Version 5.4
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[IFSoulsMachines]
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#How many souls each pipe can hold
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# Default: 4
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# Range: > 0
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SOUL_AMOUNT_PER_PIPE = 4
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[IFSoulsMachines.ConfigSoulLaserBase]
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#Max soul storage tank amount
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# Default: 1350
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# Range: > 1
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SOUL_STORAGE_AMOUNT = 1500
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#Max progress of the machine
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# Default: 20
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# Range: > 1
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MAX_PROGRESS = 30
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#Kill the warden when it's life reaches near to 0 or keep it alive
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KILL_WARDEN = true
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#Damage done to the warden when an operation is done
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# Default: 4
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# Range: > 0
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DAMAGE_PER_OPERATION = 12
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#Souls generated when an operation is done
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# Default: 2
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# Range: > 1
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SOULS_PER_OPERATION = 4
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[IFSoulsMachines.ConfigSoulSurge]
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#How long in ticks a soul last to accelerate ticks
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# Default: 300
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# Range: > 1
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SOUL_TIME = 200
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#How many extra ticks the surge will accelerate for tile entities
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# Default: 4
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# Range: > 0
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ACCELERATION_TICK = 4
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#How many extra ticks the surge will accelerate for mobs
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# Default: 4
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# Range: > 0
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ENTITIES_ACCELERATION_TICK = 4
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#How many extra ticks the surge will accelerate for blocks
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# Default: 4
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# Range: > 0
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BLOCK_ACCELERATION_TICK = 4
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#How often a random tick block will be accelerated, by default 3% of the ticks (random)
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# Default: 0.03
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# Range: 0.0 ~ 1.0
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RANDOM_TICK_ACCELERATION_CHANCE = 0.025
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