2.0.jar
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minecraft/mods/Placebo-1.19.2-7.2.0.jar
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minecraft/mods/Quark-3.4-405.jar
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minecraft/mods/Steam_Rails-1.3.5+forge-mc1.19.2.jar
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minecraft/mods/Steam_Rails-1.3.5+forge-mc1.19.2.jar
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minecraft/mods/SuperFactoryManager-1.19.2-4.10.3.jar
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minecraft/mods/SuperFactoryManager-1.19.2-4.10.3.jar
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minecraft/mods/WitherSkeletonTweaks-1.19.2-8.0.3.jar
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minecraft/mods/additionallanterns-1.0.5-forge-mc1.19.jar
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minecraft/mods/additionallanterns-1.0.5-forge-mc1.19.jar
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minecraft/mods/almostunified-forge-1.19.2-0.5.0.jar
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minecraft/mods/almostunified-forge-1.19.2-0.5.0.jar
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minecraft/mods/appliedenergistics2-forge-12.9.5.jar
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minecraft/mods/appliedenergistics2-forge-12.9.5.jar
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minecraft/mods/architectury-6.5.85-forge.jar
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minecraft/mods/architectury-6.5.85-forge.jar
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minecraft/mods/ars_creo-1.19.2-3.2.1.jar
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minecraft/mods/ars_creo-1.19.2-3.2.1.jar
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minecraft/mods/ars_elemental-1.19.2-0.5.9.1.1.jar
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minecraft/mods/ars_elemental-1.19.2-0.5.9.1.1.jar
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minecraft/mods/ars_nouveau-1.19.2-3.17.2.jar
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minecraft/mods/ars_nouveau-1.19.2-3.17.2.jar
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minecraft/mods/async-locator-forge-1.19.2-1.3.0.jar
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minecraft/mods/async-locator-forge-1.19.2-1.3.0.jar
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minecraft/mods/baubley-heart-canisters-1.19.2-2.1.0.jar
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minecraft/mods/baubley-heart-canisters-1.19.2-2.1.0.jar
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minecraft/mods/chipped-forge-1.19.2-2.1.5.jar
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minecraft/mods/chipped-forge-1.19.2-2.1.5.jar
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minecraft/mods/create-1.19.2-0.5.1.b.jar
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minecraft/mods/create-1.19.2-0.5.1.b.jar
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minecraft/mods/createaddition-1.19.2-20230527a.jar
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minecraft/mods/createaddition-1.19.2-20230527a.jar
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minecraft/mods/ctov-3.2.3.jar
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minecraft/mods/ctov-3.2.3.jar
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minecraft/mods/eccentrictome-1.19.2-1.10.1.jar
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minecraft/mods/eccentrictome-1.19.2-1.10.1.jar
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minecraft/mods/elementalcraft-1.19.2-5.8.5.jar
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minecraft/mods/elementalcraft-1.19.2-5.8.5.jar
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minecraft/mods/enderchests-forge-1.19.0-1.10.1.02.jar
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minecraft/mods/enderchests-forge-1.19.0-1.10.1.02.jar
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minecraft/mods/endertanks-forge-1.19.0-1.12.1.03.jar
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minecraft/mods/endertanks-forge-1.19.0-1.12.1.03.jar
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minecraft/mods/entangled-1.3.14-forge-mc1.19.2.jar
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minecraft/mods/entangled-1.3.14-forge-mc1.19.2.jar
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minecraft/mods/ftb-chunks-forge-1902.3.22-build.271.jar
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minecraft/mods/ftb-chunks-forge-1902.3.22-build.271.jar
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minecraft/mods/ftb-quests-forge-1902.4.16-build.235.jar
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minecraft/mods/ftb-quests-forge-1902.4.16-build.235.jar
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minecraft/mods/ftb-ultimine-forge-1902.4.1-build.90.jar
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minecraft/mods/ftb-ultimine-forge-1902.4.1-build.90.jar
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minecraft/mods/fusion-1.0.0a-forge-mc1.19.2.jar
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minecraft/mods/fusion-1.0.0a-forge-mc1.19.2.jar
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minecraft/mods/harvestwithease-1.19.2-6.0.1.3-final-forge.jar
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minecraft/mods/harvestwithease-1.19.2-6.0.1.3-final-forge.jar
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minecraft/mods/hexerei-0.3.2.2.jar
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minecraft/mods/hexerei-0.3.2.2.jar
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minecraft/mods/item-filters-forge-1902.2.9-build.51.jar
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minecraft/mods/item-filters-forge-1902.2.9-build.51.jar
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minecraft/mods/libIPN-forge-1.19-3.0.2.jar
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minecraft/mods/libIPN-forge-1.19-3.0.2.jar
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minecraft/mods/littlecontraptions-forge-1.19.2.2.jar
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minecraft/mods/littlecontraptions-forge-1.19.2.2.jar
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minecraft/mods/littlelogistics-mc1.19.2-v1.4.0.jar
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minecraft/mods/littlelogistics-mc1.19.2-v1.4.0.jar
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minecraft/mods/lootr-1.19-0.4.24.62.jar
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minecraft/mods/lootr-1.19-0.4.24.62.jar
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minecraft/mods/mahoutsukai-1.19.2-v1.34.46.jar
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minecraft/mods/mcw-roofs-2.2.4-mc1.19.2forge.jar
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minecraft/mods/mcw-roofs-2.2.4-mc1.19.2forge.jar
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