Version 5.4

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2026-01-27 17:19:00 +00:00
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#General settings
[general]
#The minimum tick speed machines can be set to. Defaults to 1, meaning every tick
#Range: 1 ~ 100
minimum_machine_tick_speed = 1
#Ability settings: For disabling certain abilities
[abilities]
#mobscanner
mobscanner = true
#oreminer
oreminer = true
#orescanner
orescanner = false
#lawnmower
lawnmower = true
#skysweeper
skysweeper = true
#treefeller
treefeller = true
#leafbreaker
leafbreaker = true
#runspeed
runspeed = true
#walkspeed
walkspeed = true
#stepheight
stepheight = true
#jumpboost
jumpboost = true
#mindfog
mindfog = true
#invulnerability
invulnerability = true
#smelter
smelter = true
#smoker
smoker = true
#hammer
hammer = true
#lavarepair
lavarepair = true
#cauterizewounds
cauterizewounds = true
#airburst
airburst = true
#dropteleport
dropteleport = true
#voidshift
voidshift = true
#orexray
orexray = true
#glowing
glowing = true
#instabreak
instabreak = true
#eclipsegate
eclipsegate = true
#potionarrow
potionarrow = true
#swimspeed
swimspeed = true
#groundstomp
groundstomp = true
#extinguish
extinguish = true
#stupefy
stupefy = true
#splash
splash = true
#negatefalldamage
negatefalldamage = true
#nightvision
nightvision = true
#elytra
elytra = true
#decoy
decoy = true
#lingering
lingering = true
#homing
homing = true
#deathprotection
deathprotection = true
#debuffremover
debuffremover = true
#earthquake
earthquake = true
#noai
noai = true
#flight
flight = true
#lavaimmunity
lavaimmunity = true
#phase
phase = true
#timeprotection
timeprotection = true
#epicarrow
epicarrow = true
#The maximum number of blocks that a Ferricore tool can break as a result of abilities, such as ore miner or tree feller.
#Range: 1 ~ 2048
tool_max_break_ferricore = 64
#The maximum number of blocks that a Blazegold tool can break as a result of abilities, such as ore miner or tree feller.
#Range: 1 ~ 2048
tool_max_break_blazegold = 128
#The maximum number of blocks that a Celestigem tool can break as a result of abilities, such as ore miner or tree feller.
#Range: 1 ~ 2048
tool_max_break_celestigem = 192
#The maximum number of blocks that a Eclipse Alloy tool can break as a result of abilities, such as ore miner or tree feller.
#Range: 1 ~ 2048
tool_max_break_eclipsealloy = 256
#Generator T1
[generator_t1]
#The amount of Forge Energy created per burn tick of fuel. Coal has 1600 burn ticks. Sticks have 100 burn ticks.
#Range: > 1
generator_t1_fe_per_fuel_tick = 15
#The multiplier for the burn speed, making the generator run faster. Coal is 1600 ticks to burn, if you set this to 10, it will burn in 160 ticks
#Range: 1 ~ 1000
generator_t1_burn_speed_multiplier = 4
#The maximum amount of Forge Energy the generator can hold in its buffer
#Range: > 1
generator_t1_max_fe = 1000000
#The FE per Tick that the generator outputs
#Range: > 1
generator_t1_fe_per_tick = 1000
#Fluid Generator T1
[generator_fluid_t1]
#The maximum amount of Forge Energy the generator can hold in its buffer
#Range: > 1
generator_fluid_t1_max_fe = 5000000
#The FE per Tick that the generator outputs
#Range: > 1
generator_fluid_t1_fe_per_tick = 5000
#The FE per produced per MB of Tier 2 fuel (Blaze Ember)
#Range: > 1
fuel_tier2_fe_per_mb = 450
#The FE per produced per MB of Tier 3 fuel (Voidflame)
#Range: > 1
fuel_tier3_fe_per_mb = 1300
#The FE per produced per MB of Tier 4 fuel (Eclipse Ember)
#Range: > 1
fuel_tier4_fe_per_mb = 4000
#Energy Transmitter T1
[energy_transmitter_t1]
#The maximum energy storage
#Range: > 1
energy_transmitter_t1_max_rf = 1000000
#The maximum RF transmitted per tick to machines and other transmitters
#Range: > 1
energy_transmitter_t1_rf_per_tick = 1000
#The energy loss per block distance in percent
#Range: 0.0 ~ 100.0
energy_transmitter_t1_loss_per_block = 1.0
#Fuel Canister
[fuel_canister]
#The amount of ticks 'consumed' per operation in the furnace. Lower is more efficient fuel use.
#Range: > 100
fuel_canister_minimum_ticks_consumed = 200
#The maximum amount of fuel (in ticks) permitted in the fuel canister.
