Version 5.4
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242
minecraft/config/modular_machinery_reborn-common.toml
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242
minecraft/config/modular_machinery_reborn-common.toml
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[general.Logs]
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#If true, all missing optional properties
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#and their default values will be logged
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#when parsing custom machines jsons.
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log_missing_optional = false
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#When parsing custom machines json files,
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#some properties can be read with 2 serializers.
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#Set this to true to log when the first serializer throw an error,
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#even if the second succeed.
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log_first_either_error = false
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#Configure what logs will be printed in the custommachinery.log file.
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#Only logs with level higher or equal than selected will be printed.
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#FATAL > ERROR > WARN > INFO > DEBUG > ALL
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#Allowed Values: FATAL, ERROR, WARN, INFO, DEBUG, ALL
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debug_level = "INFO"
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[general.General]
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#Defines the _default_ color for machine casings as items or blocks. (Hex color with alpha at start) Has to be defined both server and clientside!
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general_casing_color = "#FFFF4900"
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#Defines the time in ticks that the machine should check for a structure update.
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#20 ticks = 1 second. Default: 5
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# Default: 5
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# Range: > 1
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check_structure_ticks = 20
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#Defines the time in ticks that the machine should check for a recipe update.
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#20 ticks = 1 second. Default: 80
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# Default: 20
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# Range: > 1
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check_recipe_ticks = 20
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[general.Rendering]
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#The time in milliseconds the structure requirement
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#structure will render in world when clicking
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#on the icon in the jei recipe.
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# Default: 10000
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# Range: > 1
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structure_render_time = 10000
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#The time in milliseconds each blocks will be shown
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#when using a block tag in a structure.
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# Default: 1000
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# Range: > 1
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block_tag_cycle_time = 1000
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[general.Directories]
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#A folder name where MMR will load machine structure json.
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#These folder must be under the "data/<namespace>" folder.
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machine_directory = "machines"
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#A list of folder names where MMR will load controller models json. These folders must be under the 'assets/namespace/models' folder.
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model_folders = ["controller", "controllers"]
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[energyHatch.tiny]
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#Energy storage size of the energy hatch.
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# Default: 2048
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# Range: > 1
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size = 10280
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#Defines the transfer limit for RF/FE things.
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#IC2's transfer limit is defined by the voltage tier.
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# Default: 128
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# Range: > 1
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transfer_rate = 1028
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[energyHatch.small]
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#Energy storage size of the energy hatch.
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# Default: 4096
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# Range: > 1
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size = 20560
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#Defines the transfer limit for RF/FE things.
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#IC2's transfer limit is defined by the voltage tier.
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# Default: 512
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# Range: > 1
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transfer_rate = 2056
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[energyHatch.normal]
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#Energy storage size of the energy hatch.
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# Default: 8192
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# Range: > 1
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size = 61680
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#Defines the transfer limit for RF/FE things.
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#IC2's transfer limit is defined by the voltage tier.
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# Default: 512
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# Range: > 1
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transfer_rate = 6168
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[energyHatch.reinforced]
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#Energy storage size of the energy hatch.
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# Default: 16384
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# Range: > 1
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size = 246720
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#Defines the transfer limit for RF/FE things.
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#IC2's transfer limit is defined by the voltage tier.
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# Default: 2048
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# Range: > 1
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transfer_rate = 24672
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[energyHatch.big]
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#Energy storage size of the energy hatch.
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# Default: 32768
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# Range: > 1
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size = 1233600
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#Defines the transfer limit for RF/FE things.
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#IC2's transfer limit is defined by the voltage tier.
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# Default: 8192
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# Range: > 1
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transfer_rate = 123360
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[energyHatch.huge]
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#Energy storage size of the energy hatch.
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# Default: 131072
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# Range: > 1
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size = 7401600
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#Defines the transfer limit for RF/FE things.
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#IC2's transfer limit is defined by the voltage tier.
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# Default: 32768
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# Range: > 1
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transfer_rate = 740160
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[energyHatch.ludicrous]
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#Energy storage size of the energy hatch.
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# Default: 524288
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# Range: > 1
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size = 51811200
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#Defines the transfer limit for RF/FE things.
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#IC2's transfer limit is defined by the voltage tier.
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# Default: 131072
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# Range: > 1
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transfer_rate = 5181120
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[energyHatch.ultimate]
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#Energy storage size of the energy hatch.
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# Default: 2097152
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# Range: > 1
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size = 414489600
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#Defines the transfer limit for RF/FE things.
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#IC2's transfer limit is defined by the voltage tier.
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# Default: 131072
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# Range: > 1
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transfer_rate = 41448960
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[energyHatch.Display]
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#Set to true, if the standard 'energy' FE (or RF) should be displayed in the tooltip of the energy hatch along with its transmission rates.
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displayFETooltip = true
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#Set to true, if IC2's energy EU should be displayed in the tooltip of the energy hatch. Will only have effect if IC2 is installed.
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displayIC2EUTooltip = true
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#Available options: 'FE', 'IC2_EU' - Default: FE - Set this to one of those 2 types to have GUI, recipe preview and energy be displayed in that type of energy in ALL ModularMachinery Reborn things.
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#Allowed Values: FE, IC2_EU
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type = "FE"
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[fluidHatch.tiny]
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#Defines the tank size of fluid hatch in mB
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# Default: 100
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# Range: > 1
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size = 1000
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[fluidHatch.small]
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#Defines the tank size of fluid hatch in mB
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# Default: 400
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# Range: > 1
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size = 4000
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[fluidHatch.normal]
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#Defines the tank size of fluid hatch in mB
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# Default: 1000
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# Range: > 1
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size = 10000
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[fluidHatch.reinforced]
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#Defines the tank size of fluid hatch in mB
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# Default: 2000
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# Range: > 1
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size = 20000
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[fluidHatch.big]
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#Defines the tank size of fluid hatch in mB
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# Default: 4500
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# Range: > 1
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size = 45000
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[fluidHatch.huge]
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#Defines the tank size of fluid hatch in mB
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# Default: 8000
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# Range: > 1
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size = 80000
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[fluidHatch.ludicrous]
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#Defines the tank size of fluid hatch in mB
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# Default: 16000
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# Range: > 1
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size = 1600000
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[fluidHatch.vacuum]
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#Defines the tank size of fluid hatch in mB
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# Default: 32000
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# Range: > 1
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size = 3200000
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[experienceHatch.tiny]
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#Defines the Experience Hatch
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# Default: 1000
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# Range: > 1
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capacity = 1000
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[experienceHatch.small]
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#Defines the Experience Hatch
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# Default: 4000
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# Range: > 1
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capacity = 4000
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[experienceHatch.normal]
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#Defines the Experience Hatch
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# Default: 10000
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# Range: > 1
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capacity = 10000
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[experienceHatch.reinforced]
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#Defines the Experience Hatch
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# Default: 20000
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# Range: > 1
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capacity = 20000
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[experienceHatch.big]
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#Defines the Experience Hatch
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# Default: 45000
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# Range: > 1
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capacity = 45000
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[experienceHatch.huge]
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#Defines the Experience Hatch
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# Default: 80000
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# Range: > 1
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capacity = 80000
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[experienceHatch.ludicrous]
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#Defines the Experience Hatch
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# Default: 160000
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# Range: > 1
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capacity = 160000
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[experienceHatch.vacuum]
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#Defines the Experience Hatch
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# Default: 320000
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# Range: > 1
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capacity = 320000
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