diff --git a/minecraft/config/allthetweaks-common.toml b/minecraft/config/allthetweaks-common.toml new file mode 100644 index 0000000..a9a8283 --- /dev/null +++ b/minecraft/config/allthetweaks-common.toml @@ -0,0 +1,27 @@ +[packversionminrev] + #Pack Minor Version Revision : X + # Default: 0 + # Range: 0 ~ 32768 + minorrev = 0 + +[discord] + #Enable Discord Rich Prescence + discord = false + +[packversionmin] + #Pack Minor Version : X + # Default: 0 + # Range: 0 ~ 32768 + minor = 0 + +[packversionmaj] + #Pack Release Version Format : X + # Default: 1 + # Range: 0 ~ 32768 + major = 1 + +[packmode] + #ATM = 0 SLOP = 1 SKY = 2 MAGIC = 3 EXPERT = 4 GRAVITAS = 5 LITE = 6 AOA = 7 MON = 8 + # Default: 0 + # Range: 0 ~ 8 + enable = 0 diff --git a/minecraft/config/bcc-common.toml b/minecraft/config/bcc-common.toml index c2a422c..bc521af 100644 --- a/minecraft/config/bcc-common.toml +++ b/minecraft/config/bcc-common.toml @@ -1,6 +1,6 @@ [general] modpackProjectID = 925200 modpackName = "All the Mods 10" - modpackVersion = "6.2" + modpackVersion = "6.2.1" useMetadata = false \ No newline at end of file diff --git a/minecraft/config/crash_assistant/modlist.json b/minecraft/config/crash_assistant/modlist.json index fa9e851..54eeef8 100644 --- a/minecraft/config/crash_assistant/modlist.json +++ b/minecraft/config/crash_assistant/modlist.json @@ -2459,12 +2459,12 @@ "curseForgeHash": 3995275923, "modrinthHash": "1ae6f7be2ba8f963344dbf27e552920a7bc7a35f" }, - "productivebees-1.21.1-13.13.1.jar": { - "jarName": "productivebees-1.21.1-13.13.1.jar", + "productivebees-1.21.1-13.13.2.jar": { + "jarName": "productivebees-1.21.1-13.13.2.jar", "modId": "productivebees", - "version": "1.21.1-13.13.1", - "curseForgeHash": 3664068725, - "modrinthHash": "d63d63bc0709b8187df2a69a669462f01f813a93" + "version": "1.21.1-13.13.2", + "curseForgeHash": 3030530179, + "modrinthHash": "f22b66bcb52a5f073a559bb1edc85174a958862c" }, "productivemetalworks-1.21.1-1.14.0.jar": { "jarName": "productivemetalworks-1.21.1-1.14.0.jar", diff --git a/minecraft/config/supplementaries-client.toml b/minecraft/config/supplementaries-client.toml new file mode 100644 index 0000000..fb7afe8 --- /dev/null +++ b/minecraft/config/supplementaries-client.toml @@ -0,0 +1,260 @@ +#Tweak and change the various block animations. +#Only cosmetic stuff in here so to leave default if not interested. +#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it +[blocks] + + [blocks.globe] + #Enable a random globe texture for each world + random_world = true + + [blocks.notice_board] + #Allows notice board displayed text to be centered instead of being left aligned + centered_text = true + + [blocks.bunting] + #Makes buntings use normal block models with no animation for faster performance. When off this is only active when viewed from a distance + fast_buntings = false + + [blocks.clock_block] + #Display 24h time format. False for 12h format + 24h_format = true + + [blocks.pedestal] + #Enable displayed item spin + spin = true + #Spin speed + # Default: 2.0 + # Range: 0.0 ~ 100.0 + speed = 2.0 + #Enable special display types for items like swords, tridents or end crystals + fancy_renderers = true + + [blocks.bubble_block] + #Wobbling intensity. set to 0 to disable + # Default: 0.2 + # Range: 0.0 ~ 1.0 + wobble = 0.2 + #How fast it grows when created. 1 to be instant + # Default: 0.4 + # Range: 0.0 ~ 1.0 + grow_speed = 0.4 + + [blocks.item_shelf] + #Translate down displayed 3d blocks so that they are touching the shelf. + #Note that they will not be centered vertically this way + supported_blocks = true + + [blocks.wind_vane] + #Wind vane animation swings according to this equation: + #pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + *sin(2pi*time*pow/) + #where: + # - pow = max(1,redstone_power*) + # - time = time in ticks + # - redstone_power = block redstone power + # = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder) + #increase to have more distinct indication when weather changes + # Default: 3.0 + # Range: 1.0 ~ 100.0 + power_scaling = 3.0 + #Amplitude (maximum pitch) of first sine wave + # Default: 30.0 + # Range: 0.0 ~ 360.0 + max_angle_1 = 30.0 + # Default: 10.0 + # Range: 0.0 ~ 360.0 + max_angle_2 = 10.0 + #Base period in ticks at 0 power of first sine wave + # Default: 450.0 + # Range: 0.0 ~ 2000.0 + period_1 = 450.0 + #This should be kept period_1/3 for a symmetric animation + # Default: 150.0 + # Range: 0.0 ~ 2000.0 + period_2 = 150.0 + + [blocks.flag] + #How slow a flag will oscillate. (Period of oscillation) + #Lower value = faster oscillation + # Default: 100 + # Range: 0 ~ 10000 + slowness = 100 + #How wavy the animation will be in pixels. (Wavelength) + # Default: 4.0 + # Range: 0.001 ~ 100.0 + wavyness = 4.0 + #How tall the wave lobes will be. (Wave amplitude) + # Default: 1.0 + # Range: 0.0 ~ 100.0 + intensity = 1.0 + #How much the wave amplitude increases each pixel. (Amplitude increment per pixel) + # Default: 0.3 + # Range: 0.0 ~ 10.0 + intensity_increment = 0.3 + #At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous + #Allowed Values: FAST, FANCY, FABULOUS + fanciness = "FABULOUS" + #Makes flags render as sideways banner. Ignores many of the previously defined configs + render_as_banner = false + + [blocks.captured_mobs] + #THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags! + #A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care + tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"] + + [blocks.hat_stand.swing_physics] + min_angle = 0.0 + collision_force = 15.0 + damping = 1.625 + collision_inertia = 1.5 + collision_considers_entity_hitbox = true + frequency = 1.5 + max_angle = 54.999996 + + [blocks.turn_table] + #Display visual particles when a block is rotated + turn_particles = true + + [blocks.speaker_block] + #Mute speaker block incoming narrator messages and displays them in chat instead + mute_narrator = false + + [blocks.rope] + #Amplitude of rope wobbling effect + # Default: 1.2 + # Range: 0.0 ~ 20.0 + wobbling_amplitude = 1.2 + #Period of rope wobbling effect + # Default: 12.0 + # Range: 0.01 ~ 200.0 + wobbling_period = 12.0 + +#Particle parameters +[particles] + + #Rotation particle + [particles.turn_particle] + #An RGBA color + initial_color = "#002A77EA" + #An RGBA color + fade_color = "#0032BEFA" + +#General settings +[general] + #Allowed Values: ALWAYS, CACHED, CACHED_ZIPPED, NEVER + dynamic_assets_generation_mode = "CACHED" + #Disables Optifine warn screen + no_optifine_warn_screen = false + #Disables Amendments suggestion screen + no_amendments_screen = false + #Disable incompatible mods warning screen + no_incompatible_mods_screen = false + #Enable Quark style config button on main menu. Needs Configured installed to work + config_button = false + #Config button Y offset + # Default: 0 + # Range: -10000 ~ 10000 + config_button_y_offset = 0 + #Show some tooltip hints to guide players through the mod + tooltip_hints = true + #Show tooltips items that have been made placeable + placeable_tooltips = true + #Enables custom Configured config screen + custom_configured_screen = true + #unfunny + "I am very boring" = true + +#Game tweaks +[tweaks] + #Adds an overlay to projectile weapons in gui displaying currently selected ammo + projectile_weapon_overlay = true + #Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render + placeable_books_glint = false + #Enables banner pattern tooltip image preview + banner_pattern_tooltip = true + #Enables paintings tooltip image preview + paintings_tooltip = true + #Enables sherds tooltip image preview + sherds_tooltip = true + #Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings + # Default: 80 + # Range: 1 ~ 255 + tooltip_image_size = 80 + #Wearing mob heads will apply post processing + mob_head_shaders = true + #Sends your current chat when you die while typing + send_chat_on_death = true + #Makes enderman and spider heads use vanilla texture. Enable for texture pack support + enderman_and_spider_head_texture_pack_support = true + #Show a slime overlay when you hit an entity with a slimeball + slime_effect_overlay = true + + [tweaks.colored_maps] + #Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors + tinted_blocks_on_maps = true + #Colors tall grass same color as grass + tall_grass_color = true + #Makes colored maps a bit more accurate. Might affect performance + accurate_colors = false + + [items.slingshot] + #Adds an overlay to slingshots in gui displaying currently selected ammo + overlay = true + #Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis + stasis_block_outline = true + #An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors + block_outline_color = "#FFFFFFFF" + #How big should a slingshot projectile look + # Default: 0.5 + # Range: 0.0 ~ 1.0 + projectile_scale = 0.5 + + [items.lunch_basket] + #Adds an overlay to lunch boxes in gui displaying currently selected food + overlay = true + + [items.altimeter] + #Click action for depth meter which displays current depth + click_action = true + #Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_' + #This is a list. Add more entries with syntax [[...]] + extra_dimension_textures = ["minecraft:the_nether", "minecraft:the_end"] + #Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones + # Default: 1 + # Range: 1 ~ 10 + texture_precision_multiplier = 1 + + [items.cannonball] + #Render cannonballs as 3D models + 3d_model = true + + [items.quiver] + #Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset + # Default: -1.0 + # Range: -1.0 ~ 1.0 + armor_render_offset = -1.0 + #How quivers should render onto players + #Allowed Values: HIDDEN, BACK, HIP, THIGH + render_mode = "THIGH" + #How skeleton with quivers should render it + #Allowed Values: HIDDEN, BACK, HIP, THIGH + skeleton_render_mode = "THIGH" + #Adds an overlay to quivers in gui displaying currently selected arrow + overlay = true + #Allows using your mouse to select an arrow in the quiver GUI + mouse_movement_in_gui = true + #Quiver GUI X offset from default position + # Default: 0 + # Range: -1000 ~ 1000 + gui_x_offset = 0 + #Quiver GUI Y offset from default position + # Default: 0 + # Range: -1000 ~ 1000 + gui_y_offset = 0 + + [items.wrench] + #Display visual particles when a block is rotated + turn_particles = true + + [items.flute] + #Display visual particles when a playing a flute + note_particles = true diff --git a/minecraft/mods/productivebees-1.21.1-13.13.1.jar b/minecraft/mods/productivebees-1.21.1-13.13.1.jar deleted file mode 100644 index 046d2f9..0000000 Binary files a/minecraft/mods/productivebees-1.21.1-13.13.1.jar and /dev/null differ