#Range: > 100
fuel_canister_maximum_fuel = 10000000
#Pocket Generator
[pocket_generator]
#The amount of Forge Energy created per burn tick of fuel. Coal has 1600 burn ticks. Sticks have 100 burn ticks.
#Range: > 1
pocket_gen_fe_per_fuel_tick = 15
#The multiplier for the burn speed, making the generator run faster. Coal is 1600 ticks to burn, if you set this to 10, it will burn in 160 ticks
#Range: 1 ~ 1000
pocket_gen_burn_speed_multiplier = 4
#The maximum amount of Forge Energy the generator can hold in its buffer
#Range: > 1
pocket_gen_max_fe = 1000000
#The FE per Tick that the generator charges other items at
#Range: > 1
pocket_gen_fe_per_tick = 5000
#Portal Guns
[portal_gun]
#The maximum amount of Forge Energy the Portal Gun (V1) can hold in its buffer
#Range: > 1
portal_gun_v1_rf_capacity = 100000
#The Forge Energy cost to fire the Portal Gun (V1) projectile
#Range: > 1
portal_gun_v1_rf_cost = 1000
#The maximum amount of Forge Energy the Portal Gun (V2) can hold in its buffer
#Range: > 1
portal_gun_v2_rf_capacity = 1000000
#The Forge Energy cost to fire the Portal Gun (V2) projectile
#Range: > 1
portal_gun_v2_rf_cost = 5000
#Goo settings
[goo]
#Can goo randomly die, needing to be revived by right clicking with an item?
goo_can_die = true
#The random chance that a goo block can 'die' when it finishes crafting. Set to 1.0 to guarantee it dies every time. Default is 0.1, which is a 10% chance.
#Range: 0.0 ~ 1.0
goo_death_chance = 0.1
#Time Wand
[time_wand]
#The maximum amount of Forge Energy the Time Wand can hold in its buffer
#Range: > 1
time_wand_rf_capacity = 100000
#The Forge Energy cost to use the Time wand. This value is multiplied by the acceleration amount. For example, when you go from 128 to 256, it will charge 256 x <this value> in FE cost.
#Range: > 0
time_wand_rf_cost = 750
#The Time Fluid cost to use the time wand. This value is multiplied by the acceleration amount. For example, when you go from 128 to 256, it will charge 256 x <this value> in Time Fluid.
#Range: 0.0 ~ 1.7976931348623157E308
time_wand_fluid_cost = 0.5
#The maximum speed multiplier that can be applied using a Time Wand. This value should be a power of two.
time_wand_max_multiplier = 128
#Can fake players use the Time Wand (Like in the clickers)?
time_wand_fake_player_allowed = false
#Paradox Machine
[paradox_machine]
#The maximum amount of Forge Energy the Paradox Machine can hold in its buffer
#Range: > 1
paradox_rf_capacity = 10000000
#The Forge Energy cost to Restore 1 block with the Paradox Machine. This value is multiplied by the number of blocks the machine is restoring.
#Range: > 0
paradox_rf_per_block = 250000
#The Forge Energy cost to Restore 1 entity with the Paradox Machine. This value is multiplied by the number of entities the machine is restoring.
#Range: > 0
paradox_rf_per_entity = 250000
#The maximum amount of Time Fluid the Paradox Machine can hold in its buffer
#Range: > 1
paradox_fluid_capacity = 16000
#The Time Fluid cost (in mb) to Restore 1 block with the Paradox Machine. This value is multiplied by the number of blocks the machine is restoring.
#Range: > 0
paradox_fluid_per_block = 50
#The Time Fluid cost (in mb) to Restore 1 entity with the Paradox Machine. This value is multiplied by the number of entities the machine is restoring.
#Range: > 0
paradox_fluid_per_entity = 50
#The amount of Paradox Energy accumulated in the Paradox Machine when it restores a single block. This value is multiplied by the number of blocks the machine is restoring.
#Range: 0.0 ~ 1.7976931348623157E308
paradox_energy_per_block = 0.25
#The amount of Paradox Energy accumulated in the Paradox Machine when it restores a single entity. This value is multiplied by the number of blocks the machine is restoring.
#Range: 0.0 ~ 1.7976931348623157E308
paradox_energy_per_entity = 0.25
#The maximum amount of Paradox Energy the Paradox Machine can hold in its buffer, before it spawns a Paradox!
#Range: 0.0 ~ 1.7976931348623157E308
paradox_energy_max = 100.0
#Use a more restrictive data filtering for mobs cloned by the paradox machine. When enabled, most modded mobs may not work very well. When disabled, theres a small chance of item dupe bugs. Recommended to leave this set to false, and add any mobs that allow dupes to the paradox machines deny entity tag.
paradox_restricted_mobs = false